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|header= | |header= | ||
|content= | |content= | ||
[[File:|180x200px|frameless|]] | [[File:Axe_IconBH.png |180x200px|frameless|]] | ||
==Axe== | ==Axe== | ||
Hammer is a sluggish weapon that never fails to hit like a truck, Where it falls off in speed, it makes up in pure damage and large hitboxes. Axe is best paired with a weapon that can cover it's slow mobility. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = | ||
[[File:|frameless|center|Hammer]] | [[File:BHAxe.png|frameless|center|Hammer]] | ||
| pros = | | pros = | ||
* | *Large Hitboxes | ||
* | *Good Luck Dodging That Recovery | ||
* | *High Damage | ||
* | *Early Kill Potential | ||
* | *Easy to get gain momentum with | ||
| cons = | | cons = | ||
* | *Forced to delay after dodges | ||
* | *Terrible Air Mobility | ||
* | *Slow Start Up on Normals | ||
* | *Hard to punish yet predictable recovery. | ||
}} | }} | ||
}} | }} | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeNlight.jpg | ||
|caption= | |caption= | ||
|name=Neutral Light | |name=Neutral Light | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Nlight is a 2 hitting normal, It only hits once when whiffed however the hitbox on it is large. It doesn't have any follow up potential, and would be great for edgeguarding if it werent for the recovery. So if you are throwing this out while someone is on ledge be careful when throwing this move out. Neutral Dodge kinda stops this move in its tracks. So you have to respect it. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeSlight.jpg | ||
|caption= | |caption= | ||
|name=Side Light | |name=Side Light | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Side light is a move that is good for axe, however not good to spam out. Side Light confirms into Down Light and leaving your opponent in the air is a scary spot against axe because of threats like nair, sair, and recovery. | ||
}} | }} | ||
}} | }} | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeDlight.jpg | ||
|caption= | |caption= | ||
|name=Down Light | |name=Down Light | ||
|linkname=5A | |linkname=5A | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-BH | {{AttackData-BH | ||
|Damage= | |Damage= | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Down Light is an interesting move. It hits grounded, however because of the recovery Downlight won't allow you to follow up. You kinda just stand there. It does however have kill potential but good luck trying follow up with this move. But it's not all bad, being able to combo from Side Light or Down Air makes this move somewhat threating. | ||
}} | }} | ||
}} | }} | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeNair.jpg | ||
|caption= | |caption= | ||
|name=Neutral Air | |name=Neutral Air | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeSair.jpg | ||
|caption= | |caption= | ||
|name=Side Air | |name=Side Air | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeDair.jpg | ||
|caption= | |caption= | ||
|name=Down Air | |name=Down Air | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeGP.jpg | ||
|caption= | |caption= | ||
|name=Ground Pound | |name=Ground Pound | ||
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===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=AxeRec.jpg | ||
|caption= | |caption= | ||
|name=Recovery | |name=Recovery |
Latest revision as of 21:03, 4 June 2021
Axe
Hammer is a sluggish weapon that never fails to hit like a truck, Where it falls off in speed, it makes up in pure damage and large hitboxes. Axe is best paired with a weapon that can cover it's slow mobility.
Pros | Cons |
|
|
Grounded Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Nlight is a 2 hitting normal, It only hits once when whiffed however the hitbox on it is large. It doesn't have any follow up potential, and would be great for edgeguarding if it werent for the recovery. So if you are throwing this out while someone is on ledge be careful when throwing this move out. Neutral Dodge kinda stops this move in its tracks. So you have to respect it. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Side light is a move that is good for axe, however not good to spam out. Side Light confirms into Down Light and leaving your opponent in the air is a scary spot against axe because of threats like nair, sair, and recovery. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Down Light is an interesting move. It hits grounded, however because of the recovery Downlight won't allow you to follow up. You kinda just stand there. It does however have kill potential but good luck trying follow up with this move. But it's not all bad, being able to combo from Side Light or Down Air makes this move somewhat threating. |
Aerial Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Combos
5A
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5A
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5A
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5A
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5A
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Basic Gameplan
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Edge Guarding
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