Brawlhalla/Spear: Difference between revisions

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|header=
|header=
|content=  
|content=  
[[File:|180x200px|frameless|]]
[[File:Spear_IconBH.png|180x200px|frameless|]]
==Spear==
==Spear==


Insert explanation of weapon here
Insert explanation of weapon here
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro = Spear is a weapon based on doing damage from a distance and annoying your opponent by poking them.
[[File:|frameless|center|Hammer]]
[[File:BHSpear.png|frameless|center|Spear]]
| pros =
| pros =
*
* Disjointed Edgeguarding
*
* Great Weapon to Keep Your Distance
*
* Eggdropping
*
* Great Neutral
*
*
| cons =
| cons =
*
* Hard to keep people out once they're in.
*
* Predictable Recovery
*
*
*
*
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearNlight.jpg
|caption=
|caption=
|name=Neutral Light
|name=Neutral Light
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Nlight is a 3 hit normal that does the full animation on hit or whiff, this move is a great poke tool if you're on the ground and has chase dodge potential. Not to mention the ability to safely Edgeguard with it. Don't expect to kill with it though, it has fixed force.
  }}
  }}
  }}
  }}
===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearSlight.jpg
|caption=
|caption=
|name=Side Light
|name=Side Light
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Side Light is one of the most essential tools used for Spear, it leaves your opponent airborne, so it'll naturally go into Dlight '''IF''' your opponent messed up the dodge. This is the closest thing that spear has to a "Get Off Me" tool on the ground, however if you whiff this move in front of your opponent expect a hard punish.
  }}
  }}
  }}
  }}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearDlight.jpg
|caption=
|caption=
|name=Down Light
|name=Down Light
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Down Light is an anti-air move that only hits in the air, so don't bother throwing this out if your opponent is grounded unless you wanna get smacked for it or if it's an insane read.  Down Light gives you a guaranteed Nair, or a Side Light. If you can call out dodges, then you can do GC Dlight again for more damage. 
  }}
  }}
  }}
  }}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=H
|image=SpearNair.jpg
|caption=
|caption=
|name=Neutral Air
|name=Neutral Air
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Spear Nair hits all around you essentially turning you into a hitbox, this move is great, however it is not meant for follow ups compared to something like Sair.
  }}
  }}
  }}
  }}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearSair.jpg
|caption=
|caption=
|name=Side Air
|name=Side Air
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Side Air is a great neutral tool for Spear, chase dodge jump Sair will catch a lot of people off guard, Sair is also a great kill confirm for Spear.
  }}
  }}
  }}
  }}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearDair.jpg
|caption=
|caption=
|name=Down Air
|name=Down Air
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Dair will poke your opponent from a distance directly below you. If you hit it while your opponent isnt on stage it will hit them more below where ever they were. However, if the opponent is on stage, it will pop them up allowing some more options depending on where you are. Chase Dodge Sair is possible, Weapon Throw, Nair, etc.
  }}
  }}
  }}
  }}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearGP.jpg
|caption=
|caption=
|name=Ground Pound
|name=Ground Pound
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Spear's GP is a good tool for edgeguarding for the simple fact that it covers the entire wall, so it forces them to move completely out of the way or weapon throw to get past it, don't expect follow ups from this.
  }}
  }}
  }}
  }}
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===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=
|image=SpearRec.jpg
|caption=
|caption=Helicopter!, Helicopter!
|name=Recovery
|name=Recovery
|linkname=5A
|linkname=5A
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  |Var. Force=  
  |Var. Force=  
  |Fix. Force=  
  |Fix. Force=  
  |description=  
  |description= Recovery has the same hitbox as GP except it's upwards. Helicopter rule goes, don't touch the blades. With Spear combos going in the air fairly often, you most definitely snag some kills with the move.
  }}
  }}
  }}
  }}
== Combos ==
== Combos ==
===== <span class="invisible-header">5A</span> =====
===== <span class="invisible-header">5A</span> =====

Latest revision as of 14:46, 18 November 2022

Spear IconBH.png

Spear

Insert explanation of weapon here

Spear is a weapon based on doing damage from a distance and annoying your opponent by poking them.

Spear
Pros Cons
  • Disjointed Edgeguarding
  • Great Weapon to Keep Your Distance
  • Eggdropping
  • Great Neutral
  • Hard to keep people out once they're in.
  • Predictable Recovery

Grounded Normals

5A
Neutral Light
SpearNlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Nlight is a 3 hit normal that does the full animation on hit or whiff, this move is a great poke tool if you're on the ground and has chase dodge potential. Not to mention the ability to safely Edgeguard with it. Don't expect to kill with it though, it has fixed force.

5A
Side Light
SpearSlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Side Light is one of the most essential tools used for Spear, it leaves your opponent airborne, so it'll naturally go into Dlight IF your opponent messed up the dodge. This is the closest thing that spear has to a "Get Off Me" tool on the ground, however if you whiff this move in front of your opponent expect a hard punish.

5A
Down Light
SpearDlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Down Light is an anti-air move that only hits in the air, so don't bother throwing this out if your opponent is grounded unless you wanna get smacked for it or if it's an insane read. Down Light gives you a guaranteed Nair, or a Side Light. If you can call out dodges, then you can do GC Dlight again for more damage.

Aerial Normals

5A
Neutral Air
SpearNair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Spear Nair hits all around you essentially turning you into a hitbox, this move is great, however it is not meant for follow ups compared to something like Sair.

5A
Side Air
SpearSair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Side Air is a great neutral tool for Spear, chase dodge jump Sair will catch a lot of people off guard, Sair is also a great kill confirm for Spear.

5A
Down Air
SpearDair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Dair will poke your opponent from a distance directly below you. If you hit it while your opponent isnt on stage it will hit them more below where ever they were. However, if the opponent is on stage, it will pop them up allowing some more options depending on where you are. Chase Dodge Sair is possible, Weapon Throw, Nair, etc.

5A
Ground Pound
SpearGP.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Spear's GP is a good tool for edgeguarding for the simple fact that it covers the entire wall, so it forces them to move completely out of the way or weapon throw to get past it, don't expect follow ups from this.

5A
Recovery
SpearRec.jpg
Helicopter!, Helicopter!
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Recovery has the same hitbox as GP except it's upwards. Helicopter rule goes, don't touch the blades. With Spear combos going in the air fairly often, you most definitely snag some kills with the move.

Combos

5A

[[File:|frameless|left]]

'


insert explanation here
5A

[[File:|frameless|left]]

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insert
5A

[[File:|frameless|left]]

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insert
5A

[[File:|frameless|left]]


Insert
5A

[[File:|frameless|left]]

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Insert

Basic Gameplan

Insert explanation here

Edge Guarding

Insert explanation here

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