m (→Corner) |
m (Scanman moved page Chin 02 to The King of Fighters 2002/Chin: moving 2002 Chin page to be a subpage) |
||
(33 intermediate revisions by one other user not shown) | |||
Line 556: | Line 556: | ||
* if the flame makes contact with the opponent, it explodes. The flames caused by the explosion can also do damage. If the flame does not make contact with the opponent after about 10 seconds, then it disappears | * if the flame makes contact with the opponent, it explodes. The flames caused by the explosion can also do damage. If the flame does not make contact with the opponent after about 10 seconds, then it disappears | ||
|} | |} | ||
== | ==Short Movelist== | ||
* | |||
* f + A (Overhead if not cancelled into.) | |||
* rdp + P (Give 1 drink.) | |||
* dp + P (Spend 1 drink.) | |||
* hcf + K (Spend 1 drink.) | |||
** Any special. | |||
* dp + K (Spend 3 drinks.) | |||
* d d + K (Use b / f to move.) | |||
** ABCD (Activated automatically after a few seconds if no followup is used.) | |||
** u + B | |||
** u + D | |||
** f + K (Same move as hcf + K.) | |||
* DM qcf qcf + P | |||
* DM qcf hcb + P | |||
* SDM qcf qcf + AC | |||
* HSDM qcf qcf + BD (You may control the projectile. Low if hit below knee.) | |||
==Notes== | |||
===Cancellable moves=== | |||
* Close: A, B, C, D (2; Special moves and DMs.) | |||
* Far: A (Into rdp + P.), B, C (Special moves and DMs.), D (Special moves and DMs.) | |||
* Crouch: A, B (Into rdp + P.), C, D (Into rdp + P.) | |||
* CD is cancellable into specials and DMs | * CD is cancellable into specials and DMs | ||
=== | * CD counter is cancellable to rdp + P. | ||
* | |||
* | * f + A is cancellable. | ||
===Super cancellable moves=== | |||
* hcf + K | |||
* dp + P (1) | |||
* d d + K > u + D | |||
* dp + B (Last hit.) | |||
* DM qcf hcb + C (Last hit, but nothing will combo, even on counterhit.) | |||
===Free cancellable into moves=== | |||
* hcf + K | |||
* '''dp + P''' | |||
* dp + K | |||
* '''d d + K''' | |||
=== Free cancellable out-of moves=== | |||
* '''dp + P (1)''' | |||
* '''d d + K > ABCD''' | |||
* '''d d + K > u + D''' | |||
===Moves with Invincibility=== | |||
* rdp + A (Upper: startup & active & recovery.) | |||
* rdp + C (Lower: startup & active & recovery.) | |||
=== Moves with autoguard=== | |||
* dp + C (startup (??).) | |||
===Other Notes=== | |||
* cl.D (2) is overhead. | |||
* C throw is mashable. | |||
* You keep the drinks from one round to the next :) | |||
== Combos == | |||
===Basic Combos=== | |||
* cl.A / cl.B > | |||
** dp + B [27%] {3 drinks} | |||
** dp + A [17%] {1 drink} | |||
** DM qcf hcb + P (Point blank.) [45-47%] {1 stock} | |||
** DM qcf qcf + C [29%] {1 stock} | |||
*cl. | * cr.B, cl.B | ||
** dp + A {1 drink} | |||
** | ** DM qcf qcf + C {1 stock} | ||
**qcf | |||
* | *cl.C / cl.D (2) / f + A > | ||
**qcf + A{ | ** qcf + A (Standing and close.) [28%] {1 drink} | ||
**qcf | ** qcb + C (Close to corner.) [26%] | ||
** qcb + A [22%] | |||
** dp + A [23%] {1 drink} | |||
** DM qcf qcf + C (Close.) [38%] {1 stock} | |||
** SDM qcf qcf + AC (Close.) {??} {Max Mode + 1 stock} | |||
* hcf + K > {1 drink} | |||
* hcf + K > | ** qcf + A [33%] {+1 drink} | ||
** d d + K > ABCD {30%} | ** dp + A [30%] {+1 drink} | ||
** qcf + | ** d d + K > | ||
*** ABCD (Corner.) {30%} | |||
*** u + D (Corner.) | |||
** >> DM qcf qcf + C [43%] {+2 stocks} | |||
* | * st.C > | ||
** | ** qcf + A (Standing and close.) {1 drink} | ||
** qcb + C (Close to corner.) | |||
** qcb + A | |||
** dp + A {1 drink} | |||
== Strategies == | == Strategies == |
Latest revision as of 01:11, 24 July 2020
General Info
Crouch height: Low
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/26/3
Wakeup: 29 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- rdp + P (Give 1 drink.)
