m (→Movelist) |
m (→Movelist) |
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* when Chang lands, the shock will hit the opponent anywhere on the screen if the opponent is not in the air or crouching. It is not an overhead as it comes down | * when Chang lands, the shock will hit the opponent anywhere on the screen if the opponent is not in the air or crouching. It is not an overhead as it comes down | ||
* Chang has autoguard while in the air, just like his qcfx2+P DM version | * Chang has autoguard while in the air, just like his qcfx2+P DM version | ||
* Invincibility: 1-10f. | |||
* Autoguard: Last two active periods and first 39 frames of recovery. | |||
|- | |- | ||
|colspan="9" align="center"| '''HSDM''' | |colspan="9" align="center"| '''HSDM''' | ||
|- | |- | ||
! [[image:snkb.gif]],[[image:snka.gif]], df, [[image:snkc.gif]],[[image:snka.gif]] | ! [[image:snkb.gif]],[[image:snka.gif]], df, [[image:snkc.gif]],[[image:snka.gif]] | ||
|align="center"| 212+20/35*46*1/- | |||
|align="center"| -/- | |||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| - | ||
|valign="bottom" style="border-right:0px;"| [[image:Chang02_HSDM1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Chang02_HSDM1.png|center]] | ||
|valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Chang02_HSDM2.png|center]] | |valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Chang02_HSDM2.png|center]] | ||
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* Chang dances for about 5 seconds, then freezes the opponent anywhere on the screen, jumps up and splashes them | * Chang dances for about 5 seconds, then freezes the opponent anywhere on the screen, jumps up and splashes them | ||
* he is invincible while dancing, but can be thrown. There is more than enough time for the opponent to throw Chang | * he is invincible while dancing, but can be thrown. There is more than enough time for the opponent to throw Chang | ||
* Invincible: First 212 frames and in the last two active periods. | |||
|} | |} | ||
===Notes=== | ===Notes=== |
Revision as of 15:19, 23 December 2016
General Info
Crouch height: High
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- cancellable normals are close A, crouch A, close B, far B, crouch B, crouch C, close D, crouch D
- CD is cancellable into specials and DMs
- Close A and Close D whiffs against crouching opponents
Combos
Everywhere
Close B, hcb f+P - 25%
Close D/Crouch C, qcfx2+K - 46%
Close D/Crouch C, dd+B, qcfx2+K - 50%