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|- | |- | ||
! <br>mash [[image:snka.gif]]<br><br> | ! <br>mash [[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| 9/0~90/26 | ||
|align="center"| | |align="center"| KD/+3~-87 | ||
|align="center"| | |align="center"| Fi | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3" | [[image:Chang02_mashP.png|center]] | |rowspan="2" colspan="3" | [[image:Chang02_mashP.png|center]] | ||
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|- | |- | ||
! mash [[image:snkc.gif]] | ! mash [[image:snkc.gif]] | ||
|align="center"| | |align="center"| 9/0~90/26 | ||
|align="center"| | |align="center"| KD/+3~177 | ||
|align="center"| | |align="center"| Fi | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! _b,f+[[image:snka.gif]] | ! _b,f+[[image:snka.gif]] | ||
|align="center"| | |align="center"| 27/2/23 | ||
|align="center"| KD/ | |align="center"| KD/-7 | ||
|align="center"| | |align="center"| Fo | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Chang02_bfA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Chang02_bfA1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Chang02_bfA2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Chang02_bfA2.png|center]] | ||
|rowspan="3"| '''Tekkyuu Funsai Geki - _b,f+P''' | |rowspan="3"| '''Tekkyuu Funsai Geki - _b,f+P''' | ||
* A: Guard point frame 6-18. C: Guard point frame 14-15, 22-23. | |||
* Chang winds up his ball and does a far reaching attack with it, knocking the opponent down | * Chang winds up his ball and does a far reaching attack with it, knocking the opponent down | ||
* _b f+C goes further than _b f+A but takes much longer to execute | * _b f+C goes further than _b f+A but takes much longer to execute | ||
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|- | |- | ||
!rowspan="2"| _b,f+[[image:snkc.gif]] | !rowspan="2"| _b,f+[[image:snkc.gif]] | ||
|rowspan="2" align="center"| | |rowspan="2" align="center"| 5/2(49)5/19 | ||
|rowspan="2" align="center"| KD/ | |rowspan="2" align="center"| KD/-5 | ||
|rowspan="2" align="center"| | |rowspan="2" align="center"| Fo | ||
|rowspan="2" align="center"| HL | |rowspan="2" align="center"| HL | ||
|valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Chang02_bfC1.png|center]] | |valign="bottom" style="border-right:0px; border-bottom:0px;"| [[image:Chang02_bfC1.png|center]] | ||
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|- | |- | ||
! <br>hcf+[[image:snkb.gif]]<br><br> | ! <br>hcf+[[image:snkb.gif]]<br><br> | ||
|align="center"| | |align="center"| 4/45/28 | ||
|align="center"| | |align="center"| KD | ||
|align="center"| | |align="center"| Fi, Fo | ||
|align="center"| - | |align="center"| - | ||
|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Chang02_hcfK1.png|center]] | |rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Chang02_hcfK1.png|center]] | ||
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|- | |- | ||
! <br>d,d+[[image:snkb.gif]]<br><br> | ! <br>d,d+[[image:snkb.gif]]<br><br> | ||
|align="center"| | |align="center"| 18/2/37 | ||
|align="center"| | |align="center"| KD/-21 | ||
|align="center"| | |align="center"| Su | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3" | [[image:Chang02_ddK.png|center]] | |rowspan="2" colspan="3" | [[image:Chang02_ddK.png|center]] | ||
|rowspan="2"| '''Haki Kyaku - d,d+K''' | |rowspan="2"| '''Haki Kyaku - d,d+K''' | ||
*Lower body invincible: All but the last 19 frames of the move. | |||
* Chang stomps the ground, knocking over the opponent anywhere on screen as long as he is not crouching or in the air | * Chang stomps the ground, knocking over the opponent anywhere on screen as long as he is not crouching or in the air | ||
* The move also has a hitbox - if the opponent is in range of the stomp itself, it do a hard knockdown | * The move also has a hitbox - if the opponent is in range of the stomp itself, it do a hard knockdown | ||
* there exists a bug that allows Chang to hit an opponent on the ground with this move. It can only be done after Chang free cancellables a move that knocks the opponent down, into another move, then does the d d+K stomp right after. For example, you can combo this move after landing a Hiki Nige df+A, free cancelling to his ball spin, then cancelling this with ABCD and doing the Haki Kyaku d d+K | * there exists a bug that allows Chang to hit an opponent on the ground with this move. It can only be done after Chang free cancellables a move that knocks the opponent down, into another move, then does the d d+K stomp right after. For example, you can combo this move after landing a Hiki Nige df+A, free cancelling to his ball spin, then cancelling this with ABCD and doing the Haki Kyaku d d+K | ||
* allows for some unblockable setups, as long as it hits on the first frame of the opponent getting up | * allows for some unblockable setups, as long as it hits on the first frame of the opponent getting up | ||
* supercancellable if the hitbox of the move connects (as opposed to the full screen effect) | * supercancellable if the hitbox of the move connects (as opposed to the full screen effect) | ||
|- | |- | ||
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|- | |- | ||
! hcb,f+[[image:punch.gif]] | ! hcb,f+[[image:punch.gif]] | ||
|align="center"| 0/1/50 | |||
|align="center"| KD | |||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| Grab | ||
|colspan="3" | [[image:Chang02_hcbfP.png|center]] | |colspan="3" | [[image:Chang02_hcbfP.png|center]] | ||
| '''Dai Hakai Nage - hcb,f+P''' | | '''Dai Hakai Nage - hcb,f+P''' | ||
* Counterhittable up to 28 frames after whiffing the move. | |||
* Chang grabs the opponent and smashes them eight times on the ground | * Chang grabs the opponent and smashes them eight times on the ground | ||
* hard knockdown | * hard knockdown |
Revision as of 07:08, 8 October 2015
General Info
Crouch height: High
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- cancellable normals are close A, crouch A, close B, far B, crouch B, crouch C, close D, crouch D
- CD is cancellable into specials and DMs
- Close A and Close D whiffs against crouching opponents
Combos
Everywhere
Close B, hcb f+P - 25%
Close D/Crouch C, qcfx2+K - 46%
Close D/Crouch C, dd+B, qcfx2+K - 50%