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{{MOTW Character Intro|char=Hokutomaru |content= | {{MOTW Character Intro|char=Hokutomaru |content= | ||
==Introduction== | ==Introduction== | ||
Line 14: | Line 12: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Many target combos for hit confirming and pressuring''' | ||
* '''Good | * '''Good air-to-air capabilities''' | ||
* ''' | * '''The only character with a double jump''' | ||
* '''Has an air throw''' | |||
|cons= | |cons= | ||
* ''' | * '''Normals are fairly stubby and have mediocre range''' | ||
* ''' | * '''Somewhat poor damage and conversions off of lows''' | ||
* ''' | * '''Struggles to build meter''' | ||
* '''Lower defense and guard crush gauge than average''' | |||
}} | }} | ||
Line 40: | Line 40: | ||
Notes | Notes: | ||
* Guard crush values within ( ) are when the move is used as the next hit of a target combo. | * Guard crush values within ( ) are when the move is used as the next hit of a target combo. | ||
Line 48: | Line 48: | ||
* Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks. | * Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks. | ||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Run || align="center" | Jumping | |||
|- | |||
| align="center"; valign="bottom" | [[File:Garou Hokutomaru Stand.png]] || align="center"; valign="bottom" | [[File:Garou Hokutomaru Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:Garou Hokutomaru Run.png]] || align="center"; valign="bottom" | [[File:Garou Hokutomaru Jump.png]] | |||
|- | |||
| align="center" | || align="center" | || align="center" | Can low profile certain moves. || align="center" | 36F (35F for backward jump). Can double jump. | |||
|} | |||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_c5A.png | ||
|name= | |name=c5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5A | ||
|Damage=4 | |Damage=4 | ||
|Guard=Mid | |Guard=Mid | ||
Line 70: | Line 78: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5A>B | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
Line 86: | Line 94: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from | |description= Target combo from c5A. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5A>C | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
Line 102: | Line 110: | ||
|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from | |description= Target combo from c5A. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5A>C>C | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 122: | Line 130: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4, 3, 0 | |Guard Crush Value=4, 3, 0 | ||
|description= Target combo from | |description= Target combo from c5A. Ends in a cancel. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru Target Pose.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 128: | Line 141: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_c5B.png | ||
|name= | |name=c5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5B | ||
|Damage=6 | |Damage=6 | ||
|Guard=Mid | |Guard=Mid | ||
Line 146: | Line 159: | ||
|Hit Adv=+3 | |Hit Adv=+3 | ||
|Block Adv=+3 | |Block Adv=+3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5B>D | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
Line 162: | Line 175: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from | |description= Target combo from c5B. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=c5B>D>C | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 182: | Line 195: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4, 3, 0 | |Guard Crush Value=4, 3, 0 | ||
|description= Target combo from | |description= Target combo from c5B. Ends in a cancel. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru Target Pose.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 188: | Line 206: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_c5C.png | ||
|image2= | |image2=Garou_Hokutomaru_c5C_1.png | ||
|name= | |name=c5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 206: | Line 224: | ||
|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=※ | ||
|Cancel on Hit= | |Cancel on Hit=※ | ||
|Cancel on Block= | |Cancel on Block=※ | ||
|Guard Crush Value=3, 3 | |Guard Crush Value=3, 3 | ||
|description= | |description= | ||
Line 216: | Line 234: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_c5D.png | ||
|name= | |name=c5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 233: | Line 251: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description=Hokutomaru's fastest normal on the ground, easily combos into specials, has incredible frame advantage when feint cancelled letting it link into itself and can't be JD'd low despite being a mid. An incredible normal. | ||
}} | }} | ||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_f5A.png | ||
|name= | |name=f5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5A | ||
|Damage=5 | |Damage=5 | ||
|Guard=Mid | |Guard=Mid | ||
Line 263: | Line 279: | ||
|Hit Adv=+5 | |Hit Adv=+5 | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5A>B | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
Line 279: | Line 295: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from | |description= Target combo from f5A. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5A>C | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
Line 295: | Line 311: | ||
|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from | |description= Target combo from f5A. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5A>C>C | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 315: | Line 331: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4, 3, 0 | |Guard Crush Value=4, 3, 0 | ||
|description= Target combo from | |description= Target combo from f5A. Ends in a cancel. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru Target Pose.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_f5B.png | ||
|name= | |name=f5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5B | ||
|Damage=7 | |Damage=7 | ||