- dp + P (Spend 1 drink.)
- hcf + K (Spend 1 drink.)
- Any special.
- dp + K (Spend 3 drinks.)
- d d + K (Use b / f to move.)
- ABCD (Activated automatically after a few seconds if no followup is used.)
- u + B
- u + D
- f + K (Same move as hcf + K.)
- DM qcf qcf + P
- DM qcf hcb + P
- SDM qcf qcf + AC
- HSDM qcf qcf + BD (You may control the projectile. Low if hit below knee.)
Notes
Cancellable moves
- Close: A, B, C, D (2; Special moves and DMs.)
- Far: A (Into rdp + P.), B, C (Special moves and DMs.), D (Special moves and DMs.)
- Crouch: A, B (Into rdp + P.), C, D (Into rdp + P.)
- CD is cancellable into specials and DMs
- CD counter is cancellable to rdp + P.
- f + A is cancellable.
Super cancellable moves
- hcf + K
- dp + P (1)
- d d + K > u + D
- dp + B (Last hit.)
- DM qcf hcb + C (Last hit, but nothing will combo, even on counterhit.)
Free cancellable into moves
- hcf + K
- dp + P
- dp + K
- d d + K
Free cancellable out-of moves
- dp + P (1)
- d d + K > ABCD
- d d + K > u + D
Moves with Invincibility
- rdp + A (Upper: startup & active & recovery.)
- rdp + C (Lower: startup & active & recovery.)
Moves with autoguard
- dp + C (startup (??).)
Other Notes
- cl.D (2) is overhead.
- C throw is mashable.
- You keep the drinks from one round to the next :)
Combos
Basic Combos
- cl.A / cl.B >
- dp + B [27%] {3 drinks}
- dp + A [17%] {1 drink}
- DM qcf hcb + P (Point blank.) [45-47%] {1 stock}
- DM qcf qcf + C [29%] {1 stock}
- cr.B, cl.B
- dp + A {1 drink}
- DM qcf qcf + C {1 stock}
- cl.C / cl.D (2) / f + A >
- qcf + A (Standing and close.) [28%] {1 drink}
- qcb + C (Close to corner.) [26%]
- qcb + A [22%]
- dp + A [23%] {1 drink}
- DM qcf qcf + C (Close.) [38%] {1 stock}
- SDM qcf qcf + AC (Close.) {??} {Max Mode + 1 stock}
- hcf + K > {1 drink}
- qcf + A [33%] {+1 drink}
- dp + A [30%] {+1 drink}
- d d + K >
- ABCD (Corner.) {30%}
- u + D (Corner.)
- >> DM qcf qcf + C [43%] {+2 stocks}
- st.C >
- qcf + A (Standing and close.) {1 drink}
- qcb + C (Close to corner.)
- qcb + A
- dp + A {1 drink}
Strategies
DRINK DRINK DRINK...keep away your opponent and after 3 to 5 drinks use your Drunken Rolling Attack at far distance or Flame Drunken Dragon Punch to cheap block or a Drunken Pose to surprise it and repeat.
Start your round with a Drink or a crouch C for an anti air, and the try to knock down your opponent or grab it at close combat and drinking