Line 288: | Line 288: | ||
|- | |- | ||
! _d,u+[[image:snka.gif]] | ! _d,u+[[image:snka.gif]] | ||
| | |align="center"| 4/2+2+2/31 | ||
| | |align="center"| KD/-17 | ||
| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Leona02_duA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Leona02_duA1.png|center]] | ||
Line 298: | Line 298: | ||
|- | |- | ||
! _d,u+[[image:snkc.gif]] | ! _d,u+[[image:snkc.gif]] | ||
| | |align="center"| 6/2+2+2/34 | ||
| | |align="center"| KD/-20 | ||
| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Leona02_duC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Leona02_duC1.png|center]] | ||
Line 307: | Line 307: | ||
|- | |- | ||
! _b,f+[[image:snka.gif]] | ! _b,f+[[image:snka.gif]] | ||
| | |align="center"| 24/-/33 | ||
| | |align="center"| KD/+8 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Leona02_bfA.png|center]] | |colspan="3"| [[image:Leona02_bfA.png|center]] | ||
|rowspan="2"|'''Baltic Launcher - charge b,f+P | |rowspan="2"|'''Baltic Launcher - charge b,f+P | ||
*Framedata of projectile: A: 2*3*3*3*3*4 C: 2*3*3*3*3*4*2*3*3*3*3*4 | |||
*Advantage on block in the corner: A: +16 C: +22 | |||
|- | |- | ||
! _b,f+[[image:snkc.gif]] | ! _b,f+[[image:snkc.gif]] | ||
| | |align="center"| 44/-/25+17 | ||
| | |align="center"| KD/-11 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 323: | Line 325: | ||
|- | |- | ||
! _b,f+[[image:snkb.gif]] | ! _b,f+[[image:snkb.gif]] | ||
| | |align="center"| 8/16/24 | ||
| | |align="center"| KD/+1 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 331: | Line 333: | ||
|valign="bottom" style="border-left:0px;"| [[image:Leona02_bfB3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Leona02_bfB3.png|center]] | ||
|rowspan="2"|'''Ground Saber - charge b,f+K''' | |rowspan="2"|'''Ground Saber - charge b,f+K''' | ||
*Active period represent the period that Leona can cancel to her slash. Slash framedata is: B: 11/-/19 D: 12/-/19. The attack counts as a fireball, the fireball active frames are 2+6. | |||
|- | |- | ||
! _b,f+[[image:snkd.gif]] | ! _b,f+[[image:snkd.gif]] | ||
| | |align="center"| 8/26/27 | ||
| | |align="center"| KD/+2 | ||
| | |align="center"| f+D | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Leona02_bfB1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Leona02_bfB1.png|center]] | ||
Line 341: | Line 344: | ||
|- | |- | ||
! > f+[[image:snkd.gif]] | ! > f+[[image:snkd.gif]] | ||
| | |align="center"| 9/8*5/26+16 | ||
| | |align="center"| KD/-37 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 350: | Line 353: | ||
|- | |- | ||
! j.qcb+[[image:snka.gif]] | ! j.qcb+[[image:snka.gif]] | ||
| | |align="center"| 17/-/5+till land+7 | ||
| | |align="center"| KD/- | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Leona02_jqcbA.png|center]] | |colspan="3"| [[image:Leona02_jqcbA.png|center]] | ||
|rowspan="2"|'''X Calibur - qcb+P (in air)''' | |rowspan="2"|'''X Calibur - qcb+P (in air)''' | ||
*Fireball active frames: A: 2 frames C: 5 frames. | |||
|- | |- | ||
! j.qcb+[[image:snkc.gif]] | ! j.qcb+[[image:snkc.gif]] | ||
| | |align="center"| 20/-/6+till land+10 | ||
| | |align="center"| KD/- | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 365: | Line 369: | ||
|- | |- | ||
! qcb+[[image:snkb.gif]] | ! qcb+[[image:snkb.gif]] | ||
| | |align="center"| 44/-/20 | ||
| | |align="center"| KD/+10 | ||
| | | | ||
|align="center"| HL/L | |align="center"| HL/L | ||
Line 372: | Line 376: | ||
