Thrill Kill/Cain/Introduction

From SuperCombo Wiki

Overview

 Cain is the only zoner of the cast, with a lot of his Triangle attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (Quarter CircleTK-input-comma.pngTriangle) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.

 On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.

 His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.

At a glance:
Pros Cons
  • Range: Cain can wall characters out with both Incinerator and Flame Stomp, making it extremely difficult for opponents to quickly dash attack or r-cancel in.
  • Insane juggles: Almost nobody else except for Oddball and Mammoth can bag as much damage as Cain can mid-stage off of their punish and mixup strings, and combos ending in Incinerator put your opponent right back up against the wall and undo any progress they've made on trying to reach you.
  • Extremely execution heavy: All of Cain's high damaging juggles require you to string multiple multi-directional special move inputs in a row, which requires good timing and lots of practice. Dropping key combos under pressure will be an issue.
  • Poor mobility: Cain is ranked among the worst in terms of move speeds and dash distances in the game.
  • He's spooky: Aaaah! Skeletons!