Lichmassacre (talk | contribs) (Deleted Gameplay Overview; redundant. Moved mechanics/system info to System page.) Tag: Replaced |
Lichmassacre (talk | contribs) m (RedGGPO links added back) |
||
Line 17: | Line 17: | ||
| netcode = Rollback (via Fightcade) | | netcode = Rollback (via Fightcade) | ||
| resources = [https://www.fightcade.com Fightcade Official Website] | | resources = [https://www.fightcade.com Fightcade Official Website] | ||
| resources2 = [http://www.gmarcade.net GM Arcade] - An alternative to Fightcade | | resources2 = [https://redggpo.com/ RedGGPO] - Fightcade alternative | ||
| | | resources3 = [https://discord.gg/DkwAW4h RedGGPO Discord server] | ||
| | | resources4 = [http://www.gmarcade.net GM Arcade] - An alternative to Fightcade | ||
| resources5 = [email protected] - GM Arcade's Email Address | |||
| resources6 = [https://www.yzkof.com YzKOF] - The Chinese version of GM Arcade | |||
| community = [https://discord.gg/rbRX3Dv5TG Official KOF98 community Discord server] | | community = [https://discord.gg/rbRX3Dv5TG Official KOF98 community Discord server] | ||
}} | }} |
Revision as of 00:53, 1 January 2021
The King of Fighters '98: The Slugfest (KOF98) | |
---|---|
Developers |
SNK |
Systems |
Neo Geo MVS |
Neo Geo AES WW: 23 September 1998 | |
Neo Geo CD WW: 23 December 1998 | |
PlayStation 1 JP: 25 March 1999 | |
Dreamcast JP: 24 June 1999 NA: 22 October 1999 | |
PlayStation Network JP: 28 June 2007 | |
Virtual Console JP: 23 October 2012 NA: 7 March 2013 PAL: 30 May 2013 | |
Mobile WW: 24 July 2014 | |
Nintendo Switch WW: 3 March 2017 | |
Online Play |
Rollback (via Fightcade) |
Player Resources | |
RedGGPO - Fightcade alternative | |
RedGGPO Discord server | |
GM Arcade - An alternative to Fightcade | |
[email protected] - GM Arcade's Email Address | |
YzKOF - The Chinese version of GM Arcade | |
Community Channels |
Introduction
Following the conclusion of the "Orochi" saga (marked by the '97 tournament), SNK decided to release a new "dream match" (meaning the characters in the game are not bound by a storyline; evidenced by the fact that the Orochi team was still alive for this tournament). The gameplay featured the same selectable super meter system as KoF '97. In addition, SNK added the "Advantage" system that allowed the losing team to earn an advantage each round (extra stocks for Advanced mode or a shorter charge bar for Extra mode). Many consider The King of Fighters '98 to be their favorite KoF game due to its play mechanics and large roster. A remake of '98, dubbed "The King of Fighters '98: Ultimate Match", was released for the Playstation 2 in 2008. It added a new Ultimate style, new stages, and many new characters that were missing in the orignal '98. For all of this extra stuff, check below under the "Game Versions" section and click "Playstation 2".
Characters
Hold Start as you select a character to use the alternate version (Orochi team, EX characters).