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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Nlight is 3 hitting normal, where the 3rd hit only hits when the 2nd one does. This normal is best used at somewhat close range and you dont feel like using Slight, also viable for edge guarding with a rotation of Dlight. | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Side Light is the best normal for starting combos, after landing the move it should give you enough time to jump and followup. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Dlight is the closest thing you have to a close range jab. However it does not really push the opponent back, it leads into a proper 50/50, potentially going into to nlight or slight, either way you have to predict the dodge or if there's even a dodge at all. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= Naturally, Nair doesnt lead into anything depending on where they dodge. It's a nice hitbox since it hits mostly all around you. | ||
}} | }} | ||
}} | }} | ||
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|Var. Force= | |Var. Force= | ||
|Fix. Force= | |Fix. Force= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} |
Revision as of 10:44, 3 May 2021
Grounded Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Nlight is 3 hitting normal, where the 3rd hit only hits when the 2nd one does. This normal is best used at somewhat close range and you dont feel like using Slight, also viable for edge guarding with a rotation of Dlight. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Side Light is the best normal for starting combos, after landing the move it should give you enough time to jump and followup. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Dlight is the closest thing you have to a close range jab. However it does not really push the opponent back, it leads into a proper 50/50, potentially going into to nlight or slight, either way you have to predict the dodge or if there's even a dodge at all. |
Aerial Normals
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Naturally, Nair doesnt lead into anything depending on where they dodge. It's a nice hitbox since it hits mostly all around you. |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
5A
Damage | Startup | Active | Recovery | Var. Force | Fix. Force |
---|---|---|---|---|---|
- | - | - | - | - | - |
Combos
5A
[[File:|frameless|left]]
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insert explanation here
5A
[[File:|frameless|left]]
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insert
5A
[[File:|frameless|left]]
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insert
5A
[[File:|frameless|left]]
Insert
5A
[[File:|frameless|left]]
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Insert
Basic Gameplan
Insert explanation here
Edge Guarding
Insert explanation here