|Guard=Mid | |Guard=Mid | ||
Line 337: | Line 358: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4(3) | |Guard Crush Value=4(3) | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5B>D | ||
|Damage= | |Damage= | ||
|Guard=Mid | |Guard=Mid | ||
Line 353: | Line 374: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from | |description= Target combo from f5B. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=f5B>D>C | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 373: | Line 394: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4, 3, 0 | |Guard Crush Value=4, 3, 0 | ||
|description= Target combo from | |description= Target combo from f5B. Ends in a cancel. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru Target Pose.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 379: | Line 405: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_f5C.png | ||
|name= | |name=f5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 396: | Line 422: | ||
|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(3) | |Guard Crush Value=5(3) | ||
|description= | |description=Slow, can't be cancelled and is punishable on hit... not great traits to have. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Far 5D</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_f5D.png | ||
|name= | |name=f5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 423: | Line 447: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(3) | |Guard Crush Value=5(3) | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_2A.png | ||
|name= | |image2=Garou Hokutomaru 2A_1.png | ||
|caption2=Invincible Recovery Frames | |||
|name=2A | |||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=2A | ||
|Damage=4 | |Damage=4 | ||
|Guard=Mid | |Guard=Mid | ||
Line 453: | Line 477: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= 2A's last 3F of recovery has full-body invincibility. | ||
* | *Chains into 2A, 2B, and 2C. | ||
*You can confirm | *You can confirm into 236236P by doing 2A362BC36 then confirming if it hit or not. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=2A>B | ||
|Damage= | |Damage= | ||
|Guard=Mid, Low | |Guard=Mid, Low | ||
Line 471: | Line 495: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from 2A. | |description= Target combo from 2A. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=2A>C>C | ||
|Damage= | |Damage= | ||
|Guard=Mid, Mid | |Guard=Mid, Mid | ||
Line 492: | Line 516: | ||
|Guard Crush Value=4, 3, 0 | |Guard Crush Value=4, 3, 0 | ||
|description= Target combo from 2A. Ends in a cancel. | |description= Target combo from 2A. Ends in a cancel. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru 2AB 1.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 497: | Line 526: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_2B.png | ||
|name= | |name=2B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=2B | ||
|Damage=5 | |Damage=5 | ||
|Guard=Low | |Guard=Low | ||
Line 515: | Line 544: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4(3) | |Guard Crush Value=4(3) | ||
|description=*Your go-to low poke and confirm. You can confirm | |description=*Your go-to low poke and confirm. You can confirm 236236P by doing 2B362BC36 then confirming if it hit or not. | ||
*Without meter, chain into | *Without meter, chain into 2D then do the C feint to recover faster. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=2B>C>C | ||
|Damage= | |Damage= | ||
|Guard=Low, Mid | |Guard=Low, Mid | ||
Line 537: | Line 566: | ||
|Guard Crush Value=4, 3, 0 | |Guard Crush Value=4, 3, 0 | ||
|description= Target combo from 2B. Ends in a cancel. | |description= Target combo from 2B. Ends in a cancel. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru 2AB 1.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=2B>D>C | ||
|Damage= | |Damage= | ||
|Guard=Low, Low | |Guard=Low, Low | ||
Line 552: | Line 586: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4, 5, 0 | |Guard Crush Value=4, 5, 0 | ||
|description= Target combo from f.5B. Ends in | |description= Target combo from f.5B. Ends in the same cancel. | ||
You can kara cancel the 2D with the follow-up C cancel. | You can kara cancel the 2D with the follow-up C cancel. | ||
Line 560: | Line 594: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_2C.png | ||
|name= | |name=2C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 577: | Line 611: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(3) | |Guard Crush Value=5(3) | ||
|description=*A | |description=*A quick poke that reaches far and recovers quickly. It's +1 too, making it very useful to just throw out in neutral since you aren't risking much. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">2D</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_2D.png | ||
|name= | |name=2D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 604: | Line 636: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(5) | |Guard Crush Value=5(5) | ||
|description=*Sweep. Can be used as an anti-air by low profiling some moves and hitting the landing frames. | |description=*Sweep. Can be used as an anti-air by low profiling some moves and hitting the landing frames. | ||
}} | }} | ||
}} | }} | ||
===Jumping Normals=== | ===Jumping Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_jA.png | ||
|name= | |name=jA | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 634: | Line 664: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 645: | Line 675: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jB</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_jB.png | ||
|name= | |name=jB | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 663: | Line 693: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 673: | Line 703: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jC</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_jC.png | ||
|name= | |name=jC | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 691: | Line 721: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 700: | Line 730: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jD</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_jD.png | ||
