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* HSDM D C d C D (Hit | * HSDM D C d C D (Hit anywhere on the screen.) | ||
== Notes == | == Notes == |
Revision as of 23:42, 21 February 2020
General Info
Crouch height: Medium
Jump: 4/31/1
Hop: 4/23/1
Dash: 3/10~∞/3
Backdash: 3/21/3
Wakeup: 29 frames
Recovery roll: 20 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B (Overhead (2) if not cancelled into.)
- df + B (Low.)
- qcf + P
- dp + P (C: SC (3).)
- qcb + P
- Close, hcf + K (Proximity unblockable. SC (Last hit.))
- Any other special.
- DM qcb hcf + P (May charge.)
- SDM qcb hcf + AC (May charge.)
- HSDM D C d C D (Hit anywhere on the screen.)
Notes
- Cancellable normals are:
- Close: A, B, C, D (specials and DMs only)
- Far: A, C (1)
- Crouch: A, C(1)
- CD is cancellable into special moves and DMs.
- f + A is cancellable.
- f + B (2) is cancellable only when you cancel into it.
- D throw is a backturned hard knockdown.
Combos
Anywhere
- cl.C / (cr.B, cr.A) >
- f + B (2) > qcb + C (Standing) {25%}
- f + A >
- hcf + K > dp + A {35%}
- DM qcb hcf + A {40%}
- qcf + A, j.D, cl.C > f + A >> BC, st.C (1) > f + A > hcf + K (5) > dp + C (3) >>
- qcb + P (Standing)
- DM qcb hcf + A
Strategies
KUSANAGI's childhood friend in the puerto rican downtowns, he is Justin Bieber when becames angry and its a strong zoning character focused in standing rushdowns, spam qcf + P its your main far distance tool but try to approach a failed anti air to hit low cr.B, cr.A, f + A to hcf + K juggles or your special overhead qcb + P for a jummp a ground projectile.
Sadly your main problem will be jumping opponent because you had a poor recovery anti air special, try to use crouching C or low hit him/her instead.
comboing a hcf + K its your main strategy, also you must be a battery character in middle or point in the team to gain stocks for a HSDM comebacks if your are an anchor one, or use it for his great Max Cancel Combos, a random qcb,hcf + P its a decent hit or miss idea when you only had at least 2 stocks.