< Soulcalibur VI | Amy
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|+ Okizeme | |+ Okizeme | ||
|- | |- | ||
! | ! Best oki tools | ||
|- | |||
|4B | |||
|- | |||
|4BB | |||
|- | |||
|66A+B for GD | |||
|- | |||
|A+B for GD | |||
|- | |||
|6A+B for GD | |||
|- | |||
|214A for GD and 0 OB | |||
|- | |||
|Run up Mix like 1B / 22B | |||
|- | |||
|AS SC A | |||
|- | |||
|AS KA | |||
|- | |||
|AS KBB | |||
|- | |||
|AS A+B | |||
|- | |||
|AS Grab | |||
|- | |||
|AS Mix 1B or else | |||
|- | |||
|Parry A+B | |||
|- | |||
|MP AK | |||
|- | |||
|LP K | |||
|- | |||
|HP K | |||
|- | |||
|HP B | |||
|- | |||
! Anti Ukemi | |||
|- | |||
|66A | |||
|- | |||
|44AB | |||
|- | |- | ||
| | |SC 214BB | ||
|- | |- | ||
| | |SC 4AAA | ||
|- | |- | ||
| | |6AA6 | ||
|} | |} | ||
Line 510: | Line 552: | ||
! Inputs !! Damage !! Notes | ! Inputs !! Damage !! Notes | ||
|- | |- | ||
| | |LH 46A, 4B, 6BB6 || 50+ || ^* 6BB6 May Whiff on certain characters | ||
|- | |||
|LH 46A, 666B LP K, BT B+K6, AS K:A / KB / A+B || 49 / 48 / 47 || | |||
|- | |||
|LH 46A, 66B+K6, RRP AS BBB || 71 || | |||
|- | |||
|LH 46A, 66B+K6, WRP AS (B), MP BBB, FC 2+B / 1(A) LP || 77 / 76+ || Gives Red Rose / LP Mixups | |||
|- | |||
|LH 46B, WR KA, 3A, 6BB6 || 53 || Gives AS Mixups | |||
|- | |||
|LH 46B, WR KA, WRP 214B, 2A+B / PRP 4BB || 62 / 71 || Gives Red Rose / Dmg | |||
|- | |||
|LH 46B, WR KA, WRP CE || 72 || Restores 35% GD | |||
|- | |||
|LH 46B, WR KA, PRP CE || 83 || Steals 1/4 Meter / Restores 35% GD | |||
|- | |||
|LH 46B, WR KA, WRP 214B, 236A+B+K SC || 71 || Gives mixup oki | |||
|- | |||
|LH 22B, HP A, BT B+K6, AS A+B || 58 || Gives Red Rose | |||
|- | |||
|LH 22B, HP A, BT B+K6, RRP AS A+B || 72 || | |||
|- | |||
|LH 22B, 44A+B, AS KB / KK / K:A || 68 / 73 / 82 || Gives White Rose / 50/50 Oki / Ringout | |||
|- | |||
|LH, 22B, WRP 221BB, 214B, FC 2A+B / PRP 4BB || 67 / 74 || Gives Red Rose / Dmg | |||
|- | |||
|LH 22B, 44A+B, WRP AS KBB || 87 || * Whiffing issues can occur if 22B was at tip range | |||
|- | |||
|LH 46K, FC 2A+B / AS KB || 23 / 28 || Gives Red Rose / White Rose | |||
|- | |||
|LH 46K, Delayed FC 2A+B, FC 2A+B || 30 / 29 || If Ukemi / Gives 2 Red Rose | |||
|- | |||
|LH A+B, HP A, BT B+K6, AS A+B / KB / KK / K:A || 79 / 74 / 78 / 83 || Gives Red Rose / White Rose / 50/50 Oki / Ringout | |||
|- | |||
|LH A+B, HP A, BT B+K6, AS RRP A+B || 93 || | |||
|- | |||
|LH A+B, 6A+B, AS WRP KBB || 98 || Gives LP Mixups | |||
|- | |||
|LH A+B, PRP 44BB, 214B, 4BB || 102 || Char Specific | |||
|- | |||
|LH A+B, 223B+K6, AS RRP A+B || 102 || 223 input is intentional to add the delay easily to hit 66B+K6 | |||
|- | |||
|LH A+B, 6A+B, AS RRP A+B || 112 || If no Ukemi | |||
|- | |||
|LH A+B, Run up, 236A+B+K SC, RRP 4BB || 81 || Gives SC | |||
|- | |||
|LH 66B+K, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A || 57 / 56 / 56 / 58 || Gives Red Rose / White Rose / 50/50 Oki / Ringout | |||
|- | |||
|LH 66B+K, 4B, 6BB6 || 56 || Gives Red Rose / AS Mixups | |||
|- | |||
|LH MP K, 44BB, 214B, FC 2A+B / PRP 4BB || 77 / 87 || * Sometimes fails due to distance / Char size | |||
|- | |||
|LH MP K, 223B+K6, AS A+B || 52 || ^ Back up combo for Red Rose when the other path doesn't work | |||
|- | |||
|LH MP K, 44BBB || 75 || | |||
|- | |||
|LH MP K, 223B+K6, AS KBB || 65 || Gives LP Mixups | |||
|- | |||
|LH MP K, 223B+K6, PRP AS A+B || 78 || | |||
|- | |||
|LH HP B, 22_88B+K6, AS (B), MP BBB, FC 2A+B / 1(A) LP || 95 / 94 || Gives Red Rose / LP Mixups | |||
|- | |||
|LH HP B, 6A+B, WRP CE || 103 || Restores 35% GD | |||
|- | |||
|LH HP B, 6A+B, PRP CE || 120 || Steals 1/4 Meter / Restores 35% GD | |||
|- | |||
|LH HP B, Run 662B, 66B+K6, AS K:A / KBB || Ring out || Forward Ringout / Can be redirected for L/R ringout by stepping Left/Right for angle | |||
|- | |||
|LH HP B, 44K, 66B+K6, AS K:A / KBB || Ring Out || Reverse Ringout | |||
|- | |||
|LH HP B, 6A+B, 666B, 236A+B+K SC, RRP 4BB || 99 || | |||
|- | |||
|LH LP A, iFC 2A+B, 2A+B / AS KB || 50 || Gives 2 Red Rose / 1 Red Rose & White Rose | |||
|- | |- | ||
| | |LH LP A, 3B, 6K6 AS KBB || 72 || Forward Ringout / Solves off axis hits where 66B+K won't work | ||
|- | |- | ||
| | |LH LP A, 66B+K6, AS (B), MP BBB, FC 2A+B / 1(A) LP || 88 / 86 || Gives Red Rose / LP Mixups | ||
|} | |} | ||
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|+ Wall Combos | |+ Wall Combos | ||
|- | |- | ||
! | ! Inputs !! Damage !! Notes | ||
|- | |||
| <big>Forward Facing</big> | |||
|- | |||
|RRP 44A+B, AS K:A, 4A+B6, AS BBB || 21 || Ends in Oki Situation | |||
|- | |||