|name= | |name=jD | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 718: | Line 748: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 731: | Line 761: | ||
===Command Normals=== | ===Command Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Sliding (3B)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Hokutomaru_3B. | |image=Garou_Hokutomaru_3B.png | ||
|name=Sliding | |name=Sliding | ||
|input= | |input=3B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 749: | Line 779: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-13 | |Block Adv=-13 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=9 | |Guard Crush Value=9 | ||
|description= On hit/block, unless hit on the last active frame, 1 frame of | |description= A sliding sweep that is excellent at catching landing frames, making this one of Hokutomaru's better anti-airs. Some characters are completely incapable of hitting Hokutomaru during the low profile. <br> | ||
(e.g., hitting on the first frame has 20F blockstun - ( | On hit/block, unless hit on the last active frame, 1 active frame of recovery is removed. | ||
(e.g., hitting on the first frame has 20F blockstun - (11 remaining active frames + 22F recovery) = -13 adv. | |||
Max advantage is -2. | Max advantage is -2. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Kuuten Kyaku (3D)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Hokutomaru_3D | |image=Garou_Hokutomaru_3D.png | ||
|image2= | |image2=Garou_Hokutomaru_3D_1.png | ||
|name= | |name=Kuuten Kyaku | ||
|input= | |input=3D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 781: | Line 810: | ||
|Block Adv=-13 | |Block Adv=-13 | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X , ◯ | ||
|Cancel on Block= | |Cancel on Block=X , ◯ | ||
|Guard Crush Value=9, 9 | |Guard Crush Value=9, 9 | ||
|description= | |description= | ||
Line 793: | Line 822: | ||
}} | }} | ||
===== <span class="invisible-header">Double Jump</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Garou Hokutomaru Jump.png | |||
|name=Double Jump | |||
|input=j7/8/9 | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=/ | |||
|Guard=/ | |||
|Startup= | |||
|Active=/ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv=/ | |||
|Block Adv=/ | |||
|Feint Cancel=/ | |||
|Cancel on Hit=/ | |||
|Cancel on Block=/ | |||
|Guard Crush Value=/ | |||
|description= Hokutomaru is the only character who can double jump (without the help of a wall) which opens up many options for him in the air. | |||
* The double jump must be input near the peak of Hokutomaru's jump, and it cannot be cancelled into from a jumping normal. | |||
* Hokutomaru '''cannot Just Defend after double jumping!''' | |||
}} | |||
}} | |||
===Universal Moves=== | ===Universal Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_5AB.png | ||
|name= | |image2=Garou_Hokutomaru_5AB_1.png | ||
|subtitle= | |name=5A+B | ||
|subtitle=Lower-body evasion attack | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 815: | Line 871: | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3 | |Guard Crush Value=3, 3 | ||
|description= 18F hitstun and 24F blockstun. | |description= The fastest universal overhead in the game. Unfortunately is split up into 2 hits which prevents Hokutomaru from comboing after a counterhit and can leave him punishable if the second hit whiffs. | ||
18F hitstun and 24F blockstun. <br> | |||
If the second hit whiffs it is -8 on hit, -2 on block. | |||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_5AB_2.png|Frame 1 Lower-Body invincibility | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Hokutomaru_2AB | |image=Garou_Hokutomaru_2AB.png | ||
|name=2A+B | |||
|subtitle=Upper-body evasion attack | |||
|name= | |||
|subtitle= | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version=2AB | |||
|Damage=10 | |Damage=10 | ||
|Guard=Mid | |Guard=Mid | ||
Line 845: | Line 903: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+7 | |Block Adv=+7 | ||
|Feint Cancel= | |Feint Cancel=▽ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=1~5F upper-body invincibility. | |description=1~5F upper-body invincibility. | ||
18F hitstun and 24F blockstun. | 18F hitstun and 24F blockstun. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_2AB 1.png|Upper-Body Invincible Frames | |||
Garou_Hokutomaru_2AB 2.png|Vulnerable Startup | |||
Garou_Hokutomaru_2AB 3.png|Recovery | |||
</gallery> | |||
</div> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version=2AB~BC | |||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 878: | Line 933: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=6, 0 | |Guard Crush Value=6, 0 | ||
|description= | |description= Follow-up to 2AB where Hokutomaru jumps forward with no collision, meaning he can pass through the opponent. Can be used to reposition after a knockdown. | ||
Lower-body invincibility for 12F while in the air. Although he disappears briefly, Hokutomaru is NOT invincible at any point in this move. | |||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_2AB BC.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">T.O.P. Attack (CD)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Hokutomaru_CD | |image=Garou_Hokutomaru_CD.png | ||
|name=Ninpou Bakuho (T.O.P. Attack) | |||
|input=C+D (T.O.P. only) | |||
|name=Ninpou | |||
|input= | |||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=17 | |Damage=17 (base damage) | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=14 | |Startup=14 | ||
Line 914: | Line 970: | ||
12~14F full-body invincibility. | 12~14F full-body invincibility. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_CD 1.png| | |||
Garou_Hokutomaru_CD 2.png|Invincible Frames | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Ground Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Hokutomaru_Grab. | |image=Garou_Hokutomaru_Grab.png | ||
|name= | |name=Hikkakimanesu | ||
