m (Scanman moved page Ryo 02 to The King of Fighters 2002/Ryo: moving 2002 Ryo page to be a subpage) |
|||
(76 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
== | [[File:Ryo stance.gif|right|combat lamaze]] | ||
==General Info== | |||
Crouch height: Medium<br> | |||
1 | Jump: 4/33/1<br> | ||
Hop: 4/25/1<br> | |||
Dash: 3/10~∞/3<br> | |||
- | Backdash: 3/14/3<br> | ||
Wakeup: 21 frames<br> | |||
Recovery roll: 26 frames<br> | |||
{| | |||
! Stand | |||
! Crouch | |||
! Jump | |||
! Grab | |||
! Run | |||
|- | |||
|valign="bottom"| [[image:Ryo02_stand.png]] | |||
|valign="bottom"| [[image:Ryo02_crouch.png]] | |||
|valign="bottom"| [[image:Ryo02_jump.png]] | |||
|valign="bottom"| [[image:Ryo02_grab.png]] | |||
|valign="bottom"| [[image:Ryo02_run.png]] | |||
|} | |||
===Colors=== | |||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
| [[image:Ryo02_colorA.png]] | |||
| [[image:Ryo02_colorB.png]] | |||
| [[image:Ryo02_colorC.png]] | |||
| [[image:Ryo02_colorD.png]] | |||
|} | |||
2. | ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | ||
- has autoguard | {|border="1" | ||
- | ! width="9%"| | ||
! Frames | |||
! Advantage | |||
! Cancel | |||
! Block | |||
!colspan="4"| Hitbox | |||
! Notes | |||
|- | |||
|colspan="10" align="center"| '''Standing Close''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/9 | |||
|align="center"| -1/-3 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_clA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/7/14 | |||
|align="center"| -9/-11 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_clB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 2/10/13 | |||
|align="center"| -3/-5 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_clC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 4/9/16 | |||
|align="center"| -5/-7 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_clD.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/3/8 | |||
|align="center"| +1/-1 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_stA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 7/2/14 | |||
|align="center"| -4/-6 | |||
| | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_stB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 7/4/19 | |||
|align="center"| -3/-5 | |||
| | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_stC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 12/4+4/16 | |||
|align="center"| -4/-6 | |||
| | |||
|align="center"| HL | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo02_stD1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo02_stD2.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] + [[image:snkd.gif]] | |||
|align="center"| 9/8/18 | |||
|align="center"| KD/-4 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4"| [[image:Ryo02_stCD.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/5/5 | |||
|align="center"| +2/0 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Ryo02_crA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/3/5 | |||
|align="center"| +4/+2 | |||
|align="center"| R | |||
|align="center"| L | |||
|colspan="4" | [[image:Ryo02_crB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 2/2+3/23 | |||
|align="center"| -8/-10 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo02_crC1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo02_crC2.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 8/5/18 | |||
|align="center"| KD/-5 | |||
|align="center"| C,S,Su | |||
|align="center"| L | |||
|colspan="4" | [[image:Ryo02_crD.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 5/6/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_jA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 2/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_jB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/6/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_jC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 4/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_jD.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] + [[image:snkd.gif]] | |||
