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== '''Special Command Moves''' == | == '''Special Command Moves''' == | ||
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|- | |- | ||
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | | '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | ||
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When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled. | When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled. | ||
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|- | |- | ||
| '''Command''' || '''Cancel on Hit''' || '''Cancel on Block''' || '''Feint Cancel''' | | '''Command''' || '''Cancel on Hit''' || '''Cancel on Block''' || '''Feint Cancel''' | ||
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'''KD''' means the attack will knock the opponent down. | '''KD''' means the attack will knock the opponent down. | ||
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| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_Grab.jpg]] | [[File:Garou_Tizoc_Grab.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Total Frames''' | | '''Command''' || '''Total Frames''' | ||
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[[File:Garou_Tizoc_ForwardTaunt-1.jpg]][[File:Garou_Tizoc_ForwardTaunt-2.jpg]] | [[File:Garou_Tizoc_ForwardTaunt-1.jpg]][[File:Garou_Tizoc_ForwardTaunt-2.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Total Frames''' | | '''Command''' || '''Total Frames''' | ||
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[[File:Garou_Tizoc_DownTaunt.jpg]] | [[File:Garou_Tizoc_DownTaunt.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Total Frames''' | | '''Command''' || '''Total Frames''' | ||
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[[File:Garou_Tizoc_cl.A.jpg]] | [[File:Garou_Tizoc_cl.A.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cl.B.jpg]] | [[File:Garou_Tizoc_cl.B.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cl.C.jpg]] | [[File:Garou_Tizoc_cl.C.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cl.D.jpg]] | [[File:Garou_Tizoc_cl.D.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_s.A.jpg]] | [[File:Garou_Tizoc_s.A.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_s.B.jpg]] | [[File:Garou_Tizoc_s.B.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_s.C.jpg]] | [[File:Garou_Tizoc_s.C.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_s.D.jpg]] | [[File:Garou_Tizoc_s.D.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cr.A.jpg]] | [[File:Garou_Tizoc_cr.A.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cr.B.jpg]] | [[File:Garou_Tizoc_cr.B.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cr.C.jpg]] | [[File:Garou_Tizoc_cr.C.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_cr.D.jpg]] | [[File:Garou_Tizoc_cr.D.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_j.A.jpg]] | [[File:Garou_Tizoc_j.A.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_j.B.jpg]] | [[File:Garou_Tizoc_j.B.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_j.C.jpg]] | [[File:Garou_Tizoc_j.C.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_j.D.jpg]] | [[File:Garou_Tizoc_j.D.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_AB.jpg]] | [[File:Garou_Tizoc_AB.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_2AB-1.jpg]][[File:Garou_Tizoc_2AB-2.jpg]][[File:Garou_Tizoc_2AB-3.jpg]][[File:Garou_Tizoc_2AB-4.jpg]] | [[File:Garou_Tizoc_2AB-1.jpg]][[File:Garou_Tizoc_2AB-2.jpg]][[File:Garou_Tizoc_2AB-3.jpg]][[File:Garou_Tizoc_2AB-4.jpg]] | ||
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| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
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[[File:Garou_Tizoc_CD.jpg]] | [[File:Garou_Tizoc_CD.jpg]] | ||
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|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' |
Revision as of 01:46, 27 January 2021
Introduction
To come.
Pros
- Power Throws
- Strategic Faints
- normal standing and crouching moves have great range for poking
Cons
- lack of non power move combos
- Lack of BR Moves
- Big Target combos
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Grif-Fall: After C throw do DF, DF+C
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Hitboxes
Command | Total Frames |
Close ![]() ![]() ![]() |
- |
Command | Total Frames |
![]() ![]() ![]() |
- |
Command | Total Frames |
![]() ![]() ![]() |
- |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +3 | +3 |
Command | Start Up | Hit | Guard |
Close ![]() |
7 | 0 | 0 |
Command | Start Up | Hit | Guard |
Close ![]() |
14 | +1 | +1 |
Command | Start Up | Hit | Guard |
Close ![]() |
6 | +4 | +4 |
Command | Start Up | Hit | Guard |
Far ![]() |
4 | +1 | +1 |
Command | Start Up | Hit | Guard |
Far ![]() |
7 | 0 | 0 |
Command | Start Up | Hit | Guard |
Far ![]() |
14 | +1 | +1 |
Command | Start Up | Hit | Guard |
Far ![]() |
12 | -9 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | 0 | 0 |
Command | Start Up | Hit | Guard |
![]() ![]() |
7 | +2 | +2 |
Command | Start Up | Hit | Guard |
![]() ![]() |
11 | -5 | -5 |
Command | Start Up | Hit | Guard |
![]() ![]() |
12 | KD | -10 |
Command | Start Up | Hit | Guard |
Jumping ![]() |
7 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
9 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
11 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
8 | ? | ? |
Command | Start Up | Hit | Guard |
![]() ![]() |
20 | +1 | +7 |
Command | Start Up | Hit | Guard |
![]() ![]() ![]() |
13 | +1 | +1 |
Command | Start Up | Hit | Guard |
![]() ![]() |
20 | KD | ? |
Attack Notes
- His forward feint has lower body invulnerability.
Combos
Combo tutorial here.
Anywhere:-
1- 41236B-->421A
- Do the 421A immediatley after the throw
2- 41236B- jump 236A in the air
- This combo is a bit harder, but during the HCF+B, hold UF and Tizoc will jump, then time the QCF+A while in the air. This combo is more damading than the one above.
3- HCF+B-->QCFx2+B
- You need to time the super after the throw to get at least 2 hits in OR all 3 hits.
4- Jumping D-->Crouching B
5- Corner: Jumping D-->Standing D
6- Jumping D-->QCF+Ainto QCF+D for his super
Corner only:-
7- B, D, DB+P-->Crouching D
- This combo sort of feels like a bug or something. This combo won't work if the P. Wave counter hits a jumping opponent.
T.O.P. Notes
Tizoc's TOP move is a drop kick with a fair amount of priority. It is not easily punishable by most moves and has decent recovery.
Overall Strategy
Grab, Grab, GRAB!!
Matchup Notes
To come.
Advanced Tactics
Here are some VERY important notes to help you get in some grabs.
1) Tizoc's Forward+AC feint has upper invincibility frames and moves him forward. This is ESPECIALLY useful when attempting to get in close for a grab.
2) Tizoc's taunt has lower invincibility frames which might help in getting close as well for grab.
3) You can input a 412369 motion instead of a full 360 and get the J. Hurricane. Furthermore if you jump and do 2 270s in a row (270, then another 270) you can get his Super THrow move to come out as well.
More To come.
4) If he techs a throw whe he has his back to the corner, he can do his 720 as soon as the tech animation ends => unblockable, cannot jump out or backdash