|input='''Close''' | |input='''Close''' 4/6C | ||
|subtitle=Scratch | |subtitle=Scratch | ||
|caption= | |caption= | ||
Line 933: | Line 994: | ||
|Damage=4, 4, 4, 4 | |Damage=4, 4, 4, 4 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 943: | Line 1,004: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Hokutomaru climbs onto the opponent and scratches their face. Frame advantage varies depending on the height of the opponent as Hokutomaru needs to jump off of them and land before he can act. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Air Throw</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Hokutomaru Air Grab.png | ||
|name=Noumen Tsukuri | |name=Noumen Tsukuri | ||
|input='''Air Close''' | |input='''Air Close''' 4/2/6C | ||
|subtitle=Noh mask making | |subtitle=Noh mask making | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage= | |Damage=13 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 979: | Line 1,038: | ||
===Feints=== | ===Feints=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Forward Feint (6AC)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_6AC.png | ||
|name= | |name=6A+C | ||
|subtitle=Forward Feint | |subtitle=Forward Feint | ||
|caption= | |caption= | ||
Line 1,004: | Line 1,063: | ||
}} | }} | ||
===== <span class="invisible-header">Down Feint (2AC)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Hokutomaru_2AC.png | ||
|name= | |name=2A+C | ||
|subtitle=Down Feint | |subtitle=Down Feint | ||
|caption= | |caption= | ||
Line 1,032: | Line 1,092: | ||
===Special Moves=== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Shuriken (236P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Hokutomaru 236A.png | ||
|caption=A | |||
|image2=Garou Hokutomaru 236C.png | |||
|caption2=C | |||
|image3=Garou Hokutomaru j236P.png | |||
|caption3=jA/C | |||
|name=Shuriken | |name=Shuriken | ||
|input= | |input=(j)236A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=10 | |Damage=10 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=12 | |Startup=12 | ||
|Active= | |Active=/ | ||
|Recovery= | |Recovery=35 | ||
|Total= | |Total=47 | ||
|Hit Adv=-2 | |Hit Adv=-2 ~ +32 | ||
|Block Adv=-2 | |Block Adv=-2 ~ +32 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description=Single shuriken. Unlike all other projectiles, the shurikens can be destroyed by the opponent's melee attacks (without absorbing it, the same attack can still hit Hokutomaru) which makes them not as effective for deterring divekicks or... most things actually. This particular version is unlikely to be used as the air version is faster when [https://glossary.infil.net/?t=Tiger%20Knee TK'd] or done from a backdash. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=6, 6, 6 | |Damage=6, 6, 6 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=18 | |Startup=18, 22, 27 | ||
|Active= | |Active=/ | ||
|Recovery= | |Recovery=40 | ||
|Total= | |Total=58 | ||
|Hit Adv=-2 | |Hit Adv=-2 ~ +37 | ||
|Block Adv=-2 | |Block Adv=-2 ~ +37 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5, 5, 5 | |Guard Crush Value=5, 5, 5 | ||
|description= Triple shuriken. | |description= Triple shuriken. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=jA/C | ||
|Damage=12 | |Damage=12 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=18 | |Startup=18 | ||
|Active= | |Active=/ | ||
|Recovery= | |Recovery=6 + falling + 10 | ||
|Total= | |Total=Minimum 38 | ||
|Hit Adv= | |Hit Adv=Up to +32 | ||
|Block Adv= | |Block Adv=Up to +32 | ||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=/ | |||
|description=Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump. | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description= | |||
Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Rakkazan (214K)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Hokutomaru 214B.png | ||
| | |caption=B | ||
| | |image2=Garou Hokutomaru 214D.png | ||
|caption2=D | |||
|name=Rakkazan | |||
|input=(j)214B/D | |||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=B | ||
|subtitle=Kyo (Void) | |subtitle=Kyo (Void) | ||
|Damage= | |Damage=/ | ||
|Guard= | |Guard=/ | ||
|Startup= | |Startup=/ | ||
|Active= | |Active=/ | ||
|Recovery= | |Recovery=43 | ||
|Total= | |Total=43 | ||
|Hit Adv= | |Hit Adv=/ | ||
|Block Adv= | |Block Adv=/ | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value= | |Guard Crush Value=/ | ||
|description= | |description= Fake-out. Hokutomaru is counterhit punishable. <br> | ||
7~12F full-body invincibility. | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|subtitle=Jitsu (Real) | |subtitle=Jitsu (Real) | ||
|Damage=20 | |Damage=20 | ||
|Guard=High | |Guard=<span style="color:#ff0000;">High</span> | ||
|Startup=28 | |Startup=28 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=31(hit/whiff) / 46(block) | ||
|Total= | |Total=62(hit/whiff) / 77(block) | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-22 | |Block Adv=-22 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=8 | |Guard Crush Value=8 | ||
|description= 7~8F full-body invincibility | |description= Cheesy homing teleport overhead that carries enormous risk in exchange for just decent reward. <br> | ||
Hokutomaru appears at a fixed height every time so if the opponent is in the air you will teleport directly into a jump normal, and the hitbox is a lot smaller than it seems (the opposite can be said about the hurtbox). <br> | |||
When counterhitting a grounded opponent they will get spun instead of knocked down, leaving Hokutomaru only +1. <br> | |||
'''If the opponent blocks this move, you have thrown away the round,''' good luck on the next one. <br> | |||
On the bright side, this move is useful in combos, can be used after a double jump or air target combo (very slow triple overhead), and is able to punish predictable fireballs. Still gimmicky though. <br> | |||
7~8F full-body invincibility. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Karakusa Giri (214P)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Hokutomaru 214A.png | ||
