Tekken 3/Forest Law/Data

From SuperCombo Wiki

Throws

1+3
Dragon's Fire
Tk 1+3.png / 1+3 - 7,23 DMG
Throws
Throw Type: Front - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i12 - +16


2+4
Hopping Frog
Tk 2+4.png / 2+4 - 30 DMG
Throws
Throw Type: Front - Tk 2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +13
df+1+2
Headlock Punch
Tk df.pngTk 1+2.png / df+1+2 - 30 DMG
Throws
Throw Type: Front - Tk 1+2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +14
df+1+2,1,2,1+2
Headlock Drop
Tk df.pngTk 1+2.png, Tk 1.pngTk 2.pngTk 1+2.png / during Headlock Punch, 1,2,1+2 - 35 DMG
Throws
Throw Type: Front - N/A Escape
Impact Recovery Total Hit Counter Block
i12 - -6
f,f+3+4
Knee Lift
Tk f.pngTk f.pngTk 3+4.png / f,f+3+4 - 28 DMG
Throws
Throw Type: Front - Tk 1+2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +36
Can be tech rolled, advantage changes to +51
f+2+3
Run Up to Drop
Tk f.pngTk 2+3.png / f+2+3 - 30 DMG
Throws
Throw Type: Front - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i11 - -8
Has a very distinct animation.
(1+3_2+4)
Headlock Kick
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Left - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i12 - +14
(1+3_2+4)
Ball Breaker
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 42 DMG
Throws
Throw Type: Right - Tk 2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +16
(1+3_2+4)
Dragon Bites
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 50 DMG
Throws
Throw Type: Back - N/A Escape
Impact Recovery Total Hit Counter Block
i12 - 0
b+(1+3_2+4)
Parry
Tk b.png+(Tk 1+3.pngORTk 2+4.png) / b+(1+3_2+4)
Throws
Throw Type: Parry - N/A Escape
Impact Recovery Total Hit Counter Block
i2-i10 - +7 - -
Cannot be chickened.
(d_db)+(1+3_2+4)
Low Parry
(Tk d.pngORTk db.png)+(Tk 1+3.pngORTk 2+4.png) / (d_db)+(1+3_2+4)
Throws
Throw Type: Parry - N/A Escape
Impact Recovery Total Hit Counter Block
i2-i13 - +16(punches), +18(kicks) - -
Cannot be chickened.

Normal

1
Jab
Tk 1.png / 1 - Hit Level: h - 5 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +7 +10 +1
f+1
Slower Jab
Tk f.pngTk 1.png / f+1 - Hit Level: h - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +10 +1
(1_f+1),1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.png / (1_f+1),1 - Hit Level: hh - 10,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -8 +2 -8
(1_f+1),1,1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.png / (1_f+1),1,1 - Hit Level: hhh - 10,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -12 +2 -9
Combos from the 1st hit on counter hit.
(1_f+1),1,1,1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.png / (1_f+1),1,1,1 - Hit Level: hhhh - 10,5,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -12 +2 -9
Combos from the 1st hit on counter hit.
(1_f+1),1,1,1,1
Machine Gun Arrow
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.pngTk 1.png / (1_f+1),1,1,1,1 - Hit Level: hhhhh - 10,5,5,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - KND KND -9
Combos from the 1st hit on counter hit.
1,2
Left Right Combo
Tk 1.pngTk 2.png / 1,2 - Hit Level: hh - 5,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 0
...1,2
Machine Gun Arrow to Right Punch
...Tk 1.pngTk 2.png / 1,2 - Hit Level: ...hh - ...5,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 0
Able to do from 1st to 4th hits of Machine Gun Arrow. Connects to 2 jab strings.
2
Tk 2.png / 2 - Hit Level: h - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +10 +1
f+2
Tk f.png+Tk 2.png / f+2 - Hit Level: h - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +10 +1
(2_f+2)<2
Rave War
(Tk 2.pngORTk f.png+Tk 2.png)Tk 2.png / (2_f+2)<2 - Hit Level: hh - 12,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - KND KND -8
(2_f+2)<f+2
(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.png / (2_f+2)<f+2 - Hit Level: hm - 12,6 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 0 0 -7
Delayable.
(2_F+2)<f+2<2
Rave War Combo
(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.pngTk 2.png / (2_f+2)<f+2<2 - Hit Level: hmh - 12,6,6 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - KND KND -9
Delayable. 1,1,2,f2,2 is completely natural.
3
Tk 3.png / 3 - Hit Level: h - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - -3 -3 -14


3,4
High Kick to Somersault
Tk 3.pngTk 4.png / 3,4 - Hit Level: hm - 18,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
Law's fastest launcher.