|align="center"| 13/5/- | |||
|align="center"| KD/- | |||
| | |||
|align="center"| HL | |||
|colspan="4"| [[image:Ryo02_jCD.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Neutral Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 5/12/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_juA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 2/14/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_juB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/6/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_juC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 11/3+3/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo02_juD1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo02_juD2.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Hop''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 5/5/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_hA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 2/5/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_hB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/3/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Ryo02_hC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 11/3+3/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Ryo02_hD1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Ryo02_hD2.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Command Normals''' | |||
|- | |||
! <br>f + [[image:snka.gif]]<br><br> | |||
|align="center"| 17/9/11 | |||
|align="center"| 0/-2 | |||
| | |||
|align="center"| H | |||
|rowspan="2" colspan="4" | [[image:Ryo02_fA.png|center]] | |||
| | |||
|- | |||
! f + [[image:snka.gif]]<br>(cancel) | |||
|align="center"| 14/9/11 | |||
|align="center"| 0/-2 | |||
| | |||
|align="center"| HL | |||
| | |||
|- | |||
! f + [[image:snkb.gif]] | |||
|align="center"| 5/15/14 | |||
|align="center"| -/- | |||
|align="center"| S,Su | |||
| | |||
|colspan="4" | [[image:Ryo02_fB.png|center]] | |||
|align="center"|Guard point: Active period. Is not an attack. | |||
|- | |||
! df + [[image:snkb.gif]] | |||
|align="center"| 7/9/10 | |||
|align="center"| -/- | |||
|align="center"| S,Su | |||
| | |||
|colspan="4" | [[image:Ryo02_dfB.png|center]] | |||
|align="center"|Guard point: Active period. Is not an attack. | |||
|- | |||
|colspan="10" align="center"| '''Special Moves''' | |||
|- | |||
! <br>qcf + [[image:snka.gif]]<br><br> | |||
|align="center"| 12/3+6/29 | |||
|align="center"| KD/-9 | |||
| | |||
|align="center"| HL | |||
|rowspan="2" colspan="2" style="border-right:0px;"| [[image:Ryo02_QcfP1.png|center]] | |||
|rowspan="2" colspan="2" style="border-left:0px;"| [[image:Ryo02_QcfP2.png|center]] | |||
|rowspan="2" align="left"|'''Ko'ou Ken - qcf + P''' | |||
*Ryo releases a blast of energy from his hand. qcf + C travels a bit further than qcf + A, where qcf + A goes almost half screen<br> | |||
*qcf + C does a very slight amount of damage more than qcf + A, but has greater recovery time | |||
|- | |||
! qcf + [[image:snkc.gif]] | |||
|align="center"| 16/3+6/33 | |||
|align="center"| KD/-11 | |||
| | |||
|align="center"| HL | |||
|- | |||
! <br>qcf + [[image:snkb.gif]]<br><br> | |||
|align="center"| 25/3+3/17 | |||
|align="center"| KD/-5 | |||
| | |||
|align="center"| H | |||
|rowspan="2" colspan="2" style="border-right:0px;"| [[image:Ryo02_QcfK1.png|center]] | |||
|rowspan="2" colspan="2" style="border-left:0px;"| [[image:Ryo02_QcfK2.png|center]] | |||
|rowspan="2" align="left"|'''Mouko Rajin Setsu - qcf + K''' | |||
*Ryo jumps into the air, landing with an overhead chop. qcf + D goes higher and further (almost full screen) than qcf + B | |||
*Has very good priority and is almost always safe on block | |||
*Overhead | |||
*Sometimes hits as a hard knockdown, but not always | |||
*Free cancellable into | |||
|- | |||
! qcf + [[image:snkd.gif]] | |||
|align="center"| 27/3+3/21 | |||
|align="center"| KD/-9 | |||
| | |||
|align="center"| H | |||
|- | |||
! <br>f b f + [[image:snka.gif]]<br><br> | |||
