m (→Movelist) |
(combined redundant moves hcf+D and d,d+D) |
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Line 335: | Line 335: | ||
|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Chang02_bfC4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Chang02_bfC4.png|center]] | ||
|- | |- | ||
! <br>hcf+[[image: | ! <br>hcf+[[image:kick.gif]]<br><br> | ||
|align="center"| 4/39+6/28 | |align="center"| 4/39+6/28 | ||
|align="center"| KD | |align="center"| KD | ||
|align="center"| Fi, Fo | |align="center"| Fi, Fo | ||
|align="center"| - | |align="center"| - | ||
| | |valign="bottom" style="border-right:0px;"| [[image:Chang02_hcfK1.png|center]] | ||
| | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Chang02_hcfK2.png|center]] | ||
| '''Tekkyuu Taiko Uchi - hcf+K''' | |||
* Chang stands and picks his nose, reversing air, high and mid attacks, as well as special moves and some DMs, doing mediocre damage. It cannot reverse most low attacks with the exception of ones that have a higher hitbox, such as Iori's crouch D | * Chang stands and picks his nose, reversing air, high and mid attacks, as well as special moves and some DMs, doing mediocre damage. It cannot reverse most low attacks with the exception of ones that have a higher hitbox, such as Iori's crouch D | ||
* free cancellable into | * free cancellable into | ||
* free cancellable out of if it hits. The only move to cancel this into is the mash P attack which combos | * free cancellable out of if it hits. The only move to cancel this into is the mash P attack which combos | ||
|- | |- | ||
! <br>d,d+[[image:kick.gif]]<br><br> | |||
! <br>d,d+[[image: | |||
|align="center"| 18/2/37 | |align="center"| 18/2/37 | ||
|align="center"| KD/-21 | |align="center"| KD/-21 | ||
|align="center"| Su | |align="center"| Su | ||
|align="center"| HL | |align="center"| HL | ||
| | |colspan="3" | [[image:Chang02_ddK.png|center]] | ||
| '''Haki Kyaku - d,d+K''' | |||
*Lower body invincible: All but the last 19 frames of the move. | *Lower body invincible: All but the last 19 frames of the move. | ||
* Chang stomps the ground, knocking over the opponent anywhere on screen as long as he is not crouching or in the air | * Chang stomps the ground, knocking over the opponent anywhere on screen as long as he is not crouching or in the air | ||
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* allows for some unblockable setups, as long as it hits on the first frame of the opponent getting up | * allows for some unblockable setups, as long as it hits on the first frame of the opponent getting up | ||
* supercancellable if the hitbox of the move connects (as opposed to the full screen effect) | * supercancellable if the hitbox of the move connects (as opposed to the full screen effect) | ||
|- | |- | ||
! hcb,f+[[image:punch.gif]] | ! hcb,f+[[image:punch.gif]] |
Revision as of 17:54, 8 October 2015
General Info
Crouch height: High
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- cancellable normals are close A, crouch A, close B, far B, crouch B, crouch C, close D, crouch D
- CD is cancellable into specials and DMs
- Close A and Close D whiffs against crouching opponents
Combos
Everywhere
Close B, hcb f+P - 25%
Close D/Crouch C, qcfx2+K - 46%
Close D/Crouch C, dd+B, qcfx2+K - 50%