3,3
Tk 3.pngTk 3.png / 3,3 - Hit Level: hh - 18,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - -3 -3 -14
3,3,3
Triple Head Kick
Tk 3.pngTk 3.pngTk 3.png / 3,3,3 - Hit Level: hhh - 18,10,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - KND KND -14
...3,f+3
Mid Kick Combo
During Triple Head Kick, Tk f.png+Tk 3.png / ...3,f+3 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i27 - -3 -3 -14


...3,4
Head Kicks to Somersault Kick
During Triple Head Kick, Tk 4.png / ...3,4 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19


4
Right High Kick
Tk 4.png / 4 - Hit Level: h - 16 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - +5 JG -4


f+4
Slower Right High Kick
Tk f.png+Tk 4.png / f+4 - Hit Level: h - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +5 JG -4
(4_f+4),3
(Tk 4.pngORTk f.png+Tk 4.png)Tk 3.png / (4_f+4),3 - Hit Level: hh - 16,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -19 -19 -15
Yes, it's worse on hit than it is on block.
(4_f+4),3,4
Shaolin Spin Kicks
(Tk 4.pngORTk f.png+Tk 4.png)Tk 3.pngTk 4.png / (4_f+4),3,4 - Hit Level: hhh - 16,12,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - -1 JG -7
(4_f+4),u+3
Crescent Kick Combo
(Tk 4.pngORTk f.png+Tk 4.png)Tk u.png+Tk 3.png / (4_f+4),3 - Hit Level: hm - 16,30 DMG
Normal
Impact Recovery Total Hit Counter Block
i34 (14f gap) - KND KND -1
3+4
Backflip
Tk 3+4.png / 3+4 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - JG JG -19
(3+4_UB/U/UF+4),3
Backflipper
(Tk 3+4.pngORTk ubp.png/Tk up.png/Tk ufp.png+Tk 4.png)Tk 3.png / (3+4_UB/U/UF+4),3 - Hit Level: mm - (25,21_25,25) DMG
Normal
Impact Recovery Total Hit Counter Block
i34 (14f gap) - JG JG -17
1+2+3+4,1
Blackout
Tk 1+2+3+4.pngTk 1.png / 1+2+3+4,1 - Hit Level: h - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +10 +10 0
1+2+3+4,1,3
Blackout Muggin'
Tk 1+2+3+4.pngTk 1.pngTk 3.png / 1+2+3+4,1,3 - Hit Level: hl - 10,7 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -3 -3 -14
2nd hit cannot be blocked if 1st is blocked.


f+[2~1]
Poison Arrow
Tk f.png+Tk bracketL.pngTk 2.pngTk 1.pngTk bracketR.png / f+[2~1] - Hit Level: m - 40 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - KND KND -19
Unlike later games, this is super punishable on block, making it mostly useless.


df+1
Quick Upper
Tk df.png+Tk 1.png / df+1 - Hit Level: m - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +8 +8 +1


df+2
Uppercut
Tk df.png+Tk 2.png / df+2 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - JG JG -8
df+3
Mid Kick
Tk df.png+Tk 3.png / df+3 - Hit Level: m - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -3 -3 -14
df+4
Right Middle Kick
Tk df.png+Tk 4.png / df+4 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 -4
df+4,3
Right Middle Kick to Somersault
Tk df.png+Tk 4.pngTk 3.png / df+4,3 - Hit Level: mm - 15,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - JG JG -19


d+1
Crouch Jab
Tk d.png+Tk 1.png / d+1 - Hit Level: sm - 5 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +9 +9 -2
d+2
Body Blow
Tk d.png+Tk 2.png / d+2 - Hit Level: sm - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +9 +9 -2
d+2,3
Body Blow to Somersault
Tk d.png+Tk 2.pngTk 3.png / d+2,3 - Hit Level: smm - 10,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - JG JG -19
Your fastest counter hit launcher, but very unsafe if blocked.
(d_db)+3
Dragon Low Kick
(Tk d.pngORTk db.png)+Tk 3.png / (d_db)+3 - Hit Level: l - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - -3 -3 -14