|WRP 44A+B, AS K:A,, 4A+B6, AS (B), MP BBB, FC 2A+B || 126 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|PRP 44A+B, AS K:A,, 4A+B6, AS (B), MP BBB, 4BB || 129 || | |||
|- | |||
|6(A)6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS K:A || 99 || | |||
|- | |||
|6(A)6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS A+B || 99 || Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close | |||
|- | |||
|6(A)6, AS (B), MP BK, Crouch Turn, FC A+B, FC A+B || 95 || Gives two Red Roses, Ukemi Trap / Delay the FC A+B Input | |||
|- | |||
|RRP 6(A)6, AS (B), MP BK, BT B+K6, AS A+B || 104 || Resets them to the Wall Position | |||
|- | |||
|6(A)6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS KB || 98 || 1 White | |||
|- | |||
|WRP 6(A)6, AS (B), MP BK, BT B+K6, AS KBB || 101 || | |||
|- | |||
|WRP 6(A)6, AS (B), MP BBB, FC 2A+B || 95 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|WRP 44BBB, 214B, FC 2A+B || 91 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|WRP 44BBB, 6(A)6, AS (B), MP BBB, FC A+B || 110 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|PRP 44BBB, 214B, 4BB || 97 || | |||
|- | |||
|PRP 44BBB, 6(A)6, AS (B), MP BBB, 4BB || 111 || | |||
|- | |||
|66B+K6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS K:A || 87 || | |||
|- | |||
|66B+K6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS A+B || 87 || Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close | |||
|- | |||
|66B+K6, AS (B), MP BK, Crouch Turn, FC A+B, FC A+B || 82 || Gives two Red Rosess, Ukemi Trap / Delay the FC A+B Input | |||
|- | |||
|RRP 66B+K6, AS (B), MP BK, BT B+K6, AS A+B || 94 || Resets them to the Wall Position | |||
|- | |||
|66B+K6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS KB || 87 || Gives one White Rose | |||
|- | |||
|WRP 66B+K6, AS (B), MP BK, BT B+K6, AS KBB || 90 || Can follow with LP Mixups | |||
|- | |||
|WRP 66B+K6, AS (B), MP BBB, FC 2A+B || 82 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|22B, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS K:A || 78 || | |||
|- | |||
|22B, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS A+B || 79 || Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close | |||
|- | |||
|22B, AS (B), MP BK, Crouch Turn, FC A+B, FC A+B || 73 || Gives two Red Rose, Ukemi Trap / Delay the FC A+B Input | |||
|- | |||
|RRP 22B, AS (B), MP BK, BT B+K6, AS A+B || 82 || Resets them to the Wall Position | |||
|- | |||
|22B, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS KB || 77 || Gives one White Rose | |||
|- | |||
|WRP 22B, AS (B), MP BK, BT B+K6, AS KBB || 79 || | |||
|- | |||
|WRP 22B, AS (B), MP BBB, FC 2A+B || 73 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|66K, 66K, 4A+B6, AS (B), MP BK || 70 || | |||
|- | |||
|66K, 666B LP K, BT B+K6, AS K:A, FC A+B, FC A+B || 62 || Gives two Red Roses, J:F is worth about 3 Dmg | |||
|- | |||
|66K, 666B LP K, BT B+K6, AS A+B || 58 || Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close | |||
|- | |||
|RRP 66K, 6AA6, AS A+B || 66 || | |||
|- | |||
|RRP 66K, 66K, 4A+B6, AS BBB || 70 || Ends in Oki Situation | |||
|- | |||
|66K, 66K, 4A+B6, AS KB || 58 || Gives one White Roses, 3B, 6AB is also possible for better Oki (55 Dmg) | |||
|- | |||
|WRP 66K, 66K, 4A+B6, AS (B), MP BBB, FC 2A+B || 78 || Gives one Red Rose, Can also end in 1(A) for LP Mixups | |||
|- | |||
|WRP 66K, 66K, 4A+B6, AS KBB || 64 || Can follow with LP Mixups | |||
|- | |||
|PRP 66K, 66K, 4A+B6, AS (B), MP BBB, 4BB || 81 || | |||
|- | |||
|3B, 6(A), G buffer 666B LP K, BT B+K6, AS A+B || 69 || Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close | |||
|- | |||
|RRP 3B, 6(A)6, AS BBB || 79 || Ends in Oki Situation | |||
|- | |||
|3B, 6(A), G buffer 666B LP K, BT B+K6, AS KB || 69 ||Gives one White Rose | |||
|- | |||
|WRP 3B, 6(A)6, AS (B), MP BBB, 2A+B || 88 || Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups | |||
|- | |||
|PRP 3B, 6(A)6, AS (B), MP BBB, 4BB || 93 || | |||
|- | |||
|<big>Left Side</big> | |||
|- | |||
|Launch ~ 6(A)6 || || All of the AS (B) paths are viable here, but you want only 1 initial wallsplat, Angle Specific / Fails on Certain Walls | |||
|- | |||
|Launch ~ 6AA6 || || All of the AS (B) paths are viable here, but you want only 1 initial wallsplat, Angle Specific / Fails on Certain Walls | |||
|} | |||
{| class="wikitable" | |||
|+ Guard Break | |||
|- | |||
! Inputs !! Damage !! Notes | |||
|- | |- | ||
| Example || Example || Example | | Example || Example || Example |
Latest revision as of 17:22, 17 June 2024
Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.
