Template:AttackData-MK11

Template page
Template DocumentationEdit This Documentation
Template:AttackData-MK11/Documentation

This documentation is automatically transcluded from Template:AttackData-MK11/Documentation and is not included when this page is transcluded.

General template for character pages

John Smith
#MK11_placeholder
Mk11-sub-splash.png
PLACEHOLDER

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget.

Data
Health 1000.00
Hitbox Male




Introduction

Donec enim diam vulputate ut. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Vel pharetra vel turpis nunc eget lorem dolor. Vitae tortor condimentum lacinia quis vel. Molestie a iaculis at erat pellentesque adipiscing commodo.

Pros Cons
  • Placeholder
  • Placeholder
  • Placeholder
  • Placeholder
  • Placeholder
  • Placeholder
  • Placeholder
  • Placeholder
  • Placeholder



Movement

  • Placeholder
  • Placeholder
  • Placeholder


Unique Mechanic - Heat

Mk11-jax-heat.png
Jax gains Heat when landing any attack with his arms, as well as using Heating Up and Briggs Barricade. His Fatal Blow also puts him at maximum Heat. At 50% Heat he gains a buff that increases damage from his arm-based attacks by 5%; this bonus is increased to 10% at max Heat. Additionally, Heat can be spent to trigger certain Krushing Blows or to use Heat Missile. Heat passively drains when not being generated.


Movelist

Normals and Strings


1

Placeholder
1
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


2

Placeholder
2
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Rising Doom
D2
Mk11-sub-slide.png
YEET
Mk11-sub-slide-kb.png
SUPER YEET
Damage Guard Startup Active Recovery
140.00 / 21.00 / 2.10 High 10 4 42
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 24 -9 -19 -

Lorem Ipsum

  • KRUSHING BLOW: "Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK."
    • Deals a total of 190.00 damage on its own.


3

Placeholder
3
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


4

Placeholder
4
Mk11-sub-slide.png
Placeholder
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Jump and Hop Attacks


Placeholder
Jump 1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Placeholder
Jump 2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Placeholder
Jump 3/Jump 4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Placeholder
U+1/U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

Placeholder


Placeholder
U+3/U+4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

Placeholder


Getup and Flawless Block Attacks


Placeholder
U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF and 1 DEF

Placeholder

  • Fast Regen Rate (8.5 seconds).


Placeholder
U+3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF and 1 DEF

Placeholder

  • Fast Regen Rate (8.5 seconds).


Special Moves


Ice Ball
DF1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
N/A / 16.20 / 0.30 High 28 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 104 -16 -16 -

Does 45.00 damage if opponent was frozen already during the kombo, first hit does no damage but stuns the opponent for a combo extension. Cannot be amplified without the Deep Freeze kustom ability.


Slide
BF3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 18.75 / 1.87 Low 11 14 30
Cancel Hit Adv Blk Adv F/Blk Adv Cost
22 29 -20 -20 -

A very fast, low-profiling forward moving attack that lets you whiff punish from far away. Great for checking movement and going under projectiles and high attacks. It is unsafe on block so don't be too reckless. A nice gimmick to check the opponent's reactions is to cancel this out of F2 to create a challenging overhead to low mix.

Slide Amplified
BF3, Amp
Mk11-sub-slide-amp.png
YEET
Mk11-sub-slide-kb.png
SUPER YEET
Damage Guard Startup Active Recovery
146.00 / N/A / N/A Mid 13 5 36
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 9 -4 -4 1 OFF

Amped Slide's Krushing Blow is a vital part of Sub's gameplan and something that the opponent must respect and break away from. Cannot amplify if Slide is blocked. Opponent can Breakaway from Slide before the Amplify catches them. Use if you need the side switch or need the extra damage or stacks for Krushing Blow, otherwise save your meter for your other specials.