|caption=A | |||
|image2=Garou Hokutomaru 214C_1.png | |||
|caption2=C second hit | |||
|name=Karakusa Giri | |name=Karakusa Giri | ||
|input= | |input=214A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=20 | |Damage=20 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=19 | |Startup=19 | ||
|Active= | |Active= | ||
Line 1,199: | Line 1,233: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description= Used in meterless combos. Can GC into this to punish a fireball at footsies range. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A (Hold) | ||
|subtitle= | |subtitle= | ||
|Damage= | |Damage=/ | ||
|Guard= | |Guard=/ | ||
|Startup= | |Startup=/ | ||
|Active= | |Active=/ | ||
|Recovery= | |Recovery=33 | ||
|Total= | |Total=33 | ||
|Hit Adv= | |Hit Adv=/ | ||
|Block Adv= | |Block Adv=/ | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=/ | ||
|Cancel on Block= | |Cancel on Block=/ | ||
|Guard Crush Value= | |Guard Crush Value=/ | ||
|description= Hold the button input to stop/cancel the attack. | |description= Hold the button input to stop/cancel the attack. Trying to make use of this after a blocked normal still leaves Hokutomaru very minus, but it can be useful to approach a downed opponent while building a bit of meter. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=14, 16 | |Damage=14, 16 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=30 | |Startup=30 | ||
|Active= | |Active= | ||
Line 1,233: | Line 1,266: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4, 4 | |Guard Crush Value=4, 4 | ||
|description= | |description=Far too slow to be comboed into practically and is extremely unsafe. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C (Hold) | ||
|subtitle= | |subtitle= | ||
|Damage= | |Damage=/ | ||
|Guard= | |Guard=/ | ||
|Startup= | |Startup=/ | ||
|Active= | |Active=/ | ||
|Recovery= | |Recovery=40 | ||
|Total= | |Total=40 | ||
|Hit Adv= | |Hit Adv=/ | ||
|Block Adv= | |Block Adv=/ | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=/ | ||
|Cancel on Block= | |Cancel on Block=/ | ||
|Guard Crush Value= | |Guard Crush Value=/ | ||
|description= Hold the button input to stop/cancel the attack. | |description= Hold the button input to stop/cancel the attack. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Kuuha Dan (236K)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Hokutomaru 236B.png | ||
|name=Kuuha Dan | |name=Kuuha Dan | ||
|input= | |input=236B/D (Brake OK) | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=B | ||
|Damage=6, 6, 6 | |Damage=6, 6, 6 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=11 | |Startup=11 | ||
|Active= | |Active= | ||
Line 1,276: | Line 1,306: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-12 | |Block Adv=-12 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3, 3 | |Guard Crush Value=3, 3, 3 | ||
|description= | |description= Andy Bogard's signature multihit arcing kick that is very unsafe and unrewarding. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_236B 1.png | |||
Garou_Hokutomaru_236B 2.png | |||
Garou_Hokutomaru_236B 3.png | |||
Garou_Hokutomaru_236B 4.png | |||
Garou_Hokutomaru_236B 5.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=B Break | ||
|Damage=6 | |Damage=6 | ||
|Guard= | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=11 | |Startup=11 | ||
|Active= | |Active=2~4 | ||
|Recovery= | |Recovery=18~20 | ||
|Total= | |Total=31~35 | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=3 | |Guard Crush Value=3 | ||
|description= | |description= When braked, this move becomes a plus on block launcher which is very nice, although this version has little range which restricts its use in combos/pressure. <br> | ||
Hokutomaru's fastest meterless guard cancel and this brake is his fastest way to build meter. <br> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=7, 7, 7, 7 | |Damage=7, 7, 7, 7 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=16 | |Startup=16 | ||
|Active= | |Active= | ||
Line 1,323: | Line 1,348: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3, 3, 3 | |Guard Crush Value=3, 3, 3, 3 | ||
|description= | |description= Travels in a larger arc than the B version and hits an additional time. Each individual hit also does slightly more damage. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_236B 1.png | |||
Garou_Hokutomaru_236B 2.png | |||
Garou_Hokutomaru_236B 3.png | |||
Garou_Hokutomaru_236B 4.png | |||
Garou_Hokutomaru_236B 5.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D Break | ||
|Damage=7 | |Damage=7 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=16 | |Startup=16 | ||
|Active= | |Active=2~4 | ||
|Recovery= | |Recovery=18~21 | ||
|Total= | |Total=36~41 | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=3 | |Guard Crush Value=3 | ||
|description= | |description= While slower than the B version, this brake has more damage and range, so it's better for combos when available. | ||
}} | }} | ||
}} | }} | ||
===Super Moves=== | ===Super Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Chou Hissatsu Shuriken / Chou Bakuen Kunai (236236A/C)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = | |image=Garou Hokutomaru 236236A.png | ||
|name | |image2=Garou Hokutomaru 236236A 1.png | ||
|input | |caption2=A | ||
|image3=Garou Hokutomaru 236236C.png | |||
|image4=Garou Hokutomaru 236236C 1.png | |||
|caption4=C | |||
|name=Chou Hissatsu Shuriken / Chou Bakuen Kunai | |||
|input=236236A (S Power, Brake OK) <br> 236236C (P Power, Brake OK) | |||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version =A | ||
|Damage=7, 7, 7, 7, 15 | |Damage=7, 7, 7, (7,) 15 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=9 | |Startup=9 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv=HKD (+37 ~ +49) | ||
|Block Adv=-34 | |Block Adv=-34 | ||
|Feint Cancel= | |Feint Cancel= | ||
Line 1,375: | Line 1,409: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=2×4, 5 | |Guard Crush Value=2×4, 5 | ||
