Tekken 3/Jin Kazama/Data

From SuperCombo Wiki

Throws

1+3
Tk 1+3.png / 1+3 - 10,20 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
2+4
Tk 2+4.png / 2+4 - 13,17 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
f,F+1+2
Stonehead
Tk f.pngTk fp.png+Tk 1+2.png / f,F+1+2 - 33 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
d,db,B+1+3
Complicated Wire
Tk d.pngTk db.pngTk bp.png+Tk 1+3.png / d,db,B+1+3 - 35 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
DF+2+3
Wrist Chuck Slam
Tk dfp.png+Tk 2+3.png / DF+2+3 - 38 DMG
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 12,19 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 60 DMG
Throws
Throw Type: Back - Escape
Impact Recovery Total Hit Counter Block
-

Normal

1
Jab
Tk 1.png / 1 - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 1+
b+1
Better JabĀ !
Tk b.png+Tk 1.png / b+1 - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - 2+
(1_b+1),1
(Tk 1.pngORTk b.png+Tk 1.png)Tk 1.png / (1_b+1),1 - (6/10),8 DMG
Normal
Impact Recovery Total Hit Counter Block
- 1+
(1_b+1),1,2
Flash Punch Combo
(Tk 1.pngORTk b.png+Tk 1.png)Tk 1.pngTk 2.png / (1_b+1),1,2 - (6/10),8,18 DMG
Normal
Impact Recovery Total Hit Counter Block
- 12-
(1_b+1),2
Left Right Combo
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.png / (1_b+1),2
Normal
Impact Recovery Total Hit Counter Block
- 1-
(1_b+1),2,2
Demon Slayer
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 2.png / (1_b+1),2,2
Normal
Impact Recovery Total Hit Counter Block
- 10-
(1_b+1),2,3
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 3.png / (1_b+1),2,3
Normal
Impact Recovery Total Hit Counter Block
- 10+
(13fgap)


(1_b+1),2,3,4
Shoot The Works
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 3.pngTk 4.png / (1_b+1),2,3,4
Normal
Impact Recovery Total Hit Counter Block
-
(1_b+1),2,3,f+4
Shoot The Works Launcher
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 3.pngTk f.png+Tk 4.png / (1_b+1),2,3,f+4
Normal
Impact Recovery Total Hit Counter Block
- 6-
(1_b+1),2,4
(Tk 1.pngORTk b.png+Tk 1.png)Tk 2.pngTk 4.png / (1_b+1),2,4
Normal
Impact Recovery Total Hit Counter Block
- 6-
2
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
2,2
Tk 2.pngTk 2.png / 2,2
Normal
Impact Recovery Total Hit Counter Block
- 13-
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
i15 - 14-
4
Tk 4.png / 4
Normal
Impact Recovery Total Hit Counter Block
i19 - 9-
[4~3]
Demon Scissors
Tk bracketL.pngTk 4.pngTk 3.pngTk bracketR.png / [4~3]
Normal
Impact Recovery Total Hit Counter Block
i40 - 12-
1+4
Tk 1+4.png / 1+4
Normal
Impact Recovery Total Hit Counter Block
i13,i28 - 6-
1+4,2
Tk 1+4.pngTk 2.png / 1+4,2
Normal
Impact Recovery Total Hit Counter Block
- 2-
1+4,2,4
Tk 1+4.pngTk 2.pngTk 4.png / 1+4,2,4
Normal
Impact Recovery Total Hit Counter Block
- 14-
1+4,2,d+4
Tk 1+4.pngTk 2.pngTk d.png+Tk 4.png / 1+4,2,d+4
Normal
Impact Recovery Total Hit Counter Block
- 14-
f+2
Tk f.png+Tk 2.png / f+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 2+
f+3
Tk f.png+Tk 3.png / f+3
Normal
Impact Recovery Total Hit Counter Block
i23 - 14-
f+4
Tk f.png+Tk 4.png / f+4
Normal
Impact Recovery Total Hit Counter Block
i12 - 6-
df+1
Tk df.png+Tk 1.png / df+1
Normal
Impact Recovery Total Hit Counter Block
i13 - 1-
df+1,2
Tk df.png+Tk 1.pngTk 2.png / df+1,2
Normal
Impact Recovery Total Hit Counter Block
-
(7f gap)
df+2
Tk df.png+Tk 2.png / df+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 2-
df+3
Tk df.png+Tk 3.png / df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 9-
df+4
Tk df.png+Tk 4.png / df+4
Normal
Impact Recovery Total Hit Counter Block
i14 - 8-
df+4,4
Tk df.png+Tk 4.pngTk 4.png / df+4,4
Normal
Impact Recovery Total Hit Counter Block
- 14-
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
i9 - 2-
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
- 2-
d+3
Tk d.png+Tk 3.png / d+3
Normal
Impact Recovery Total Hit Counter Block
i18 - 2- 12-
d+4
Tk d.png+Tk 4.png / d+4
Normal
Impact Recovery Total Hit Counter Block
i12 - 6-
d+3+4
Tk d.png+Tk 3+4.png / d+3+4
Normal
Impact Recovery Total Hit Counter Block
i14 - 20-
b+2
Tk b.png+Tk 2.png / b+2
Normal
Impact Recovery Total Hit Counter Block
i18 - 13-
b+2,4
Tk b.png+Tk 2.pngTk 4.png / b+2,4
Normal
Impact Recovery Total Hit Counter Block
-
b+2,4,2
Tk b.png+Tk 2.pngTk 4.pngTk 2.png / b+2,4,2
Normal
Impact Recovery Total Hit Counter Block
-
b+2,4,2,1
Tk b.png+Tk 2.pngTk 4.pngTk 2.pngTk 1.png / b+2,4,2,1
Normal
Impact Recovery Total Hit Counter Block
-
b+2,4,2,1,2
Tk b.png+Tk 2.pngTk 4.pngTk 2.pngTk 1.pngTk 2.png / b+2,4,2,1,2
Normal
Impact Recovery Total Hit Counter Block
-
b+1+2
Tk b.png+Tk 1+2.png / b+1+2
Normal
Impact Recovery Total Hit Counter Block
-
b+1+4
Tk b.png+Tk 1+4.png / b+1+4
Normal
Impact Recovery Total Hit Counter Block
i42 -
B+1+4
Tk bp.png+Tk 1+4.png / B+1+4 - 80 DMG
Normal
Impact Recovery Total Hit Counter Block
i63 -
uf+4
Tk uf.png+Tk 4.png / uf+4
Normal
Impact Recovery Total Hit Counter Block
i25 - 14-
uf+4,4
Tk uf.png+Tk 4.pngTk 4.png / uf+4,4
Normal
Impact Recovery Total Hit Counter Block
- 10-
uf+4,4,4
Tk uf.png+Tk 4.pngTk 4.pngTk 4.png / uf+4,4,4
Normal
Impact Recovery Total Hit Counter Block
- 26-
uf+4,4,4,4
Tk uf.png+Tk 4.pngTk 4.pngTk 4.pngTk 4.png / uf+4,4,4,4
Normal
Impact Recovery Total Hit Counter Block
- 10-
(ub_u_uf)+2+4
(Tk ub.pngORTk u.pngORTk uf.png)+Tk 2+4.png / (ub_u_uf)+2+4
Normal
Impact Recovery Total Hit Counter Block
i58 - 12-
f,f+2
Tk f.pngTk f.png+Tk 2.png / f,f+2
Normal
Impact Recovery Total Hit Counter Block
i17 - 10-
f,f+3
Tk f.pngTk f.png+Tk 3.png / f,f+3
Normal
Impact Recovery Total Hit Counter Block
i24 - 13-
b,f+2
Tk b.pngTk f.png+Tk 2.png / b,f+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 6-
b,f+2,1
Tk b.pngTk f.png+Tk 2.pngTk 1.png / b,f+2,1
Normal
Impact Recovery Total Hit Counter Block
-
b,f+2,1,2
Tk b.pngTk f.png+Tk 2.pngTk 1.pngTk 2.png / b,f+2,1,2
Normal
Impact Recovery Total Hit Counter Block
- 4-
b,f+2,1,df+2
Tk b.pngTk f.png+Tk 2.pngTk 1.pngTk df.png+Tk 2.png / b,f+2,1,df+2
Normal
Impact Recovery Total Hit Counter Block
- 14-
SS+2
Sidestep+Tk 2.png / SS+2
Normal
Impact Recovery Total Hit Counter Block
i19 - 18-