|rowspan="2"|'''Earring Bakudan 1 - qcb+K''' | |rowspan="2"|'''Earring Bakudan 1 - qcb+K''' | ||
* Can hit low if spaced properly | * Can hit low if spaced properly | ||
* Fireball framedata: 28 frames (1st arc), 23 frames (2nd arc), 9 frames (3rd arc) | |||
|- | |- | ||
! qcb+[[image:snkd.gif]] | ! qcb+[[image:snkd.gif]] | ||
| | |align="center"| 48/-/20 | ||
| | |align="center"| KD/+10 | ||
| | | | ||
|align="center"| HL/L | |align="center"| HL/L | ||
Line 381: | Line 386: | ||
|- | |- | ||
! <br>rdp+[[image:snkb.gif]]<br><br> | ! <br>rdp+[[image:snkb.gif]]<br><br> | ||
| | |align="center"| 13/2/13(whiff), 30(on block) 4 (on hit) | ||
| | |align="center"| +14/-14 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3"| [[image:Leona02_rdpB.png|center]] | |rowspan="2" colspan="3"| [[image:Leona02_rdpB.png|center]] | ||
|rowspan="2"|'''Earring Bakudan 2: Heart Attack - rdp+K''' | |rowspan="2"|'''Earring Bakudan 2: Heart Attack - rdp+K''' | ||
*Places an earring on the opponent, which will explode after 177 frames. | |||
|- | |- | ||
! rdp+[[image:snkd.gif]] | ! rdp+[[image:snkd.gif]] | ||
Line 395: | Line 401: | ||
|- | |- | ||
! <br>> rdp+[[image:kick.gif]]<br><br> | ! <br>> rdp+[[image:kick.gif]]<br><br> | ||
| | |align="center"| 37/-/51 | ||
| | |align="center"| KD/KD | ||
| | | | ||
|align="center"| - | |align="center"| - | ||
Line 405: | Line 411: | ||
|- | |- | ||
! u,d,u,d,u,d+[[image:snkb.gif]]+[[image:snkd.gif]] | ! u,d,u,d,u,d+[[image:snkb.gif]]+[[image:snkd.gif]] | ||
| | |align="center"| 11 | ||
| | | | ||
| | | | ||
Line 412: | Line 418: | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Leona02_transform2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Leona02_transform2.png|center]] | ||
| '''Kakusei - u,d,u,d,u,d+BD''' | | '''Kakusei - u,d,u,d,u,d+BD''' | ||
* Leona transform into Orochi Leona | * Leona transform into Orochi Leona. | ||
* Leona loses half her life to transform. | |||
* Complete animation lasts 10 frames and is fully invincible. | |||
* Leona's jump arc becomes much shorter, her run forward becomes really fast and low profile. Her walk backward is completely invincible. | |||
|- | |- | ||
|colspan="9" align="center"| '''DMs''' | |colspan="9" align="center"| '''DMs''' | ||
|- | |- | ||
! <br>j.qcf,hcb+[[image:snka.gif]]<br><br> | ! <br>j.qcf,hcb+[[image:snka.gif]]<br><br> | ||
| | |align="center"| 2/till land/32 | ||
| | |align="center"| KD/- | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3"| [[image:Leona02_jqcfhcbP.png|center]] | |rowspan="2" colspan="3"| [[image:Leona02_jqcfhcbP.png|center]] | ||
|rowspan="2"|'''V-Slasher - qcf,hcb+P (in air)''' | |rowspan="2"|'''V-Slasher - qcf,hcb+P (in air)''' | ||
*Full invincible during startup and active frames. | |||
|- | |- | ||
! j.qcf,hcb+[[image:snkc.gif]] | ! j.qcf,hcb+[[image:snkc.gif]] | ||
| | |align="center"| 2/till land/34 | ||
| | |align="center"| KD/- | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! <br>qcb,hcf+[[image:snkb.gif]]<br><br> | ! <br>qcb,hcf+[[image:snkb.gif]]<br><br> | ||
| | |align="center"| 10/16/24 | ||
| | |align="center"| KD/-25 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3"| [[image:Leona02_qcbhcfK.png|center]] | |rowspan="2" colspan="3"| [[image:Leona02_qcbhcfK.png|center]] | ||
|rowspan="2"|'''Rebel Spark - qcb,hcf+K''' | |rowspan="2"|'''Rebel Spark - qcb,hcf+K''' | ||
* Normal Leona only | * Normal Leona only. | ||
* Framedata is the run portion. On connect the attack framedata is: A version: 2/4/53 C version: 2/4/55. | |||