|description=1~6F full-body invincibility. | |description=Midscreen combo ender. | ||
* 1~6F full-body invincibility. | |||
* When far away from the opponent, this move will only hit 4 times (lose 7 damage). | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = A Break | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 1,388: | Line 1,422: | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv=-34 | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description=Pressing A+B will throw the large shuriken earlier. This can be useful to make it hit OTG after an aerial counterhit. | ||
}} | }} | ||
{{AttackData-Garou | |||
| header = | | header = | ||
|version = | |version =C | ||
|Damage=7, 7, 7, 7, 32 | |Damage=7, 7, 7, 7, 32 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=9 | |Startup=9 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv=HKD (+37 ~ +49) | ||
|Block Adv=-34 | |Block Adv=-34 | ||
|Feint Cancel= | |Feint Cancel= | ||
Line 1,422: | Line 1,444: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=3×5 | |Guard Crush Value=3×5 | ||
|description=1~9F full-body invincibility | |description=* 1~9F full-body invincibility. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version =C Break | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 1,435: | Line 1,455: | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv=-34 | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description=Pressing A+B will throw the large kunai earlier. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Ougi • Chou Hissatsu Tatsumaki / Kyuukyoku Ougi • Chou Bakuen Tatsumaki (236236B/D)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = | |image=Garou Hokutomaru 236236B.png | ||
|name | |caption=B | ||
|input | |image2=Garou_Hokutomaru_236236D.png | ||
|caption2=D | |||
|name=Ougi • Chou Hissatsu Tatsumaki / Kyuukyoku Ougi • Chou Bakuen Tatsumaki | |||
|input=236236B (S Power) <br> 236236D (P Power) | |||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version =B | ||
|Damage=5×9 | |Damage=5×9 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,462: | Line 1,482: | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv=HKD (+38) | ||
|Block Adv=-60 | |Block Adv=-60 | ||
|Feint Cancel= | |Feint Cancel= | ||
Line 1,468: | Line 1,488: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=2×9 | |Guard Crush Value=2×9 | ||
|description=1~2F full-body invincibility. | |description=Corner combo ender and Hokutomaru's only invincible reversal. Due to the hitbox being modest, the short length of the invincibility and the damage being spread between many weak hits, when used outside of combos it will often miss many hits and even trade/lose to attacks, limiting its use as a raw reversal or anti-air. It is pretty reliable as a GC, though you may still lose damage. <br> | ||
As it is 1F startup, Hokutomaru can [https://wiki.supercombo.gg/w/Garou:_Mark_of_the_Wolves/Advanced_Techniques#Regarding_1F_Startup_Supers juggle into this super when the opponent is meant to be invincible (air reset)]. This is difficult to time and does not apply to the P-Power version which is 0F startup. <br> | |||
* 1~2F full-body invincibility. | |||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_236236B 1.png | |||
Garou_Hokutomaru_236236B 2.png | |||
Garou_Hokutomaru_236236B 3.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | |header= | ||
|version = | |version=D | ||
|Damage=7×10 | |Damage=7×10 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,498: | Line 1,515: | ||
|Guard Crush Value=3×10 | |Guard Crush Value=3×10 | ||
|description= | |description= | ||
* Full-body invincibility on frame 1 only. | |||
* Causes Soft Knockdown, unlike 236236B. | |||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Hokutomaru_236236D 1.png | |||
Garou_Hokutomaru_236236D 2.png | |||
Garou_Hokutomaru_236236D 3.png | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
{{Navbox-MOTW}} | {{Navbox-MOTW}} | ||
[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] |
Latest revision as of 11:50, 17 June 2024
Introduction
Hokutomaru
Gameplay
TBD
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source: https://w.atwiki.jp/garoumow/pages/27.html and https://w.atwiki.jp/garoumow/pages/80.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
HitBox: | A predefined area (usually a group of rectangles or circles) that tell the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
HurtBox: | A predefined area (usually a group of rectangles or circles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hit box on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other. (Also known as "Collision Box".) |
Command | the input for the attack. |
Start Up | The number of frames that initiate at the beginning of an attack after the input.
And when the first hitbox is present.
The first active frame is after the last startup frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "basic" damage -- unmodified damage values
"correct" damage -- damage values modified for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decrease your guard durability gauge/meter by that value/s |
+ | signifies how many advantage frames the attacker has. |
- | signifies how many disadvantage frames the attacker has. |
KD | means the attack will knock the opponent down. |
◯ | circle means cancelable on both hit/block. |
∞ | infinity means chain cancelable with the same button (renda cancel). |
※ | means cancelable on the first hit/part only. |
《 》OR « » OR << >> OR ( ) | The numbers in the brackets are the startup frames until the next stage (the gap until the next hit's first active frame). |
△ | up triangle means only cancelable on block. |
▽ | down triangle means only cancelable on hit. |
× OR X | means not cancelable. |
Notes:
- Guard crush values within ( ) are when the move is used as the next hit of a target combo.
- From the 2nd hit and after of the target combo, the active frames and recovery frames will be the same as far moves and crouching moves
- Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks.