CD

f,n,d,df+1
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 1.png / f,n,d,df+1
CD
Impact Recovery Total Hit Counter Block
i23 - 14-
f,n,d,df+1,3
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 1.pngTk 3.png / f,n,d,df+1,3
CD
Impact Recovery Total Hit Counter Block
- 14-
f,n,d,df+1,4
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 1.pngTk 4.png / f,n,d,df+1,4
CD
Impact Recovery Total Hit Counter Block
- 19-
f,n,d,df+2
Wind God Fist
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 2.png / f,n,d,df+2 - Hit Level: h
CD
Impact Recovery Total Hit Counter Block
- 6-
f,n,d,df#2
Electric Wind God Fist
Tk f.pngTk n.pngTk d.pngTk df.png#Tk 2.png / f,n,d,df#2
CD
Impact Recovery Total Hit Counter Block
i15 - 6+


f,n,d,df+4
Hellsweep
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 4.png / f,n,d,df+4
CD
Impact Recovery Total Hit Counter Block
i17 - 11-
Not launch punishable? The devs were making things up as they went I think.


f,n,d,df+4,4
Tk f.pngTk n.pngTk d.pngTk df.png+Tk 4.pngTk 4.png / f,n,d,df+4,4
CD
Impact Recovery Total Hit Counter Block
- 22-

FC

FC.1
FullCrouch.Tk 1.png / FC.1
FC
Impact Recovery Total Hit Counter Block
i9 - 2-
FC.2
FullCrouch.Tk 2.png / FC.2
FC
Impact Recovery Total Hit Counter Block
i11 - 2-
FC.3
FullCrouch.Tk 3.png / FC.3
FC
Impact Recovery Total Hit Counter Block
i17 - 18-
FC.4
FullCrouch.Tk 4.png / FC.4
FC
Impact Recovery Total Hit Counter Block
i12 -
FC.df+3
FullCrouch.Tk df.png+Tk 3.png / FC.df+3
FC
Impact Recovery Total Hit Counter Block
-
WS+1
WhileStanding+Tk 1.png / WS+1
FC
Impact Recovery Total Hit Counter Block
i14 - 6-
WS+1,2
WhileStanding+Tk 1.pngTk 2.png / WS+1,2
FC
Impact Recovery Total Hit Counter Block
- 6-
Only true on CH


WS+2
WhileStanding+Tk 2.png / WS+2
FC
Impact Recovery Total Hit Counter Block
i15 - 10-
WS+3
WhileStanding+Tk 3.png / WS+3
FC
Impact Recovery Total Hit Counter Block
i17 - 14-
WS+4
WhileStanding+Tk 4.png / WS+4
FC
Impact Recovery Total Hit Counter Block
i12 - 5-
WS+4,4
WhileStanding+Tk 4.pngTk 4.png / WS+4,4
FC
Impact Recovery Total Hit Counter Block
- 14-

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin