Garou: Mark of the Wolves: Difference between revisions

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= Introduction =
{{GarouHeader}}
Garou: Mark of the Wolves is the most recent game in SNK's Fatal Fury series. Considered by many to be SNK's answer to Capcom's Street Fighter 3 series. Ports of Garou are available for the Sega Dreamcast, Playstation 2, as well as the Neo-geo AES home console and MVS arcade hardware.
= Game Mechanics =
The overall feel of Garou is far more in line with Capcom's fighters than any of SNK's other fighting game line-up. If you've had difficulty adjusting to the King of Fighters series, Garou may be much more to your liking.


==T.O.P.==
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Tactical Offense Position: When selecting your character, you can designate a 1/3rd portion of your life bar for T.O.P. When your character's health is within this portion, you gain the following benefits:
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* Enhanced damage to all of your attacks
{{Content Box|header=Introduction|content=
* Faster meter build up
<br>
* Slow regeneration of health.
Released in 1999, '''''Garou: Mark of the Wolves''''' is the most recent game in SNK's Fatal Fury series. Considered by many to be SNK's answer to Capcom's Street Fighter 3 series, not entirely because of the game's sudden dramatic change in roster (Only Terry Bogard was carried through from previous titles). Ports of Garou are available for the Sega Dreamcast, Playstation 2, XBOX 360 as well as the Neo-geo AES home console and MVS arcade hardware. As of 2017, the game was ported to the PS4 with online support.
* Special T.O.P. attack by pressing C+D


T.O.P. sizes other than 1/3rd of a life bar are available in home console version of Garou, and are usually ignored in competitive play.
The overall feel of Garou is far more in line with Capcom's fighters than any of SNK's other fighting games. The game is frequently recommended to Capcom fans looking for an SNK game to try. If you've had difficulty adjusting to the King of Fighters series, Garou may be much more to your liking.
}}
{{Content Box|header=Story|content=
Set ten years after the death of the notorious crime lord Geese Howard, the city of Southtown has become more peaceful. Now, the stage is in the neighboring city of Second Southtown. A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the area, and several characters related with the fighters from the old era of King of Fighters tournaments participate within it.
}}


==Feints==
{{Content Box|content=
Feints are commands activated by either f+AB or d+AB. They show the first few frames of animation and sound of a special or super attack, but do not follow through with the actual attack. While they can be used for mindgames, they truly show their power in combos. Any ground move that can be canceled can be cancelled into a feint. Since the feints are very short, this will often allow you to recover from a move faster, and even give opportunites for linking more normals than would otherwise be possible.
{{Navbox-MOTW}}
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==Brake Moves==
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Every character a special move that can be 'braked'. At the appropriate point in the special move, inputting the brake command (A+B) will allow the character to recover faster, making the move far safer if blocked, and allowing juggle follow-ups if hit. Brake moves are some of the easiest methods of hit-confirming a combo to super in the game.  
{{Infobox Game
| gamename    = Garou: Mark of the Wolves
| abbreviation = MOTW
| image        = Garou Cover Art.jpg
| developer    = SNK
| system      = Neo Geo MVS<br>WW: 26 November 1999
| system2      = Neo Geo AES<br>WW: 25 February 2000
| system3      = Dreamcast<br>JP: 27 September 2001<br>NA: 23 November 2001
| system4      = [https://store.steampowered.com/app/366240/GAROU_MARK_OF_THE_WOLVES/ PC]<br>WW: 8 January 2016
| system5      = Nintendo Switch<br>WW: 11 May 2017
| system6      = PlayStation 4<br>JP: 16 August 2018<br>NA: 28 March 2019
| system7      = Xbox One<br>WW: 16 August 2018
| netcode      = Rollback (Fightcade, GGPOZ, GGPO Android, Code Mystics port)
| resources    = [https://www.fightcade.com/game/garou Fightcade website]
| resources2  = [https://www.ggpoz.com GGPOZ website]
| resources3  = [https://play.google.com/store/apps/details?id=com.ggpoz.app GGPO Android]
| community    = [https://discord.gg/FnbFwVj6jc General Fatal Fury Community Discord server]
| community2  = [https://discord.gg/zcpbgDS Garou: MOTW Community Discord server]
}}
}}


==Just Defend (JD)==
By defending an attack just before it connects, you can 'just defend' it. The just defend windows is normally 7 frames wide, and gives you the following benefits:
* Air Defense: There is no air blocking in Garou, but you can JD in the air.
* Gain Life: Regain a small amount of health for a successful JD, even against moves that would do chip damage when blocked.
* Shorter blockstun: If an attack is JD'ed, the block stun is reduced by 2 frames, allowing you to recover faster.
* Guard Cancel: Completing a special move (including T.O.P. attacks) during a JD will cause a Guard Cancel, immediately ending the block stun and going into the attack's animation. The motions of the command can be buffered before the JD occurs, or done entirely during the JD if you are fast enough.
* No guard meter loss: JD'ing a move will not bring you closer to a guard crush like blocking will.


==Short Jump==
{{SuperCombo Wiki:Roadmap/Garou}}
Tapping and releasing up, up/towards, or up backwards, will allow a short jump. Short jumps are fast and great for putting pressure on an opponent, but it is not possible to JD in a short jump.


==Evasion Attacks==
[[Category:Garou: Mark of the Wolves]]
All characters have a low evasion move by pressing A+B, which will hit as an overhead and have lower body invincibility, and a high evasion move by pressing d+AB, which will have lower body invincibility. Both of these moves are cancellable.
All attacks and special moves have the same hitstun and blockstun; if a move would leave you at +4 frame advantage if blocked, then it will also leave you at +4 frame advantage if it hits. Evasion moves are an exception to this rule. In almost all cases, the attacker will be at a better frame advantage if the evasion attack is blocked instead of hit.
 