- Note - All input notation is oriented from P1 side, remember to invert directional inputs if playing on P2.*
Inputs | Damage | Notes |
---|---|---|
Red Rose Perception | Combos that give Red Roses, or are usable with RRP | |
22B, 66B+K6, AS A+B | 45 | Gives Red Rose |
22B, 66B+K6, AS KK | Gives Oki 50/50 between RRP 4BB or 1B | |
22B, 66B+K6, RRP AS A+B | 67 | |
1B, FC 2A+B | 29 | Gives Red Rose |
1B, 44AB, LP K, BT B+K6, KK | 53 | |
1B, RRP 4BB | 45 | |
1B, 236A+B+K SC | 41 | Gives SC / Oki for Mixups |
SC 1B, RRP AS A+B | 78 | If no Ukemi / Gives Forceblock tools |
3B, 4B | 41 | Gives Red Rose |
3B, 6K6, AS KK | 47 | Gives 50/50 Oki |
3B, 6AKB | 45 | Gives White Rose / Retreats |
3B, RRP 4BB | 54 | |
SC 3B, 6K6, AS K:AB | 63 | Gives Red Rose |
3B, 236A+B+K SC, RRP 4BB | 64 | Gives SC |
3bA, FC 2A+B | 46 | Gives Red Rose |
3bA, RRP AS A+B | 64 | If no Ukemi |
3bA, quick step 66A | 51 | If Ukemi |
SC 3bA, AS K:BA | 58 | If no Ukemi / Gives Red Rose |
SC 3bA, AS RRP A+B | 76 | If no Ukemi |
SC 3bA, AS A | 60 | If Ukemi * May not work vs all chars |
White Rose Perception | Combos that give White Roses, or are usable with WRP | |
22B, 66B+K6, AS KB | 37 | Gives White Rose |
22B, 66B+K6, AS KK | Gives Oki | |
1B, 4(B+K) | 20 | If no Ukemi / Gives White Rose (Safer on whiff) |
1B, AS KB | 25 | If no Ukemi / Gives White Rose |
1B, 44AB, LP K, BT B+K6, KB | 52 | If Ukemi |
1B, 44AB, LP K, BT B+K6, WRP KBB | 55 | |
1B, 44AB, LP K, BT B+K6, KK | 53 | |
1B, 6AA6, A+B / KB | 46 | If Ukemi and a bit safer on no Ukemi |
1B, 236A+B+K SC | 41 | Gives SC / Oki for Mixups |
3B, 6K6, AS KK | 47 | Gives 50/50 Oki |
3B, 6K6, AS KB | ? | Gives White Rose *Extends to B on 4th Rose |
3B, 6AKB | 45 | Gives White Rose / Retreats |
3B, WRP 6K6 KBB | 62 | Gives LP Mixups |
3B, WRP 214B, AS KBB | 69 | Gives LP Mixups |
SC 3B, 6K6, AS K:AB | 63 | Gives Red Rose |
3B, 236A+B+K SC, WRP LP A | 73 / 75 | Ukemi Trap / Gives SC (Since the nerf it's kind of a waste for only 10 more dmg and spend LH) |
3bA, AS KB | 44 | If no Ukemi / Gives White Rose |
3bA, WRP AS KBB | 56 | if no Ukemi / Gives LP Mixups |
3bA, quick step 6AA6, AS KB / KBB / A+B | 54 / 56 / 56 | If Ukemi Gives Wihte Rose / Red Rose |
3bA, quick step 66A | 51 | If Ukemi |
SC 3bA, AS K:BA | 58 | If no Ukemi / Gives Red Rose |
SC 3bA, AS A | 60 | If Ukemi * May not work vs all chars |
Inputs | Damage | Notes |
---|---|---|
CH a6, 6BB6 | 24 | Gives +8 AS mixups |
CH 6AA6, AS A+B / KB / K:A / KK | 39 / 32 / 45 / 37 | Gives Red Rose / White Rose / Right Side Ringout / 50/50 Oki |
CH 6AA6, RRP AS A+B | 64 | |
CH 6AA6, WRP AS KBB | 51 | Gives LP A Mixup Oki |
CH 3A, 6BB6, AS | 27 | Gives +8 AS Mixups |
6[A]6, AS A+B, KB, K:A, KK | 55 / 46 / 64 / 53 | If no Ukemi / Gives Red Rose / White Rose / Ringout / 50/50 Oki |
6[6]6, RRP AS A+B, RRP AS A+B | 87 | If no Ukemi |
6[A]6, WRP AS KBB | 74 | If no Ukemi |
6[A]6, AS A | 60 | If Ukemi / Gives 50/50 Mixup Oki |
6A[B], AA / AK | 13 / 17 | Gives White Rose on Hit |
6A[B], 6BB6 | 12 | Gives AS Mixups |
6A[B], WRP CE / PRP CE | 43 / 58 | Round Closer or for 35% GD restore |
CH 3A, 6BB6, AS | 27 | Gives +8 AS Mixups |
RRP CH 214A, 4BB | 54 | |
RRP CH 214A, FC 1B6 | 39 | Gives AS Mixups |
RRP CH 214A, AS KB | 39 | If no Ukemi) / Gives White Rose |
WRP CH 214A, WRP AS KBB | 57 | If no Ukemi Gives LP Mixups |
CH 214A, RRP AS A+B | 68 | If no Ukemi |
FC 3A (Delay) A CH, FC 2A+B | 27 | |
22A, iFC 2A+B, FC 2A+B | 49 / 48 | Gives 2 Red Rose |
RRP 44ABA, 4BB | 80 | |
RRP 44ABA, 3A, 6BB6 | 71 | Gives AS Mixups |
RRP 44ABA, PRP 214B, 4BB | 94 | |
RRP 44ABA, PRP CE | 108 | Steals 1/4 Meter, Restores 35% GD |
Inputs | Damage | Notes |
---|---|---|
3B, 4B | 41 | Gives 1 Red Rose |
3B, 6K6, AS KK | 47 | Gives 50/50 Oki |
3B, 6K6, AS KB | ? | Gives White Rose, extends to B on 4th Rose |
3B, 6AKB | 45 | Gives White Rose / Retreats |
3B, RRP 4BB | 54 | |
3B, WRP 6K6 KBB | 62 | Gives LP Mixups |
