Mortal Kombat 11/Kabal

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Kabal
#MK11_KAB
Mk11-kabal-splash.png
AVARICE

Fleet-footed Black Dragon enforcer. Kabal’s sprinting speed is only outpaced by his greed. He was a rookie cop until Kano tempted him to sell out his police department for cash money and a spot in the Black Dragon. Kabal has run down anyone who's crossed Kano ever since.

Data
Health 1000.00
Hitbox Male




Introduction

While Kabal wasn't always considered top-tier in MK11, his specials, mixups, and extremely dangerous rushdowns are still strong enough to put him above a massive chunk of the roster and into the highest tiers. This only got better with the addition of Kustom Variations in competitive play as many players discovered the power of his (Air) Slight Gas ability. At least we're not back in UMK3 or MK9.

Strengths Weaknesses
  • Lightning Fast: Kabal's strings, mixups, and special cancels leave little to no time to react, flawless block, or punish due to his blazingly fast recovery, making Kabal one of the most dangerously strong rushdown characters in the game.
  • Unbelivable Damage: Kabal's damage potential is among the highest in the game, with brutally high damage coming from almost every string and special he has, plus retains easy Krushing Blow potential at any level of play.
  • Spacing Speedster: Kabal has some of the best and most effective space control in the game due to fast movement and very aggressive rushdown, trivializing a significant amount of matchups in the process.
  • Incredible Utility: Low Hook Grab, Nomad Dash, Air Buzzsaw, Extended Hook, and Hook Slam are extremely versatile, allowing Kabal to have the upper hand in many matchups alongside offering various unblockable special cancels.
  • You'll Believe A Man Can Fly: (Air) Slight Gas gives Kabal an air dash, offering unprecedented mobility and relentless pressure with his long ranged air normals that few characters in the game are equipped to deal with.
  • Threatening Fatal: Kabal's Fatal Blow is essentially a much faster Nomad Dash that wraps around the screen and approaches the opponent from behind, making for an unpredictable activation and has the potential to function as a punish/combo ender as well.
  • Buzzsaws From Above: Kabal's Air Buzzsaw is an impressive aerial special, functioning both as ground harassment at midrange and an anti-air against nearly every air/jump attack.
  • If You Think It Whiffs, It Whiffs: Some of Kabal's specials that have a relatively slow startup (Nomad Dash, Low Hook Grab, sometimes Hook Slam) can be somewhat slow on block, opening Kabal up to punishes and reversals. This isn't necessarily a character-centric con, as a lot of specials in MK11 are slow (and even slower than Kabal's) on block.

Movelist

Normals and Strings


1


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


2


Face Smasher
2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


3


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


4


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Jump and Hop Attacks


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Getup and Flawless Block Attacks


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Throws


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Special Moves


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Fatal Blow


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Kustom Abilities


SUB AbilityDeepFreeze.png
DEEP FREEZE

"Modifies Ice Ball. Can amplify Ice Ball Special Move. Absorbs other projectiles."

2 Slots, No Conflicts, No Requirements


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Strategy and Kombos


General Tactics


Popular Variations


Universal Kombos


Variation Kombos


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