==Counter Hits==
All modern fighting games make counter hits (being hit while trying to execute a move) slightly more dangerous than normal hits. Garou makes them much, much more dangerous than normal hits. A counter hit on the ground normally causes a spinning stun where the opponent is reeling for a very long time, in the area of 20 frames (1/3 of a second). A counter hit in the air can cause a pop up stun, where the opponent is susceptible to juggle follow ups. Some counter hits on the ground from certain specials will also cause this pop up stun, allowing for easy juggles to super.
 
==Guard Crush==
Blocking, but not JD'ing, a move reduces a hidden guard meter for your character. When the guard meter is close to empty, your character will flash red, more strongly the closer you are to being guard crushed. When this meter empties, you are 'guard crushed', and your character reels back, completely vulnerable for a short time. Your guard meter instantly refills to full when this happen.
 
==Ground Recovery (Rolling)==
When knocked down, you can press a button before hitting the ground to allow your character to roll in a direction and stand faster.
*A: short roll towards opponent
*B: long roll towards opponent
*C: short roll away
*D: long roll away
 
=Advanced Mechanics=
 
To come.
 
= Basic Strategy =
To come.
= Advanced Strategy =
To come.
 
= Game Versions =
* [[MVS (Garou)|Arcade MVS]]
* [[AES (Garou)|AES]]
* [[PS2 (Garou)|PS2]]
* [[Dreamcase (Garou)|Dreamcast]]
 
 
= The Characters =
 
<table width=100%><tr><td width=50% valign=top>
* [[Rock (Garou)|Rock Howard]]
* [[Kim Dong Hwan (Garou)|Kim Dong Hwan]]
* [[Hotaru Futaba (Garou)|Hotaru Futaba]]
* [[Marco Rodrigues (Garou)|Marco Rodriguez]]
* [[Hokutomaru (Garou)|Hokutomaru]]
* [[Kevin Rian (Garou)|Kevin Rian]]
* [[Freeman (Garou)|Freeman]]
* [[Tizoc (Garou)|Tizoc]]
* [[B. Jenet (Garou)|B. Jenet]]
* [[Gato (Gato)|Gato]]
* [[Kim Jae Hoon (Garou)|Kim Jae Hoon]]
* [[Terry Bogard (Garou)|Terry Bogard]]
* [[Kain R. Heinlein (Garou)|Kian R. Heinlein]]
* [[Grant (Garou)|Grant]]
</td></tr></table>

Latest revision as of 13:14, 31 March 2024

MOTW Logo.png
Introduction


Released in 1999, Garou: Mark of the Wolves is the most recent game in SNK's Fatal Fury series. Considered by many to be SNK's answer to Capcom's Street Fighter 3 series, not entirely because of the game's sudden dramatic change in roster (Only Terry Bogard was carried through from previous titles). Ports of Garou are available for the Sega Dreamcast, Playstation 2, XBOX 360 as well as the Neo-geo AES home console and MVS arcade hardware. As of 2017, the game was ported to the PS4 with online support.

The overall feel of Garou is far more in line with Capcom's fighters than any of SNK's other fighting games. The game is frequently recommended to Capcom fans looking for an SNK game to try. If you've had difficulty adjusting to the King of Fighters series, Garou may be much more to your liking.

Story

Set ten years after the death of the notorious crime lord Geese Howard, the city of Southtown has become more peaceful. Now, the stage is in the neighboring city of Second Southtown. A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the area, and several characters related with the fighters from the old era of King of Fighters tournaments participate within it.

Garou: Mark of the Wolves
(MOTW)
Garou Cover Art.jpg
Developers

SNK

Systems

Neo Geo MVS
WW: 26 November 1999

Neo Geo AES
WW: 25 February 2000
Dreamcast
JP: 27 September 2001
NA: 23 November 2001
PC
WW: 8 January 2016
Nintendo Switch
WW: 11 May 2017
PlayStation 4
JP: 16 August 2018
NA: 28 March 2019
Xbox One
WW: 16 August 2018
Online Play

Rollback (Fightcade, GGPOZ, GGPO Android, Code Mystics port)

Player Resources

Fightcade website

GGPOZ website
GGPO Android
Community Channels

General Fatal Fury Community Discord server

Garou: MOTW Community Discord server


Main

70% complete


In Progress / Completed To-Do / Wish List

Completed:

  • Landing page cleaned up
  • Navbox created
  • General wiki organization
    • All JPN wiki game system info added.
  • Basic System page organization and info decided.
  • All character pages organization reformatted following Tizoc page's example.
    • Added all remaining frame data from JPN wiki.
  • Tizoc's page, Gato's page (mostly complete)

In-Progress:

  • Adding more info or clarifying existing info.
  • Correcting mistakes and errors.
  • Other TBD

To-Do:

  • Redo hitbox images, perhaps all of them (currently they may not be as good as we want).
    • Moves might need more frame-by-frame images.
    • They might also be turned into gif animations for the moves that need the extra frames.
  • Update all character pages with more info in general.
    • Fill missing move descriptions and modify existing ones.
    • Fill combo, strategy, and matchup pages.

Wish List:

  • Create a Glossary page maybe.
  • Add more to the FAQ.
  • Add more to Garou Meta Strategy page.
  • HUD page might include Practice Mode HUD explanation.