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Standing/Taunting | Crouching | Run | Jumping |
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Can low profile certain moves. | 36F (35F for backward jump). Can double jump. |
Close Standing Normals
Close 5A
c5A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
4 | Mid | 4 | 4 | 5 | 13 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. | ||||||
c5A>B | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from c5A. | ||||||
c5A>C | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-10 | -10 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from c5A. | ||||||
c5A>C>C | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | -2 | - | - | - | 4, 3, 0 | |
Target combo from c5A. Ends in a cancel. |
Close 5B
c5B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
6 | Mid | 4 | 3 | 9 | 16 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+3 | +3 | ◯ | ◯ | ◯ | 4 | |
c5B>D | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from c5B. | ||||||
c5B>D>C | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | - | - | - | 4, 3, 0 | |
Target combo from c5B. Ends in a cancel. |
Close 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 5 | 2, 《5》, 3 | 16 | 31 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
+2 | +2 | ※ | ※ | ※ | 3, 3 |
Close 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 3 | 3 | 19 | 25 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
-1 | -1 | ◯ | ◯ | ◯ | 5 |
Hokutomaru's fastest normal on the ground, easily combos into specials, has incredible frame advantage when feint cancelled letting it link into itself and can't be JD'd low despite being a mid. An incredible normal. |
Far Standing Normals
Far 5A
f5A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5 | Mid | 4 | 3 | 7 | 14 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+5 | +5 | ◯ | ◯ / ∞ | ◯ / ∞ | 4 | |
f5A>B | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from f5A. | ||||||
f5A>C | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-10 | -10 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from f5A. | ||||||
f5A>C>C | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | -2 | - | - | - | 4, 3, 0 | |
Target combo from f5A. Ends in a cancel. |
Far 5B
f5B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
7 | Mid | 6 | 3 | 11 | 20 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | ◯ | ◯ | ◯ | 4(3) | |
f5B>D | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from f5B. | ||||||
f5B>D>C | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | - | - | - | 4, 3, 0 | |
Target combo from f5B. Ends in a cancel. |
Far 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
12 | Mid | 11 | 1 | 30 | 42 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
-10 | -10 | X | X | X | 5(3) |
Slow, can't be cancelled and is punishable on hit... not great traits to have. |
Far 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
12 | Mid | 11 | 3 | 21 | 35 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
-3 | -3 | X | X | X | 5(3) |
Crouching Normals
2A
2A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
4 | Mid | 4 | 4 | 5 | 13 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ | ◯ / ∞ | ◯ / ∞ | 4 | |
2A's last 3F of recovery has full-body invincibility.
| ||||||
2A>B | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid, Low | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ | ◯ | ◯ | 4, 3 | |
Target combo from 2A. | ||||||
2A>C>C | Damage | Guard | Startup | Active | Recovery | Total |
- | Mid, Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | - | - | - | 4, 3, 0 | |
Target combo from 2A. Ends in a cancel. |
2B
2B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5 | Low | 5 | 4 | 7 | 16 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ | ◯ / ∞ | ◯ / ∞ | 4(3) | |
| ||||||
2B>C>C | Damage | Guard | Startup | Active | Recovery | Total |
- | Low, Mid | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | - | - | - | 4, 3, 0 | |
Target combo from 2B. Ends in a cancel. | ||||||
2B>D>C | Damage | Guard | Startup | Active | Recovery | Total |
- | Low, Low | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | - | - | - | 4, 5, 0 | |
Target combo from f.5B. Ends in the same cancel. You can kara cancel the 2D with the follow-up C cancel. |
2C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 6 | 4 | 16 | 26 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
+1 | +1 | X | X | X | 5(3) |
|
2D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Low | 10 | 5 | 19 | 34 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
KD | -3 | X | X | X | 5(5) |
|
Jumping Normals
jA
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 12 | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | ◯ | ◯ | 4 |
Jump A (usually diagonal jump only) can beat out upper-body evasion attacks. |
jB
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 3 | 10 | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | ◯ | ◯ | 4 |
Jump B (usually diagonal jump only) can beat out upper-body evasion attacks. |
jC
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
8 | High | 6 | 5 | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | ◯ | ◯ | 5 |
jD
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
8 | High | 7 | 7 | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | ◯ | ◯ | 5 |
Jump D can beat out upper-body evasion attacks. |
Command Normals
Sliding (3B)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 13 | 22 | 42 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
KD | -13 | X | X | X | 9 |
A sliding sweep that is excellent at catching landing frames, making this one of Hokutomaru's better anti-airs. Some characters are completely incapable of hitting Hokutomaru during the low profile. |
Kuuten Kyaku (3D)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 8 | 4, 4 | 30 | 46 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
KD | -13 | - | X , ◯ | X , ◯ | 9, 9 |
Block adv on 1st hit only = -17 Apart from kara canceling during the attack's startup, after the 2nd hit it's possible to special cancel anytime in the air, on hit or on whiff. |
Double Jump
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
/ | / | - | / | / | / |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
/ | / | / | / | / | / |
Hokutomaru is the only character who can double jump (without the help of a wall) which opens up many options for him in the air.
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Universal Moves
Lower-body Evasion Attack (5AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Overhead | 18 | 3, 《4》, 3 | 17 | 45 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
-1 | +5 | - | X | X | 3, 3 |
The fastest universal overhead in the game. Unfortunately is split up into 2 hits which prevents Hokutomaru from comboing after a counterhit and can leave him punishable if the second hit whiffs.