3B, WRP 214B, AS KBB | 69 | Gives LP Mixups |
3B, 236A+B+K SC, RRP 4BB | 64 | Gives SC |
3B, 236A+B+K SC, WRP LP A | 73 / 75 | Ukemi Trap / Gives SC (Since the nerf it's kind of a waste for only 10 more dmg and spend LH) |
3bA, FC 2A+B | 46 | Gives 1 Red Rose |
3bA, AS KB | 44 | If no Ukemi / Gives White Rose |
3bA, WRP AS KBB | 56 | if no Ukemi / Gives LP Mixups |
3bA, RRP AS A+B | 64 | If no Ukemi |
3bA, quick step 6AA6, AS KB / KBB / A+B | 54 / 56 / 56 | If Ukemi Gives Wihte Rose / Red Rose |
3bA, quick step 66A | 51 | If Ukemi |
1B, FC 2A+B | 29 | Gives 1 Red Rose |
1B, 4(B+K) | 20 | If no Ukemi / Gives White Rose (Safer on whiff) |
1B, AS KB | 25 | If no Ukemi / Gives White Rose |
1B, 44AB, LP K, BT B+K6, KB / KBB / KK | 52 / 55 / 53 | If Ukemi |
1B, 6AA6, A+B / KB | 46 | If Ukemi and a bit safer on no Ukemi |
1B, RRP 4BB | 45 | |
1B, 236A+B+K SC | 41 | Gives SC / Oki for Mixups |
4B, 6BB:B | 48 | Gives 1 Red Rose |
4B, 6BB6 | 38 | Gives 1 Red Rose, leads into AS mixup |
RRP 666BA, 4BB | 65 | Optimal i16 punish with RRP |
RRP 666BA, 3A, 6BB6 | 57 | Gives AS Mixups |
RRP 666BA, AS KB | 49 | If no Ukemi (can hit back / left but loses to right usually) / Gives White Rose / |
RRP 666BA, PRP 214B, 4BB | 82 | Optimal i16 punish |
RRP 666BA, PRP CE | 93 | Steals 1/4 Meter / Restores 35% GD |
CH 666B, 4B | 39 | Gives Red Rose / Easier to Confrm |
CH 666B, 6K6 KB | 38 | Gives White Rose / Timing specific or they will AC out |
CH 666B 66B+K6 AS A+B / KB | 54 / 50 | Gives Red Rose or White Rose |
CH 666B 66B+K6 AS KK | 53 | Gives 50/50 Oki |
CH 666B, WRP 214B, AS KBB | 62 | |
CH 666B, 236A+B+K SC, RRP 4BB | 57 | Gives SC |
CH 666B, 236A+B+K SC, WRP LP A | 64+ | Inconsistent, use mixups *Inconsistent 236A+B+K properties from this launcher |
CH 46B, FC 2A+B | 35 | If no Back Ukemi / Gives Red Rose |
CH 46B, RRP 4BB | 49 | If no Ukemi |
WRP 214B, FC 2A+B | 40 | Gives Red Rose |
WRP 214B, PRP 4BB | 59 | |
WRP 214B, 236A+B+K SC | 56 | Gives SC / Oki for Mixups |
9B, FC 2A+B, 2A+B / AS KB | 38 | If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose |
9B, 4A / 6(A) | Can Catch some Ukemi's * Needs further testing | |
9B, FC 2A+B, 2A+B / AS KB | 38 | If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose |
9B, 4A / 6(A) | Can Catch some Ukemi's * Needs further testing | |
22B, 66B+K6, WRP AS KBB | 56 | Gives LP Mixups |
22B, Delayed WRP 214B, AS KBB | 58 | Gives LP Mixups |
22B, 66B+K6, RRP AS A+B | 67 | |
22B, Delayed! 236A+B+K SC, RRP 4BB | 53 | Gives SC |
44B, BA | 49 | Gives +6 Mixups / Char Specific 1B range |
44B, 214B, FC 2A+B / PRP 4BB | 62 / 78 | Gives Red Rose |
44B, WRP CE | 76 | Restores 35% GD |
44B, PRP CE | 94 | Steals 1/4 Meter / Restores 35% GD |
Inputs | Damage | Notes |
---|---|---|
6K6, AS (B) | 37 | Gives Parry / Stance Mixup |
6K6, AS KK | 37 | Not sure what to do with oki yet |
6K6, AS KB / KBB / K:A | 27 / 44 | Gives White Rose / Ringout |
6K6, WRP AS KBB | 50 | Gives LP Mixups |
6K6, AS KK, RRP 4BB | 59 | If no Ukemi / Other mixups if they do Ukemi |
6K6, 236A+B+K SC | 51 | Gives SC / Oki for Mixups |
CH 4K, RRP 4BB | 47 | If no Ukemi |
2nd Hit CH 4KK, 6BB6 | 30 | Gives AS Mixups |
CH 4KK, 4B | On Large Characters can force block the rose | |
CH 66K, 4B | if no Ukemi / Can forceblock the rose | |
44K, 66B+K6, AS A+B / KB / KK / K:A | 53 / 45 / 50 / 58 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
Running K, 4BB | ||
CH WR KA, 3A, 6BB6 | 49 | Gives AS Mixups |
CH WR KA, BA | 51 | Gives +6 Mixups / Char Specific 1B range |
CH WR KA, 214B, FC A+B / PRP 4BB | 67 / 85 | Gives Red Rose or Dmg |
CH WR KA, WRP CE | 83 | Restores 35% GD |
CH WR KA, PRP CE | 106 | Steals 1/4 Meter / Restores 35% GD |
Inputs | Damage | Notes |
---|---|---|
A+B, 4B | if no Ukemi / Force Block the Rose | |
6A+B, 3A, 6BB6 | 58 | Gives AS Mixups |
6A+B, 666B LP K, BT B+K6, AS A+B / KB | 72 / 70 | Gives Red Rose or White Rose |
