m (→Basic Combos) |
m (→Basic Combos) |
||
Line 636: | Line 636: | ||
===Basic Combos=== | ===Basic Combos=== | ||
* cl.A / cl.B > | * cl.A / cl.B > | ||
** dp + B [27%] | ** dp + B [27%] {3 drinks} | ||
** dp + A [17%] | ** dp + A [17%] {1 drink} | ||
** DM qcf hcb + P (Buffer: qcf + A/B hcb + P) [45-47%] | ** DM qcf hcb + P (Buffer: qcf + A/B hcb + P) [45-47%] {1 stock} | ||
** DM qcf qcf + C [29%] | ** DM qcf qcf + C [29%] | ||
* cr.B, cl.B | * cr.B, cl.B | ||
** dp + A | ** dp + A {1 drink} | ||
** DM qcf qcf + C | ** DM qcf qcf + C {1 stock} | ||
*cl.C / cl.D (2) / f + A > | *cl.C / cl.D (2) / f + A > | ||
** qcf + A (Standing and close.) [28%] | ** qcf + A (Standing and close.) [28%] {1 drink} | ||
** qcb + C (Close to corner.) [26%] | ** qcb + C (Close to corner.) [26%] | ||
** qcb + A [22%] | ** qcb + A [22%] | ||
** dp + A [23%] | ** dp + A [23%] {1 drink} | ||
** DM qcf qcf + C (Close.) [38%] | ** DM qcf qcf + C (Close.) [38%] {1 stock} | ||
** SDM qcf qcf + AC {??} | ** SDM qcf qcf + AC (Close.) {??} {Max Mode + 1 stock} | ||
* hcf + K > | * hcf + K > {1 drink} | ||
** qcf + A [33%] | ** qcf + A [33%] {+1 drink} | ||
** dp + A [30%] | ** dp + A [30%] {+1 drink} | ||
** d d + K > ABCD (Corner.) {30%} | ** d d + K > ABCD (Corner.) {30%} | ||
** >> DM qcf qcf + C [43%] | ** >> DM qcf qcf + C [43%] {+2 stocks} | ||
* st.C > | * st.C > | ||
** qcf + A (Standing and close.) | ** qcf + A (Standing and close.) {1 drink} | ||
** qcb + C (Close to corner.) | ** qcb + C (Close to corner.) | ||
** qcb + A | ** qcb + A | ||
** dp + A | ** dp + A {1 drink} | ||
== Strategies == | == Strategies == |
Revision as of 07:23, 18 March 2020
General Info
Crouch height: Low
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/26/3
Wakeup: 29 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
Short Movelist
- f + A (Overhead if not cancelled into.)
- rdp + P (Give 1 drink.)
- dp + P (Spend 1 drink. SC (1).) (C: Autoguard.)
- hcf + K (Spend 1 drink. SC.)
- Any special.
- dp + K (Spend 3 drinks.)
- d d + K (Use b / f to move.)
- ABCD (Activated automatically after a few seconds if no followup is used.)
- u + B
- u + D
- f + K (Same move as hcf + K.)
- DM qcf qcf + P
- DM qcf hcb + P (C: SC (last hit), but nothing will combo, even on counterhit.)
- SDM qcf qcf + AC
- HSDM qcf qcf + BC (You may control the projectile. Low if hit below knee.)
Notes
- Cancellable normals are:
- Close: A, B, C, D (2; not command moves)
- Far: A (into rdp + P), B, C, D
- Crouch: A, B (into rdp + P), C, D (into rdp + P)
- CD is cancellable into specials and DMs
- f + A is cancellable.
- CD counter is cancellable to rdp + P.
- Free cancellable into moves are:
- hcf + K
- dp + P
- d d + K
- Free cancellable out-of moves are:
- dp + P (1)
- d d + K > ABCD
- Moves with Invincibility are:
- rdp + A (Upper: startup & active & recovery.)
- rdp + C (Lower: startup & active & recovery.)
- ck.D (2) is overhead.
- C throw is mashable.
- You keep the drinks from one round to the next :)
Combos
Basic Combos
- cl.A / cl.B >
- dp + B [27%] {3 drinks}
- dp + A [17%] {1 drink}
- DM qcf hcb + P (Buffer: qcf + A/B hcb + P) [45-47%] {1 stock}
- DM qcf qcf + C [29%]
- cr.B, cl.B
- dp + A {1 drink}
- DM qcf qcf + C {1 stock}
- cl.C / cl.D (2) / f + A >
- qcf + A (Standing and close.) [28%] {1 drink}
- qcb + C (Close to corner.) [26%]
- qcb + A [22%]
- dp + A [23%] {1 drink}
- DM qcf qcf + C (Close.) [38%] {1 stock}
- SDM qcf qcf + AC (Close.) {??} {Max Mode + 1 stock}
- hcf + K > {1 drink}
- qcf + A [33%] {+1 drink}
- dp + A [30%] {+1 drink}
- d d + K > ABCD (Corner.) {30%}
- >> DM qcf qcf + C [43%] {+2 stocks}
- st.C >
- qcf + A (Standing and close.) {1 drink}
- qcb + C (Close to corner.)
- qcb + A
- dp + A {1 drink}
Strategies
DRINK DRINK DRINK...keep away your opponent and after 3 to 5 drinks use your Drunken Rolling Attack at far distance or Flame Drunken Dragon Punch to cheap block or a Drunken Pose to surprise it and repeat.
Start your round with a Drink or a crouch C for an anti air, and the try to knock down your opponent or grab it at close combat and drinking