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* HSDM qcf qcf + | * HSDM qcf qcf + BD (You may control the projectile. Low if hit below knee.) | ||
==Notes== | ==Notes== | ||
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===Other Notes=== | ===Other Notes=== | ||
* | * cl.D (2) is overhead. | ||
Latest revision as of 01:11, 24 July 2020
General Info
Crouch height: Low
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/26/3
Wakeup: 29 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- rdp + P (Give 1 drink.)
- dp + P (Spend 1 drink.)
- hcf + K (Spend 1 drink.)
- Any special.
- dp + K (Spend 3 drinks.)
- d d + K (Use b / f to move.)
- ABCD (Activated automatically after a few seconds if no followup is used.)
- u + B
- u + D
- f + K (Same move as hcf + K.)
- DM qcf qcf + P
- DM qcf hcb + P
- SDM qcf qcf + AC
- HSDM qcf qcf + BD (You may control the projectile. Low if hit below knee.)
Notes
Cancellable moves
- Close: A, B, C, D (2; Special moves and DMs.)
- Far: A (Into rdp + P.), B, C (Special moves and DMs.), D (Special moves and DMs.)
- Crouch: A, B (Into rdp + P.), C, D (Into rdp + P.)
- CD is cancellable into specials and DMs
- CD counter is cancellable to rdp + P.
- f + A is cancellable.
Super cancellable moves
- hcf + K
- dp + P (1)
- d d + K > u + D
- dp + B (Last hit.)
- DM qcf hcb + C (Last hit, but nothing will combo, even on counterhit.)
Free cancellable into moves
- hcf + K
- dp + P
- dp + K
- d d + K
Free cancellable out-of moves
- dp + P (1)
- d d + K > ABCD
- d d + K > u + D
Moves with Invincibility
- rdp + A (Upper: startup & active & recovery.)
- rdp + C (Lower: startup & active & recovery.)
Moves with autoguard
- dp + C (startup (??).)
Other Notes
- cl.D (2) is overhead.
- C throw is mashable.
- You keep the drinks from one round to the next :)
Combos
Basic Combos
- cl.A / cl.B >
- dp + B [27%] {3 drinks}
- dp + A [17%] {1 drink}
- DM qcf hcb + P (Point blank.) [45-47%] {1 stock}
- DM qcf qcf + C [29%] {1 stock}
- cr.B, cl.B
- dp + A {1 drink}
- DM qcf qcf + C {1 stock}
- cl.C / cl.D (2) / f + A >
- qcf + A (Standing and close.) [28%] {1 drink}
- qcb + C (Close to corner.) [26%]
- qcb + A [22%]
- dp + A [23%] {1 drink}
- DM qcf qcf + C (Close.) [38%] {1 stock}
- SDM qcf qcf + AC (Close.) {??} {Max Mode + 1 stock}
- hcf + K > {1 drink}
- qcf + A [33%] {+1 drink}
- dp + A [30%] {+1 drink}
- d d + K >
- ABCD (Corner.) {30%}
- u + D (Corner.)
- >> DM qcf qcf + C [43%] {+2 stocks}
- st.C >
- qcf + A (Standing and close.) {1 drink}
- qcb + C (Close to corner.)
- qcb + A
- dp + A {1 drink}
Strategies
DRINK DRINK DRINK...keep away your opponent and after 3 to 5 drinks use your Drunken Rolling Attack at far distance or Flame Drunken Dragon Punch to cheap block or a Drunken Pose to surprise it and repeat.
Start your round with a Drink or a crouch C for an anti air, and the try to knock down your opponent or grab it at close combat and drinking