  • KRUSHING BLOW: "Triggers on the THIRD AMPLIFIED Slide to hit."
    • With Krushing Blow Held Check set to ON, this activates at the player's discretion after previously landing at least two successful amplified Slides.
    • An amped Slide is considered successful after the grab animation is activated. Throwing the opponent into an Arctic Trap counts as a successful amped Slide while the opponent using Breakaway to avoid the grab does not.
    • Deals a total of 319.00 damage on its own.


Locked And Loaded
BF4
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
N/A Stance 1 N/A 158
Cancel Hit Adv Blk Adv F/Blk Adv Cost
149 N/A N/A N/A -

Summons the spirit of the Great Kung Lao to offer a variety of more zoning oriented options.


Stance Options


Straight Rifle Shot
1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

Placeholder

  • Unload Press 1 repeatedly


Low Rifle Shot
D1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

Placeholder


Rising Stock
2
Mk11-lao-stance.png
The butt of any joke
Mk11-sub-slide-kb.png
Painfully unfunny
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

Placeholder

  • KRUSHING BLOW: "Triggers if Erron Black is out of rifle ammo."


Stock Drop
D3
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
103.20 / 13.70 / 1.37 High 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 58 -13 -13 -

Unsafe launcher. Exercise caution.


Reload Single Bullet
4
Mk11-lao-stance.png
Default range
Damage Guard Startup Active Recovery
111.30 / 13.70 / 1.37 Low 21 3 27
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 30 -18 -18 -

Zoning tool for when people try to neutral duck your hat. Close might be useful for mix-up situations, I dunno I dont play this character.


Cancel Locked And Loaded
SG
Mk11-lao-stance.png
jk lol
Damage Guard Startup Active Recovery
N/A Cancel 1 N/A 12
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A 1 DEF

Figure out which strings put you at the lowest possible disadvantage to check opponents up close.


Fatal Blow


Placeholder
BLK + SC
Mk11-sub-fatal.png
Damage Guard Startup Active Recovery
000.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 FB Charge On Hit, 10 Sec CD On Miss

Placeholder


Kustom Abilities


SUB AbilityDeepFreeze.png
Placeholder

"Placeholder description."

2 Slots, No Conflicts, No Requirements


Placeholder
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 1 OFF

Placeholder


Banned Abilities

NOTE: Placeholder is currently disabled for competitive play. You may still use it in casual matchmaking and all PVE modes.


Mk11-kano-Ability10.png

Placeholder "Adds Ground Ice Special Move. Create a hazardous zone that can freeze."

2 Slots, No Conflicts, No Requirements


Ground Ice
DB1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Unblockable 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Strategy and Kombos

General Tactics

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.

Popular Variations

SUB AbilityCreepingIce.png SUB AbilityRisingIce.png SUB Ability(Air)PolarAxe.png
Creeping Ice, Rising Ice, (Air) Polar Axe

  • Placeholder


Universal Kombos


[Midscreen] B14-DF1, Jump 2, B143-BF3 (223.98 dmg)

  • Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
  • Replace Starter: B32 (223.98 dmg)
  • Replace Starter: 12 (213.98 dmg)


Variation Kombos


[Midscreen] F2-DF1 Amp, Jump 2, B143-BF3 (251.69 dmg)

  • REQUIRES: Deep Freeze
  • COSTS: 1 OFF
  • Amplify Ender: BF3 Amp (294.06 dmg) [KB: 396.27 dmg]


Game Navigation

General
Basics
Movement
Offense
Defense
Attack Attributes
Misc
Characters
Baraka
Cassie Cage
Cetrion
D'Vorah
Erron Black
Frost
Fujin
Geras
Jacqui Briggs
Jade
Jax Briggs
Johnny Cage
The Joker
Kabal
Kano
Kitana
Kollector
Kotal Kahn
Kung Lao
Liu Kang
Mileena
Nightwolf
Noob Saibot
Raiden
Rain
Rambo
Robocop
Scorpion
Shang Tsung
Shao Kahn
Sheeva
Sindel
Skarlet
Sonya Blade
Spawn
Sub-Zero
Terminator T-800