18F hitstun and 24F blockstun. |
Upper-body Evasion Attack (2AB)
2AB | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10 | Mid | 10 | 2 | 16 | 28 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +7 | ▽ | ◯ | X | 6 | |
1~5F upper-body invincibility. 18F hitstun and 24F blockstun. | ||||||
2AB~BC | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | 30 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-12 | -6 | - | - | - | 6, 0 | |
Follow-up to 2AB where Hokutomaru jumps forward with no collision, meaning he can pass through the opponent. Can be used to reposition after a knockdown. Lower-body invincibility for 12F while in the air. Although he disappears briefly, Hokutomaru is NOT invincible at any point in this move. |
T.O.P. Attack (CD)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
17 (base damage) | Mid | 14 | - | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
KD | -31 | - | - | - | 25 |
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked! 12~14F full-body invincibility. |
Throws
Ground Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4, 4, 4, 4 | - | 0 | - | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
+59 | - | - | - | - | - |
Hokutomaru climbs onto the opponent and scratches their face. Frame advantage varies depending on the height of the opponent as Hokutomaru needs to jump off of them and land before he can act. |
Air Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
13 | - | 0 | - | - | - |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | - | - | - |
Feints
Forward Feint (6AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | - | - | - |
Mimics the end recovery animation of Karakusa Giri. |
Down Feint (2AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 8 |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value |
- | - | - | - | - | - |
Mimics the start of Shuriken. |
Special Moves
Shuriken (236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10 | Mid | 12 | / | 35 | 47 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 ~ +32 | -2 ~ +32 | X | X | X | 7 | |
Single shuriken. Unlike all other projectiles, the shurikens can be destroyed by the opponent's melee attacks (without absorbing it, the same attack can still hit Hokutomaru) which makes them not as effective for deterring divekicks or... most things actually. This particular version is unlikely to be used as the air version is faster when TK'd or done from a backdash. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
6, 6, 6 | Mid | 18, 22, 27 | / | 40 | 58 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 ~ +37 | -2 ~ +37 | X | X | X | 5, 5, 5 | |
Triple shuriken. | ||||||
jA/C | Damage | Guard | Startup | Active | Recovery | Total |
12 | Mid | 18 | / | 6 + falling + 10 | Minimum 38 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
Up to +32 | Up to +32 | X | X | X | / | |
Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump. |
Rakkazan (214K)
B Kyo (Void) |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
/ | / | / | / | 43 | 43 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
/ | / | X | X | X | / | |
Fake-out. Hokutomaru is counterhit punishable. | ||||||
D Jitsu (Real) |
Damage | Guard | Startup | Active | Recovery | Total |
20 | High | 28 | 3 | 31(hit/whiff) / 46(block) | 62(hit/whiff) / 77(block) | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -22 | X | X | X | 8 | |
Cheesy homing teleport overhead that carries enormous risk in exchange for just decent reward. |
Karakusa Giri (214P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
20 | Mid | 19 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -10 | - | - | - | 7 | |
Used in meterless combos. Can GC into this to punish a fireball at footsies range. | ||||||
A (Hold) | Damage | Guard | Startup | Active | Recovery | Total |
/ | / | / | / | 33 | 33 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
/ | / | X | / | / | / | |
Hold the button input to stop/cancel the attack. Trying to make use of this after a blocked normal still leaves Hokutomaru very minus, but it can be useful to approach a downed opponent while building a bit of meter. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
14, 16 | Mid | 30 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -18 | - | - | - | 4, 4 | |
Far too slow to be comboed into practically and is extremely unsafe. | ||||||
C (Hold) | Damage | Guard | Startup | Active | Recovery | Total |
/ | / | / | / | 40 | 40 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
/ | / | X | / | / | / | |
Hold the button input to stop/cancel the attack. |
Kuuha Dan (236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
6, 6, 6 | Mid | 11 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | X | X | X | 3, 3, 3 | |
Andy Bogard's signature multihit arcing kick that is very unsafe and unrewarding. | ||||||
B Break | Damage | Guard | Startup | Active | Recovery | Total |
6 | Mid | 11 | 2~4 | 18~20 | 31~35 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | +5 | X | - | - | 3 | |
When braked, this move becomes a plus on block launcher which is very nice, although this version has little range which restricts its use in combos/pressure. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
7, 7, 7, 7 | Mid | 16 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -9 | X | X | X | 3, 3, 3, 3 | |
Travels in a larger arc than the B version and hits an additional time. Each individual hit also does slightly more damage. | ||||||
D Break | Damage | Guard | Startup | Active | Recovery | Total |
7 | Mid | 16 | 2~4 | 18~21 | 36~41 | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | +5 | X | - | - | 3 | |
While slower than the B version, this brake has more damage and range, so it's better for combos when available. |
Super Moves
Chou Hissatsu Shuriken / Chou Bakuen Kunai (236236A/C)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
7, 7, 7, (7,) 15 | Mid | 9 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
HKD (+37 ~ +49) | -34 | - | - | - | 2×4, 5 | |
Midscreen combo ender.
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A Break | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | -34 | - | - | - | - | |
Pressing A+B will throw the large shuriken earlier. This can be useful to make it hit OTG after an aerial counterhit. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
7, 7, 7, 7, 32 | Mid | 9 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
HKD (+37 ~ +49) | -34 | - | - | - | 3×5 | |
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C Break | Damage | Guard | Startup | Active | Recovery | Total |
- | - | - | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | -34 | - | - | - | - | |
Pressing A+B will throw the large kunai earlier. |
Ougi • Chou Hissatsu Tatsumaki / Kyuukyoku Ougi • Chou Bakuen Tatsumaki (236236B/D)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5×9 | Mid | 1 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
HKD (+38) | -60 | - | - | - | 2×9 | |
Corner combo ender and Hokutomaru's only invincible reversal. Due to the hitbox being modest, the short length of the invincibility and the damage being spread between many weak hits, when used outside of combos it will often miss many hits and even trade/lose to attacks, limiting its use as a raw reversal or anti-air. It is pretty reliable as a GC, though you may still lose damage.
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D | Damage | Guard | Startup | Active | Recovery | Total |
7×10 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Feint Cancel | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -54 | - | - | - | 3×10 | |
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