|align="center"| 13/2(4)x8/21 | |||
|align="center"| KD/-35 | |||
| | |||
|align="center"| H | |||
|rowspan="2" style="border-right:0px;"| [[image:Ryo02_fbfP1.png|center]] | |||
|rowspan="2" style="border-right:0px; border-left:0px;"| [[image:Ryo02_fbfP2.png|center]] | |||
|rowspan="2" style="border-right:0px; border-left:0px;"| [[image:Ryo02_fbfP3.png|center]] | |||
|rowspan="2" style="border-left:0px;"| [[image:Ryo02_fbfP4.png|center]] | |||
|rowspan="2" align="left"|'''Zanretsu Ken - f b f + P''' | |||
*Ryo repeatedly punches in front of him. This move has a "sucking" effect, in the sense that it can pull the opponent in if they are close. If the opponent gets sucked in, Ryo does a 13 hit combo punching them away | |||
*Has autoguard before Ryo begins punching rapidly (frames 3-8) | |||
*f b f + A is a hard knockdown | |||
*Free cancellable out of on the last hit. It is only possible to juggle the opponent after f b f + C | |||
|- | |||
! f b f + [[image:snkc.gif]] | |||
|align="center"| 13/2(4)x15/23 | |||
|align="center"| KD/-85 | |||
| | |||
|align="center"| HL | |||
|- | |||
! dp + [[image:snka.gif]] | |||
|align="center"| 5/3*12/11+16 | |||
|align="center"| KD/-21 | |||
|align="center"| Su | |||
|align="center"| HL | |||
|colspan="2" style="border-right:0px;" valign="bottom"| [[image:Ryo02_DpA1.png|center]] | |||
|colspan="2" style="border-left:0px;" valign="bottom"| [[image:Ryo02_DpA2.png|center]] | |||
|rowspan="2" align="left"|'''Kohou - dp + P''' | |||
*Ryo performs a rising uppercut that has great speed and priority. | |||
*dp + A does one hit, knocking down, while dp + C does two hits, where only the second hit knocks down. Usually, the second hit whiffs an opponent on the ground<br> | |||
*free cancellable into<br> | |||
*free cancellable out of on the first hit | |||
*Both versions are invincible for the full startup and the first three frames of the first active period | |||
|- | |||
! dp + [[image:snkc.gif]] | |||
|align="center"| 5/3*17/16+13 | |||
|align="center"| KD/-21 | |||
|align="center"| Su | |||
|align="center"| HL | |||
|colspan="2" style="border-right:0px;" valign="bottom"| [[image:Ryo2_DpC1.png|center]] | |||
|colspan="2" style="border-left:0px;" valign="bottom"| [[image:Ryo02_DpC1.png|center]] | |||
|- | |||
! hcb + [[image:snkb.gif]] | |||
|align="center"| 6/3*6/13+17 | |||
|align="center"| KD/-18 | |||
| | |||
|align="center"| HL | |||
|colspan="2" style="border-right:0px;" valign="bottom"| [[image:Ryo02_hcbB1.png|center]] | |||
|colspan="2" style="border-left:0px;" valign="bottom"| [[image:Ryo02_hcbB2.png|center]] | |||
|rowspan="2" align="left"|'''Hien Shippuu Kyaku - hcb + K''' | |||
*Ryo jumps forward, kicking multiple times. hcb + B does two hits, going about 1/3 of the screen, while hcb + D does three hits, and goes full screen | |||
*both moves are severely punishable on block, especially hcb + D | |||
*free cancellable into | |||
*even if comboed into, his hcb + D will whiff on the third (and sometimes second) hits against a crouching opponent, giving them more than enough time to punish him | |||
|- | |||
! hcb + [[image:snkd.gif]] | |||
|align="center"| 9/4*5(9)6/8+19 | |||
|align="center"| KD/-15 | |||
| | |||
|align="center"| HL | |||
|colspan="2" style="border-right:0px;" valign="bottom"| [[image:Ryo02_hcbD1.png|center]] | |||
|style="border-right:0px; border-left:0px;" valign="bottom"| [[image:Ryo02_hcbD2.png|center]] | |||
|style="border-left:0px;" valign="bottom"| [[image:Ryo02_hcbD3.png|center]] | |||
|- | |||
|colspan="10" align="center"| '''DMs''' | |||
|- | |||
! <br>f hcf + [[image:snka.gif]]<br><br> | |||
|align="center"| 1+12/-/53 | |||
|align="center"| KD/-23 | |||
| | |||
|align="center"| HL | |||
|rowspan="2" colspan="4"| [[image:Ryo02_DM1.png|center]] | |||
|rowspan="2" align="left"|'''Haou Shoukou Ken - f hcf + P''' | |||
*Ryo releases a large fireball that does good damage | |||
*f hcf + A comes out faster but moves much slower than f hcf + C | |||
