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|+ Advantages & Disadvantages | |||
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! Pros !! Cons | |||
|- | |||
| Great range and defense that allows him to sit on a lifelead against most characters well || Borderline unwinnable matchups against the top tiers | |||
|- | |||
| Solid moveset with a great jab, jumpkick, and crouching move || Can't reliably block many moves | |||
|- | |||
| HK is one of the longest reaching moves in the game || Not very strong on offense | |||
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{{Navbox-SF1}} | {{Navbox-SF1}} |
Revision as of 18:02, 14 July 2021
"Go to heaven."
Retsu (烈, lit. "Furious") is a non-playable character in the first Street Fighter game as one of the ten CPU Fighters.
Just before the first World Warrior tournament, Retsu was indefinitely excommunicated from his temple for using forbidden techniques. After losing to young Ryu, he has since strived for repentance and is training to further improve his martial arts.
Though unplayable in the vanilla build, he has been made playable in the SF1++ hack. He is often considered a high tier with good defense and damage, but he struggles in a few matchups, especially against top tiers.
In SF1++, Retsu is selected by holding at the title screen or VS. Screen and pressing Start.
Pros | Cons |
---|---|
Great range and defense that allows him to sit on a lifelead against most characters well | Borderline unwinnable matchups against the top tiers |
Solid moveset with a great jab, jumpkick, and crouching move | Can't reliably block many moves |
HK is one of the longest reaching moves in the game | Not very strong on offense |