|- | |- | ||
! | ! qcb,hcf+[[image:snkd.gif]] | ||
| | |align="center"| 10/24/27 | ||
| | |align="center"| KD/-27 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 448: | Line 459: | ||
|- | |- | ||
! j.qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | ! j.qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 4/till land/38 | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Leona02_jqcfhcbAC.png|center]] | |colspan="3" | [[image:Leona02_jqcfhcbAC.png|center]] | ||
|'''V-Slasher - qcf,hcb+AC (in air)''' | |'''V-Slasher - qcf,hcb+AC (in air)''' | ||
*Invincibility: Complete startup and active frames. | |||
|- | |- | ||
|colspan="9" align="center"| '''HSDM''' | |colspan="9" align="center"| '''HSDM''' | ||
|- | |- | ||
! qcb,hcf+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcb,hcf+[[image:snkb.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 11/24/35 | ||
|align="center"| | |align="center"| KD/-22 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
Line 465: | Line 477: | ||
|'''Rebel Spark - qcb,hcf+BD''' | |'''Rebel Spark - qcb,hcf+BD''' | ||
* Orochi Leona only | * Orochi Leona only | ||
* Framedata is the run portion. On connect the attack framedata is: 2/4/39. | |||
* Invincibility: Complete startup, Frame 19-33 of recovery on block. | |||
|} | |} | ||
===Notes=== | ===Notes=== |
Revision as of 03:31, 20 October 2014
General Info
Crouch height: Low
Stand | Crouch | Jump | Backdash | Grab | Airthrow | Run |
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Colors
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Movelist
Notes
- cancellable normals are close A, crouch A, close B, close C, far C, crouch C, close D, jump B, jump D
- CD is cancellable into specials and DMs
- far D can evade low attacks
Combos
Strategies
- to do the V-Slasher, it's best to buffer the qcf hcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground
- use the V-Slasher to punish any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block. It has total invincibility to most attacks, with the exception of Robert's f b f+K kicks (although this can be punished by doing a jump D, V-Slasher instead)
- always jump around with Leona (usually straight up), and bait the opponent into attacking you (whether it is an anti-air, fireball, etc). Immediately cancel to V-Slasher to punish. Leona can also use her _b f+K to go through fireballs like Athena's
- her jump D has excellent priority and comes out reasonably fast. Jumping backwards with D will stuff most people out of their attacks, or attempted jumpins. This jumpin is also very meaty, as one can do it early on a waking up opponent, and it will still connect as they are getting up
- in the bomb combos with rdp+K, the bomb can usually be evaded with roll. Punish this by throwing them or using qcb hcf+K DM. If they roll, they will get hit by the DM or thrown, and if they block the DM, the bomb will explode on them
- one trick Leona has is her qcb+B hair pin. The exploding pin will hit low further out from half screen. At max range you can actually throw the hair pin then super jump forward D. The j.D will hit overhead, and the bomb will hit low. Timed right, you can actually land both at the same time for an unblockable. This you can then cancel to super. Generally this only works against unknowledgable or sleepy opponents, as the best counter is to roll the pin. In this case you can hyper hop forward and throw the opponent during his roll.