6A+B, 666B LP K, BT B+K6, AS G, FC 2A+B | 71 | Gives Red Rose / Different Oki |
6A+B, 666B LP K, BT B+K6, AS KK | 71 | Gives 50/50 Oki |
6A+B, 666B LP K, BT B+K6, AS K:A | 73 | Right Side Ringout |
6A+B, WRP AS KBB | 74 | |
6A+B, 666B, WRP 214B, AS KBB | 80 | Gives LP Mixups |
6A+B, RRP AS A+B | 88 | |
6A+B, RRP / WRP / PRP CE | 102 / 90 / 110 | * See 666B, B+K / 8B+K / 2B+K SC |
6a+bA, AK | 39 | Ends +4 & Leaves Opponent BT |
6a+bA, AAA | 44 | |
6a+bA, RRP AAA | 46 | Ends +8 |
6a+bA, 6BB6 | 34 | Gives AS Mixups |
6a+bA, WRP CE | 69 | Restores 35% GD |
6a+bA, PRP CE | 87 | Steals 1/4 Meter / Restores 35% GD |
CH FC 2(A+B), FC 2A+B / AS KB | 27 / 25 | Gives 2 Red Roses or, if no side ukemi, 1 Red Rose & White Rose |
CH 2A+B, RRP 4BB | 63 | If no Ukemi |
CH 2A+B, 6(A)6 | 64 | If Ukemi * Please refer to 6A section for follow up |
CH 4A+BA, FC 2A+B / 6(B+K) | 41 / 33 | Gives Red Rose 2nd or 3rd hit CH |
CH 4A+BA, RRP 4BB | 66 | 2nd or 3rd hit CH |
CH 4A+BA6 Guarantees AS KB / WRP KBB / A+B / RRP AS BBB / AS (B) MP BBB | ||
Close Hit 8A+B, FC 2A+B | 40 | Gives Red Rose |
Close Hit 8A+B, FC 2A+B, FC 2A+B | 49 | if ukemi traps / Gives 2 Red Rose |
4(B+K), AA / AK | 13 / 17 | Gives White Rose on Hit |
4(B+K), 6BB6 | 12 | Gives AS Mixups |
4(B+K), WRP CE / PRP CE | 44 / 58 | Round Closer or for 35% GD restore |
BT B+K6, any AS Ender A+B / K / B / A | Take roses if you don't have them from AS A+B / KB Enders | |
BT B+K6, Front Hit | Front HIt, CE will turn you and catch them falling, Char specific, mostly favors i12 CE | |
44A+B, AS KB / KK / K:A | 69 / 77 / 89 | Gives White Rose / 50/50 Oki / Ringout |
44A+B, WRP AS KBB | 98 | Gives LP mixups |
44A+B, RRP AS A+B | 116 | If no Ukemi |
CH 66B+K6, AS KB / A / K:A | 35 / 48 / 52 | Gives White Rose / 50/50 Oki / Ringout |
CH 66B+K6, WRP AS KBB | 58 | Foward Ringout |
CH 66B+K6, RRP AS BBB | 76 | Gives 4BB follow up if no Ukemi |
CH 66B+K6, WRP AS (B), MP BBB, FC 2A+B / 1(A) LP | 85 / 83 | Gives Red Rose / LP Mixups |
CH 66B+K6, PRP AS (B), MP BBB, 4BB | 92 | ^ same as LH paths |
22B+K6, RRP AS BBB | 68 | Gives 4BB follow up if no Ukemi |
22B+K6, WRP AS (B), MP BBB, FC 2A+B / 1(A) LP | 76 / 75 | Gives Red Rose / LP Mixups |
22B+K6, PRP AS (B), MP BBB, 4BB | 82 | |
22b+kG, SE B, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A | 57 / 55 / 56 / 57 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
Inputs | Damage | Notes |
---|---|---|
AS BBB, 4BB | If no Ukemi | |
CH AS (B), WRP MP BBB, FC 2A+B / 1(A) LP | 70 / 68 | Gives Red Rose / LP Mixups |
AS 2B, RRP AS BBB | 62 | Gives 4BB follow up if no Ukemi |
AS 2B, WRP AS (B), MP BBB, FC 2A+B / 1(A) LP | 69 / 70 | Gives Red Rose / LP Mixups |
CH AS 2B, AS A+B / K | Gives Red Rose / White Rose | |
AS 2bG, SE B, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A | 57 / 55 / 56 / 57 | (Gives Red Rose / White Rose / 50/50 Oki / Ringout |
CH MP AA, BA | 39 | Gives +6 Mixups / Char Specific 1B range |
CH MP AA, 214B, FC A+B / PRP 4BB | 52 / 66 | Gives Red Rose / Dmg |
CH MP AA, WRP CE | 65 | Restores 35% GD |
CH MP AA, PRP CE | 84 | Steals 1/4 Meter / Restores 35% GD |
CH MP A(A), HP B, AS A+B / KB / KK / K:A | 47 / 39 / 45 / 53 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
CH MP A(A), HP K, 6BB6, AS A | 59 | Gives 50/50 Oki |
CH MP A(A), HP RRP AS BBB | 65 | Follow up 4BB if no Ukemi |
CH MP A(A), HP WRP AS (B), MP BBB, FC 2A+B / 1(A) LP | 74 | Gives Red Rose / LP Mixups |
MP AK, FC 2A+B / RRP 4BB | 49 / 68 | |
MP AK, Delayed 6AA6, AS A+B / KB / KK / K:A ETC | 73 / 70 / 76 | Ukemi Trap Gives Red Rose / White Rose / 50/50 Oki / Ringout |
MP BBB, FC 2A+B / 1(A) LP / PRP 4BB | 67 / 63 | Gives Red Rose / LP Mixups |
MP K, 4B / RRP 4BB | 37 / 51 | Gives Red Rose / Dmg |
MP K, 6K6, KB / KK / K:A | 36 / 43 / 52 | Gives White Rose / 50/50 Oki / Ringout |
MP K, 6AKB | 41 | Gives White Rose / Retreats |