|- | |||
! f hcf + [[image:snkc.gif]] | |||
|align="center"| 1+17/-/55 | |||
|align="center"| KD/-25 | |||
| | |||
|align="center"| HL | |||
|- | |||
! <br>qcf,hcb + [[image:snka.gif]]<br><br> | |||
|align="center"| 1+10/13/38 | |||
|align="center"| KD/-21 | |||
| | |||
|align="center"| HL | |||
|rowspan="2" colspan="4"| [[image:Ryo02_DM2.png|center]] | |||
|rowspan="2" align="left"|'''Ryuuko Ranbu - qcf hcb + P''' | |||
*Ryo dashes across the screen. If he connects, he does a combo on the opponent. Otherwise, he stops and is open to attack | |||
*qcf hcb + A comes out slightly slower than qcf hcb + C. qcf hcb + A goes almost full screen, while qcf hcb + C goes full screen | |||
|- | |||
! qcf,hcb + [[image:snkc.gif]] | |||
|align="center"| 1+12/26/38 | |||
|align="center"| KD/-21 | |||
| | |||
|align="center"| HL | |||
|- | |||
|colspan="10" align="center"| '''SDM''' | |||
|- | |||
! qcf + [[image:snkc.gif]]~[[image:snka.gif]] | |||
|align="center"| 1+14/13/38 | |||
|align="center"| KD/-21 | |||
| | |||
|align="center"| HL | |||
|colspan="4"| [[image:Ryo02_SDM.png|center]] | |||
|align="left"|'''Ryuuko Ranbu - qcf + C~A''' | |||
*Ryo dashes forward. If he connects, he does a strong combo on the opponent | |||
*the range on this move is less than his qcf hcb + P DM version | |||
*unblockable | |||
|- | |||
|colspan="10" align="center"| '''HSDM''' | |||
|- | |||
!qcfx2+[[image:snka.gif]] + [[image:snkc.gif]] | |||
|align="center"| 1+6/9/34 | |||
|align="center"| KD/-25 | |||
| | |||
|align="center"| HL | |||
|colspan="4"| [[image:Ryo02_HSDM.png|center]] | |||
|align="left"|'''Tenchi Haou Ken - qcfx2+AC''' | |||
*Ryo does a fast punch forward. If it connects, the opponent is knocked down and dizzied, allowing you to followup with any combo | |||
*doesn't do much damage but makes up for it with the ability to followup with combos that would end up doing more damage than an HSDM can normally do | |||
|} | |||
==Short Movelist== | |||
* f + A (Overhead if not cancelled into.) | |||
* f + B (Parry) | |||
* df + B (Parry) | |||
* qcf + P | |||
* dp + P | |||
* hcb + K | |||
* qcf + K (Overhead.) | |||
* f b f + P | |||
* DM qcf hcb + P | |||
* DM f hcf + P | |||
* SDM qcf + C A (Unblockable.) | |||
* HSDM qcf qcf + AC (Causes dizzy.) | |||
==Notes== | |||
===Cancellable moves=== | |||
* Close: A, B, C, D | |||
* Far: A | |||
* Crouch: A, C, D | |||
- the f+B parry is a great move for countering predictable yet high priority and unpunishable moves, such as Robert's air qcb+K, May Lee's qcf+B in Hero Mode, Terry's qcb+P, etc. After parrying the move, cancel to dp+C(if the opponent was airborne) or dp+A or qcf hcb+P if the opponent was parried on the ground. | |||
* Whiff cancellable normals are: | |||
** Close: B, C, D | |||
** Far: - | |||
** Crouch: D | |||
* CD is cancellable into command moves, specials and DMs | |||
* f + B and df + B are cancellables if autoguard is triggered. | |||
===Super cancellable moves=== | |||
* dp + P (1) | |||
===Free cancellable into moves=== | |||
* '''dp + P''' | |||
* qcf + K | |||
* hcb + K | |||
=== Free cancellable out-of moves=== | |||
* f + A | |||
* '''dp + P (1)''' | |||
* f b f + P (Last hit.) | |||
===Moves with Invincibility=== | |||
* dp + P (Full: startup & active (1st part).) | |||
* DM qcf hcb + P (Projectile: dash.) | |||
=== Moves with autoguard=== | |||
* f b f + P (startup (middle).) | |||
===Other Notes=== | |||
* Doing Ryo's SDM (qcf C A) is nearly impossible, due to a glitch. The motion of the Ko'ou Ken qcf + C overlaps with this move. Thus, attempting to do it results in qcf + C coming out. The only reliable way to do it is to do the qcf + C part of the motion during a state where he is not able to do his Ko'ou Ken qcf + C. Such states are: | |||
** right before waking up | |||
** just as you land from a jump | |||
** just as you recover from a roll | |||
** recovering from a move that is not cancellable into qcf + C | |||
** supercancelling from his Kohou dp + C (1) | |||
** cancelling a CD attack (this is an exception) | |||
** activating maxmode | |||
** possibly some other ways | |||
==Combos== | |||
===Basic Combos=== | |||
* cr.B, cr.C > ... | |||
* cr.C / cl.C > | |||
** '''dp + C (1) >> qcf hcb + A [53%] {2 stocks}''' | |||
** '''DM qcf hcb + A [44%] {1 stock}''' | |||
** DM f hcf + A [40.5%] {1 stock} | |||
** '''qcf + C [24%]''' | |||
** qcf + A [22%] | |||
** hcb + D (May miss some crouchers. Out of the corner 1st hit will whiff, but still combo.) [28%/24%] | |||
** hcb + B (Out of the corner 1st hit will whiff, but still combo.) [24.5%/21%] | |||
** dp + A [19%] | |||
** f + A [18%] | |||
** f b f + P (Point blank) [28%] | |||
* cr.B, cr.A > | |||
** '''dp + C (1) >> qcf hcb + A (Very close.) {2 stocks}''' | |||
** hcb + D (Point blank, because will not combo if 1st hit whiff.) | |||
** '''hcb + B (If not close 1st hit will whiff, but still combo.)''' | |||
** dp + A | |||
* '''cr.B x 3, st.A > hcb + B {28%}''' | |||
* f + A (early on opponent's wakeup), st.A / cl.A > hcb + B {22%} | |||
* f + A >> BC ~ DM qcf hcb + C [44%] {2 stocks} | |||
===Maxmode=== | |||
* cl.C > f + A >> BC, HSDM qcf qcf +AC (quickly), | |||
** j.C, cl.C > hcb + D {75%} | |||
** j.C, cr.B, cr.C > DM qcf hcb + A {88%} | |||
* (Already in maxmode) f + A >> dp + C (1) >> | |||
** DM qcf hcb + A {48%} | |||
** DM f hcf + A (Buffer: hcf + A) {42%} | |||
===Normal Links=== | |||
* cr.B, cl.C / cr.C | |||
* f + A (very early on the opponent's wakeup), st.A / cr.A | |||
==Attack Strings== | |||
* cr.D / CD > qcf + B / qcf + A | |||
* cr.B, cr.C > qcf + B / qcf + A | |||
* (cr.B, cl.C) / cl.D > f + A (delayed) | |||
==Strategies== | |||
*Since Ryo's f + A is an overhead and is not cancellable even if cancelled into, you should exploit the "glitch" which allows the command normals to not lose their properties if you cancel into them a bit late. Thus, you can do close C or close D, then late cancel the move into f + A if they blocked, making it hit as an overhead. The main disadvantage to doing this is that the opponent could do a very fast attack in between the cancel, such as Kim's _d u + B. Note that Ryo's crouch C cannot be cancelled late in it's animation, so doing crouch B, crouch C, delayed f + A will not work. Using crouch D instead of close C or close D also works, as his crouch D is late cancellable as well. This gives you an effective low into overhead attack string which is far less punishable than doing crouch D into qcf + B. | |||
*His f + A overhead is very meaty compared to most moves. If done very early on a waking up opponent, Ryo will recover fast enough to be able to land a far A, hcb + B/HSDM combo. Thus, Ryo has a good high/low game with his f + A, qcf + B, crouch B and crouch D. It is especially good to cancel his crouch D into a qcf + B overhead and mix this up with f + A and crouch B, crouch C mixups | |||
*The f + B parry is a great move for countering predictable yet high priority and unpunishable moves, such as Robert's air qcb + K, May Lee's qcf + B in Hero Mode, Terry's qcb + P, etc. After parrying the move, cancel to dp + C (if the opponent was airborne) or dp + A or qcf hcb + P if the opponent was parried on the ground. | |||
{{Template:The King of Fighters 2002}} | |||
[[Category:The King of Fighters 2002]] |
Latest revision as of 22:31, 23 July 2020
General Info
Crouch height: Medium
Jump: 4/33/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/14/3
Wakeup: 21 frames
Recovery roll: 26 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- f + B (Parry)
- df + B (Parry)
- qcf + P
- dp + P
- hcb + K
- qcf + K (Overhead.)
- f b f + P
- DM qcf hcb + P
- DM f hcf + P
- SDM qcf + C A (Unblockable.)
- HSDM qcf qcf + AC (Causes dizzy.)
Notes
Cancellable moves
- Close: A, B, C, D
- Far: A
- Crouch: A, C, D
- Whiff cancellable normals are:
- Close: B, C, D
- Far: -
- Crouch: D
- CD is cancellable into command moves, specials and DMs
- f + B and df + B are cancellables if autoguard is triggered.
Super cancellable moves
- dp + P (1)
Free cancellable into moves
- dp + P
- qcf + K
- hcb + K
Free cancellable out-of moves
- f + A
- dp + P (1)
- f b f + P (Last hit.)
Moves with Invincibility
- dp + P (Full: startup & active (1st part).)
- DM qcf hcb + P (Projectile: dash.)
Moves with autoguard
- f b f + P (startup (middle).)
Other Notes
- Doing Ryo's SDM (qcf C A) is nearly impossible, due to a glitch. The motion of the Ko'ou Ken qcf + C overlaps with this move. Thus, attempting to do it results in qcf + C coming out. The only reliable way to do it is to do the qcf + C part of the motion during a state where he is not able to do his Ko'ou Ken qcf + C. Such states are:
- right before waking up
- just as you land from a jump
- just as you recover from a roll
- recovering from a move that is not cancellable into qcf + C
- supercancelling from his Kohou dp + C (1)
- cancelling a CD attack (this is an exception)
- activating maxmode
- possibly some other ways
Combos
Basic Combos
- cr.B, cr.C > ...
- cr.C / cl.C >
- dp + C (1) >> qcf hcb + A [53%] {2 stocks}
- DM qcf hcb + A [44%] {1 stock}
- DM f hcf + A [40.5%] {1 stock}
- qcf + C [24%]
- qcf + A [22%]
- hcb + D (May miss some crouchers. Out of the corner 1st hit will whiff, but still combo.) [28%/24%]
- hcb + B (Out of the corner 1st hit will whiff, but still combo.) [24.5%/21%]
- dp + A [19%]
- f + A [18%]
- f b f + P (Point blank) [28%]
- cr.B, cr.A >
- dp + C (1) >> qcf hcb + A (Very close.) {2 stocks}
- hcb + D (Point blank, because will not combo if 1st hit whiff.)
- hcb + B (If not close 1st hit will whiff, but still combo.)
- dp + A
- cr.B x 3, st.A > hcb + B {28%}
- f + A (early on opponent's wakeup), st.A / cl.A > hcb + B {22%}
- f + A >> BC ~ DM qcf hcb + C [44%] {2 stocks}
Maxmode
- cl.C > f + A >> BC, HSDM qcf qcf +AC (quickly),
- j.C, cl.C > hcb + D {75%}
- j.C, cr.B, cr.C > DM qcf hcb + A {88%}
- (Already in maxmode) f + A >> dp + C (1) >>
- DM qcf hcb + A {48%}
- DM f hcf + A (Buffer: hcf + A) {42%}
Normal Links
- cr.B, cl.C / cr.C
- f + A (very early on the opponent's wakeup), st.A / cr.A
Attack Strings
- cr.D / CD > qcf + B / qcf + A
- cr.B, cr.C > qcf + B / qcf + A
- (cr.B, cl.C) / cl.D > f + A (delayed)
Strategies
- Since Ryo's f + A is an overhead and is not cancellable even if cancelled into, you should exploit the "glitch" which allows the command normals to not lose their properties if you cancel into them a bit late. Thus, you can do close C or close D, then late cancel the move into f + A if they blocked, making it hit as an overhead. The main disadvantage to doing this is that the opponent could do a very fast attack in between the cancel, such as Kim's _d u + B. Note that Ryo's crouch C cannot be cancelled late in it's animation, so doing crouch B, crouch C, delayed f + A will not work. Using crouch D instead of close C or close D also works, as his crouch D is late cancellable as well. This gives you an effective low into overhead attack string which is far less punishable than doing crouch D into qcf + B.
- His f + A overhead is very meaty compared to most moves. If done very early on a waking up opponent, Ryo will recover fast enough to be able to land a far A, hcb + B/HSDM combo. Thus, Ryo has a good high/low game with his f + A, qcf + B, crouch B and crouch D. It is especially good to cancel his crouch D into a qcf + B overhead and mix this up with f + A and crouch B, crouch C mixups
- The f + B parry is a great move for countering predictable yet high priority and unpunishable moves, such as Robert's air qcb + K, May Lee's qcf + B in Hero Mode, Terry's qcb + P, etc. After parrying the move, cancel to dp + C (if the opponent was airborne) or dp + A or qcf hcb + P if the opponent was parried on the ground.