Line 497: | Line 497: | ||
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! <br>qcf,hcb+[[image:snka.gif]]<br><br> | ! <br>qcf,hcb+[[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| ( {1 + 28[暗転] + 5}[全身M], {[1](0, 34), [2](6, 34), [3](12, 34), [4](18, 34), [5](24, 34), [6](30, 34), [7](36, 34), [8](42, 34)}, 20) | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 515: | Line 515: | ||
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! qcfx2+[[image:snka.gif]] | ! qcfx2+[[image:snka.gif]] | ||
|align="center"| | |align="center"| ( {1 + 28[暗転] + 5, 4, 5}[全身M] + 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 16, 5, 5+32+13) | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 524: | Line 524: | ||
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! qcfx2+[[image:snkc.gif]] | ! qcfx2+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| ( {1 + 28[暗転] + 5, 4, 7}[全身M] + 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 11, 3, 3, 3, 3, 3, 3, 3, 10, 5, 5+35+13) | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 534: | Line 534: | ||
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! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| ( {1 + 28[暗転] + 5}[全身M], {[1](0, 32), [2](4, 32), [3](8, 32), [4](12, 32), [5](16, 32), [6](20, 32), [7](24, 32), [8](29, 32), [9](34, 32), [10](40, 32), [11](48, 32), [12](56, 32)}, 21) | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
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! qcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcfx2+[[image:snkb.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 1 + 28[暗転] + 7}[全身M], 334, 52)、(ヒット時硬直)( 2 + 52 )、(ヒット時飛び道具持続)( 2 + 64 ) | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| |
Revision as of 09:27, 23 May 2017
General Info
Crouch height: Low
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/26/3
Wakeup: 29 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- cancellable normals are close A, far A(into rdp+P), crouch A, close B, far B, crouch B(into rdp+P), close C, far C, crouch C, close D(2, not command moves), far D, crouch D(into rdp+P)
- CD is cancellable into specials and DMs
- close D is an overhead on the second hit
- CD counter is cancellable to rdp+P
Combos
Anywhere
1. Close C/D/f+A, qcb+P/qcf+A - 33%/25%
2. Close C/D/f+A, qcfx2+P/AC - 40%/50%
3. Close A/B(Buffer:qcf+A/B), dp+B/qcf hcb+P(Buffer:qcb+P) - 30%/45-50%
4. hcf+K, qcf+A - 33%
5. hcf+K, (S)qcfx2+P - 45%
Corner
1. hcf+K, d d+K, ABCD - 30%
Strategies
DRINK DRINK DRINK...keep away your opponent and after 3 to 5 drinks use your Drunken Rolling Attack at far distance or Flame Drunken Dragon Punch to cheap block aor a Drunken Pose to surprise it and repeat.