CH MP K gives a higher launch and gives 66B+K6, AS A+B / KB / KK / K:A | 52 / 43 / 49 / 58 | * Successful Parry will always give the regular launcher height |
CH MP K, WRP 214B, AS KBB | 75 | * When you no longer have the LH |
HP A, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A | Gives Red Rose / White Rose / 50/50 Oki / Ringout | |
HP A, 3A, 6BB6 | 48 | Gives AS Mixups |
HP A, 666B LP K, BT B+K6, RRP AS A+B | 67 | |
HP A, RRP CE | 98 | Steals 1/4 Meter |
HP A, WRP 214B, FC 2A+B / PRP 4BB | 77 / 94 | Gives Red Rose / Dmg |
HP A, WRP CE | 90 | Restores 35% GD |
HP A, PRP CE | 112 | Steals 1/4 Meter / Restores 35% GD |
HP A, Clash with AA's (from loop setups), PRP 66B+K6, AS (B), MP BBB, 4BB | 121 | opponent trying to interrupt after MP A(A) |
HP B, AS A+B, KB | 37 / 26 / 33 / 44 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
HP K, FC 2A+B | 46 | Gives Red Rose |
HP K, AS KB / KK / K:A | 43 / 49 / 58 | Gives White Rose / 50/50 Oki / Ringout |
HP K, 6BB6, AS A | 56 | Gives 50/50 Oki |
HP K, RRP 4BB | 63 | |
LP B, FC 2A+B, FC 2A+B / AS KB | 45 / 44 | Gives 2 Red Rose or 1 Red Rose & White Rose |
LP B, RRP CE | 79 | Steals 1/4 Meter |
LP B, FC 2A+B, FC 2A+B / AS KB | 51 / 50 | Gives 2 Red Rose or 1 Red Rose & White Rose |
LP B, WRP CE | 78 | Restores 35% GD |
PRP LP B, WR KA, 214B, 4BB | 83 | |
LP B, PRP CE | 96 | Steals 1/4 Meter / Restores 35% GD |
Inputs | Damage | Notes |
---|---|---|
214A+G, BA | 43 | Gives +6 Mixups / Char Specific 1B range |
214A+G, 214B, FC A+B / PRP 4BB | 51 / 63 | Gives Red Rose or Dmg |
214A+G, WRP CE | 65 | Restores 35% GD |
214A+G, PRP CE | 81 | Steals 1/4 Meter / Restores 35% GD |
Best oki tools |
---|
4B |
4BB |
66A+B for GD |
A+B for GD |
6A+B for GD |
214A for GD and 0 OB |
Run up Mix like 1B / 22B |
AS SC A |
AS KA |
AS KBB |
AS A+B |
AS Grab |
AS Mix 1B or else |
Parry A+B |
MP AK |
LP K |
HP K |
HP B |
Anti Ukemi |
66A |
44AB |
SC 214BB |
SC 4AAA |
6AA6 |
Inputs | Damage | Notes |
---|---|---|
LH 46A, 4B, 6BB6 | 50+ | ^* 6BB6 May Whiff on certain characters |
LH 46A, 666B LP K, BT B+K6, AS K:A / KB / A+B | 49 / 48 / 47 | |
LH 46A, 66B+K6, RRP AS BBB | 71 | |
LH 46A, 66B+K6, WRP AS (B), MP BBB, FC 2+B / 1(A) LP | 77 / 76+ | Gives Red Rose / LP Mixups |
LH 46B, WR KA, 3A, 6BB6 | 53 | Gives AS Mixups |
LH 46B, WR KA, WRP 214B, 2A+B / PRP 4BB | 62 / 71 | Gives Red Rose / Dmg |
LH 46B, WR KA, WRP CE | 72 | Restores 35% GD |
LH 46B, WR KA, PRP CE | 83 | Steals 1/4 Meter / Restores 35% GD |
LH 46B, WR KA, WRP 214B, 236A+B+K SC | 71 | Gives mixup oki |
LH 22B, HP A, BT B+K6, AS A+B | 58 | Gives Red Rose |
LH 22B, HP A, BT B+K6, RRP AS A+B | 72 | |
LH 22B, 44A+B, AS KB / KK / K:A | 68 / 73 / 82 | Gives White Rose / 50/50 Oki / Ringout |
LH, 22B, WRP 221BB, 214B, FC 2A+B / PRP 4BB | 67 / 74 | Gives Red Rose / Dmg |
LH 22B, 44A+B, WRP AS KBB | 87 | * Whiffing issues can occur if 22B was at tip range |
LH 46K, FC 2A+B / AS KB | 23 / 28 | Gives Red Rose / White Rose |
LH 46K, Delayed FC 2A+B, FC 2A+B | 30 / 29 | If Ukemi / Gives 2 Red Rose |
LH A+B, HP A, BT B+K6, AS A+B / KB / KK / K:A | 79 / 74 / 78 / 83 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
LH A+B, HP A, BT B+K6, AS RRP A+B | 93 | |
LH A+B, 6A+B, AS WRP KBB | 98 | Gives LP Mixups |
LH A+B, PRP 44BB, 214B, 4BB | 102 | Char Specific |
LH A+B, 223B+K6, AS RRP A+B | 102 | 223 input is intentional to add the delay easily to hit 66B+K6 |
LH A+B, 6A+B, AS RRP A+B | 112 | If no Ukemi |
LH A+B, Run up, 236A+B+K SC, RRP 4BB | 81 | Gives SC |
LH 66B+K, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A | 57 / 56 / 56 / 58 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
LH 66B+K, 4B, 6BB6 | 56 | Gives Red Rose / AS Mixups |
LH MP K, 44BB, 214B, FC 2A+B / PRP 4BB | 77 / 87 | * Sometimes fails due to distance / Char size |
LH MP K, 223B+K6, AS A+B | 52 | ^ Back up combo for Red Rose when the other path doesn't work |
LH MP K, 44BBB | 75 | |
LH MP K, 223B+K6, AS KBB | 65 | Gives LP Mixups |
LH MP K, 223B+K6, PRP AS A+B | 78 | |
LH HP B, 22_88B+K6, AS (B), MP BBB, FC 2A+B / 1(A) LP | 95 / 94 | Gives Red Rose / LP Mixups |
LH HP B, 6A+B, WRP CE | 103 | Restores 35% GD |
LH HP B, 6A+B, PRP CE | 120 | Steals 1/4 Meter / Restores 35% GD |
LH HP B, Run 662B, 66B+K6, AS K:A / KBB | Ring out | Forward Ringout / Can be redirected for L/R ringout by stepping Left/Right for angle |
LH HP B, 44K, 66B+K6, AS K:A / KBB | Ring Out | Reverse Ringout |
LH HP B, 6A+B, 666B, 236A+B+K SC, RRP 4BB | 99 | |
LH LP A, iFC 2A+B, 2A+B / AS KB | 50 | Gives 2 Red Rose / 1 Red Rose & White Rose |
LH LP A, 3B, 6K6 AS KBB | 72 | Forward Ringout / Solves off axis hits where 66B+K won't work |
LH LP A, 66B+K6, AS (B), MP BBB, FC 2A+B / 1(A) LP | 88 / 86 | Gives Red Rose / LP Mixups |
Inputs | Damage | Notes |
---|---|---|
Forward Facing | ||
RRP 44A+B, AS K:A, 4A+B6, AS BBB | 21 | Ends in Oki Situation |
WRP 44A+B, AS K:A,, 4A+B6, AS (B), MP BBB, FC 2A+B | 126 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
PRP 44A+B, AS K:A,, 4A+B6, AS (B), MP BBB, 4BB | 129 | |
6(A)6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS K:A | 99 | |
6(A)6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS A+B | 99 | Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close |
6(A)6, AS (B), MP BK, Crouch Turn, FC A+B, FC A+B | 95 | Gives two Red Roses, Ukemi Trap / Delay the FC A+B Input |
RRP 6(A)6, AS (B), MP BK, BT B+K6, AS A+B | 104 | Resets them to the Wall Position |
6(A)6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS KB | 98 | 1 White |
WRP 6(A)6, AS (B), MP BK, BT B+K6, AS KBB | 101 | |
WRP 6(A)6, AS (B), MP BBB, FC 2A+B | 95 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
WRP 44BBB, 214B, FC 2A+B | 91 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
WRP 44BBB, 6(A)6, AS (B), MP BBB, FC A+B | 110 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
PRP 44BBB, 214B, 4BB | 97 | |
PRP 44BBB, 6(A)6, AS (B), MP BBB, 4BB | 111 | |
66B+K6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS K:A | 87 | |
66B+K6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS A+B | 87 | Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close |
66B+K6, AS (B), MP BK, Crouch Turn, FC A+B, FC A+B | 82 | Gives two Red Rosess, Ukemi Trap / Delay the FC A+B Input |
RRP 66B+K6, AS (B), MP BK, BT B+K6, AS A+B | 94 | Resets them to the Wall Position |
66B+K6, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS KB | 87 | Gives one White Rose |
WRP 66B+K6, AS (B), MP BK, BT B+K6, AS KBB | 90 | Can follow with LP Mixups |
WRP 66B+K6, AS (B), MP BBB, FC 2A+B | 82 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
22B, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS K:A | 78 | |
22B, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS A+B | 79 | Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close |
22B, AS (B), MP BK, Crouch Turn, FC A+B, FC A+B | 73 | Gives two Red Rose, Ukemi Trap / Delay the FC A+B Input |
RRP 22B, AS (B), MP BK, BT B+K6, AS A+B | 82 | Resets them to the Wall Position |
22B, AS (B), MP BK, BT B+K6, G buffer 666B LP K, BT B+K6, AS KB | 77 | Gives one White Rose |
WRP 22B, AS (B), MP BK, BT B+K6, AS KBB | 79 | |
WRP 22B, AS (B), MP BBB, FC 2A+B | 73 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
66K, 66K, 4A+B6, AS (B), MP BK | 70 | |
66K, 666B LP K, BT B+K6, AS K:A, FC A+B, FC A+B | 62 | Gives two Red Roses, J:F is worth about 3 Dmg |
66K, 666B LP K, BT B+K6, AS A+B | 58 | Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close |
RRP 66K, 6AA6, AS A+B | 66 | |
RRP 66K, 66K, 4A+B6, AS BBB | 70 | Ends in Oki Situation |
66K, 66K, 4A+B6, AS KB | 58 | Gives one White Roses, 3B, 6AB is also possible for better Oki (55 Dmg) |
WRP 66K, 66K, 4A+B6, AS (B), MP BBB, FC 2A+B | 78 | Gives one Red Rose, Can also end in 1(A) for LP Mixups |
WRP 66K, 66K, 4A+B6, AS KBB | 64 | Can follow with LP Mixups |
PRP 66K, 66K, 4A+B6, AS (B), MP BBB, 4BB | 81 | |
3B, 6(A), G buffer 666B LP K, BT B+K6, AS A+B | 69 | Gives one Red Rose, Can SC to Floor splat or FC 1B6 if they stay close |
RRP 3B, 6(A)6, AS BBB | 79 | Ends in Oki Situation |
3B, 6(A), G buffer 666B LP K, BT B+K6, AS KB | 69 | Gives one White Rose |
WRP 3B, 6(A)6, AS (B), MP BBB, 2A+B | 88 | Gives one Red Rose, Ends with opponent against the Wall / Can also end in 1(A) for LP Mixups |
PRP 3B, 6(A)6, AS (B), MP BBB, 4BB | 93 | |
Left Side | ||
Launch ~ 6(A)6 | All of the AS (B) paths are viable here, but you want only 1 initial wallsplat, Angle Specific / Fails on Certain Walls | |
Launch ~ 6AA6 | All of the AS (B) paths are viable here, but you want only 1 initial wallsplat, Angle Specific / Fails on Certain Walls |
Inputs | Damage | Notes |
---|---|---|
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Inputs | Damage | Notes |
---|---|---|
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Inputs | Damage | Notes |
---|---|---|
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Inputs | Damage | Notes |
---|---|---|
WRP 6A+B+K | 65 | Restores 35% GD |
RRP A+B+K | 80 | (Drains 0.5/4 from opponent) |
PRP A+B+K | 90 | (Steals 1/4 Meter, Drains 0.5/4 from opponent / Restores 35% GD) |
SC CH RRP 4AAA, 4BB | 85 | If no Ukemi |
SC CH 44B+K6, AS A+B / KB / KK / K:AB | 47 / 40 / 45 / 54 | Gives 2 Red Roses / 1 Red & 1 White / Oki / 2 Red Roses |
SC CH 44B+K6, AS RRP A+B | 77 | Gives Oki |
SC CH 44B+K6, AS WRR KBB | 58 | |
SC Parry A+B, RRP 4BB | 89 | if no Ukemi |
SC Parry A+B, FC 2A+B | 65 | If no Ukemi / Gives Red Rose |
SC Parry A+B, FC 2A+B, FC 2A+B / AS KB | 69 / 65 | If Ukemi / Gives 2 Red Rose / 1 Red Rose & White Rose |
SC CH 6AA6, AS K:AB | 52 | Gives Red Rose |
SC CH 6AA6, AS RRP A+B | 83 | |
SC CH 6(A), AS K:AB | 72 | If no Ukemi |
SC CH 6(A)6, AS RRP A+B | 109 | If no Ukemi |
SC LH 46A, 4B, 6BB:BB | 69 | *6BB:BB May Whiff on Certain Charactrers Distance Specific / Gives 2 Red Roses |
SC LH 46A, AS K:AB | 51 | Gives Red Rose |
SC LH 46A, 666B, Parry A+B, BT B+K6, AS K:AB / KB / KK | 62 / 58 / 59 | Gives Red Rose / White Rose / 50/50 Oki / But burns more Soul Charge |
SC CH 214A, RRP AS A+B | 85 | If no Ukemi |
SC CH 214A, Delay RRP 4AAA | 73 | If Ukemi |
SC 3bA, AS K:BA | 58 | If no Ukemi / Gives Red Rose |
SC 3bA, AS RRP A+B | 76 | If no Ukemi |
SC 3bA, AS A | 60 | If Ukemi * May not work vs all chars |
SC 1B, RRP AS A+B | 78 | If no Ukemi / Gives Forceblock tools |
SC 4B, 6BB:BB | 64 | Gives 2 Red Roses |
SC 666BA, PRP 214BB | 93 | |
SC 666BA, AS RRP A+B | 93 | if no Ukemi / Back Ukemi |
SC CH 666B, Parry A+B, BT B+K6, AS KB / KK / K:AB | 68 / 73 / 81 | Gives White Rose / 50/50 Oki / Red Rose |
SC LH 46B, WR KA, 3A, 6BB:BB | 66 | Gives Red Rose |
SC LH 46B, WR KA, WRP 214BB | 81 | |
SC 22B, 66B+K6, AS K:AB | 57 | Gives Red Rose |
SC 22B, 66B+K6, RRP AS A+B | 82 | Ends in force block options |
SC LH 46K, AS K:AB | 37 | Gives Red Rose |
SC LH A+B, Parry A+B, BT B+K6, AS KB / KK / K:AB | 92 / 97 / 104 | Gives White Rose / 50/50 Oki / Red Rose |
SC LH A+B, 223B+K6, AS RRP A+B | 123 | |
SC LH A+B, 6A+B, AS RRP A+B | 135 | If no Ukemi |
SC 6A+B, RRP 4AAA | Gives a wall splat | |
SC 6a+b, RRP AAA | 55 | Gives Oki / Wall Splat |
SC LH 66B+K, 4B, 6BB:BB | 80 | Gives 2 Red Roses |
SC 22b+kG, SE B, 4B, 6BB:BB | 78 | Gives 2 Red Roses |
SC AS 2bG, SE B, 4B, 6BB:BB | 78 | 2 Red Rose (Range Speciifc) |
SC CH MP AA, 3A, 6BB:BB | 51 | Gives Red Rose |
SC CH MP AA, WRP 214BB | 78 | |
SC CH MP A(A), HP B, AS K:AB / RRP A+B | 59 / 87 | Gives Red Rose / Dmg into Oki |
SC MP AK, Delayed 6AA6, AS K:AB / RRP A+B | 83 / 93 | Ukemi Trap |
SC LH MP K, 223B+K6, AS KA:B / PRP A+B | 66 / 95 | Gives Red Rose / Dmg & Oki |
SC LH HP B, 6A+B, AS RRP A+B | 121 | |
SC HP K, AS K:AB | 66 | Gives Red Rose |
SC LH LP K, FC 2A+B | 47 | |
SC LH LP K, AS KB | 44 | |
SC LH LP K, RRP 4BB | 70 | |
SC LH LP K, WRP AS KBB | 75 |