(d_db)+3,3...
Dragon Low Kick to Head Kicks
(Tk d.pngORTk db.png)+Tk 3.pngTk 3.png... / (d_db)+3,3... - Hit Level: lh - 8,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - -3 -3 -14
d+4
Low Kick
Tk d.png+Tk 4.png / d+4 - Hit Level: l - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +3 +3 -8
d+4,3
Low Kick to Somersault
Tk d.png+Tk 4.pngTk 3.png / d+4,3 - Hit Level: lm - 7,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i30 - JG JG -19


d+3+4
Frogman
Tk d.png+Tk 3+4.png / d+3+4 - Hit Level: mm - 25,27 DMG
Normal
Impact Recovery Total Hit Counter Block
i19,i33 - KND_+2 KND_+2 -58_-8
Second values in frame data and damage refer to the second hit of the move.
d+3+4,D
Frogman to Down
Tk d.png+Tk 3+4.pngTk dp.png / d+3+4,D - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - KND KND -26
Ends in a grounded state.
db+2
Dragon Whip
Tk db.png+Tk 2.png / db+2 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +8 +8 -4
Recovers in BT.
db+2,4
Elbow Spring Kick
Tk db.png+Tk 2.pngTk 4.png / db+2,4 - Hit Level: mm - 15,24 DMG
Normal
Impact Recovery Total Hit Counter Block
i32 - -23 -23 -36
Recovers in BT.
db+2,4,D
Elbow Spring Kick to Down
Tk db.png+Tk 2.pngTk 4.pngTk dp.png / db+2,4,D - Hit Level: mm - 15,24 DMG
Normal
Impact Recovery Total Hit Counter Block
i32 - -14 -14 -27
Recovers in grounded state.
db+4
Dragon's Tail
Tk db.png+Tk 4.png / db+4 - Hit Level: l - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - KND KND -26
Can hold Tk dp.png to recover in crouch.
db+1+2
Charge Power Punch
Tk db.png+Tk 1+2.png / db+1+2 - Hit Level: ! - 100 DMG
Normal
Impact Recovery Total Hit Counter Block
i78 - KND KND KND
Law's only unblockable, and it's so slow you'll rarely ever hit anyone with it. Poor tracking as well, making it very situational. Cancellable with u,u. Guarantees d+4,3 on hit.
b+1
Tk b.png+Tk 1.png / b+1 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - +4 +4 -7
b+1<2
Tk b.png+Tk 1.pngTk 2.png / b+1<2 - Hit Level: mm - 12,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - +3 +3 -9


b+1<2<1
Dragon Storm
Tk b.png+Tk 1.pngTk 2.pngTk 1.png / b+1<2<1 - Hit Level: mmm - 12,12,15 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - JG JG -18
Combos from 1st hit on counter hit with minimum delay.


b+2
Tk b.png+Tk 2.png / b+2 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - +3 +3 -7
b+2,3
Tk b.png+Tk 2.pngTk 3.png / b+2,3 - Hit Level: ml - 12,8 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - 0 0 -11


b+2,3,4
Junkyard Kick
Tk b.png+Tk 2.pngTk 3.pngTk 4.png / b+2,3,4 - Hit Level: mlm - 12,8,22 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - JG JG -8


(uf_u_ub)+3
Jumping Kick
(Tk uf.pngORTk u.pngORTk ub.png)+Tk 3.png / (uf_u_ub)+3 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - KND KND -21
(uf_u_ub)+3,4
Jumping Kick to Somersault
(Tk uf.pngORTk u.pngORTk ub.png)+Tk 3.pngTk 4.png / (uf_u_ub)+3,4 - Hit Level: mm - 25,25 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - KND KND -19
(uf_u_ub)+4
Hopkick
(Tk uf.pngORTk u.pngORTk ub.png)+Tk 4.png / (uf_u_ub)+4 - Hit Level: m - 14 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - JG JG -13
(UF_U_UB)+4
Somersault Kick
(Tk ufp.pngORTk up.pngORTk ubp.png)+Tk 4.png / (UF_U_UB)+4 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - JG JG -17
(UB/U/UF)+4,3
Backflipper
(Tk ubp.png/Tk up.png/Tk ufp.png)+Tk 4.pngTk 3.png / (UB/U/UF)+4,3 - Hit Level: mm - 25,25 DMG
Normal
Impact Recovery Total Hit Counter Block
i34 (14f gap) - JG JG -17
QCF+1
Flash Jab
Tk d.pngTk df.pngTk f.png+Tk 1.png / QCF+1 - Hit Level: h - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +7 KND +1
f,f,f+3
Running Side Kick
Tk f.pngTk f.pngTk f.png+Tk 3.png / f,f,f+3 - Hit Level: m - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - KND KND +14g
The only running 3 in the game that does not give free hits on block.
SS+3+4
Double Dragon
Sidestep+Tk 3+4.png / SS+3+4 - Hit Level: mh - 16,22 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - KND KND -18

FC

FC.1
Full Crouch.Tk 1.png / FC.1 - Hit Level: sm - 3 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +9 +9 -2
FC.2
Full Crouch.Tk 2.png / FC.2 - Hit Level: sm - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +9 +9 -2
FC.2,3
Body Blow to Somersault
Full Crouch.Tk 2.pngTk 3.png / FC.2,3 - Hit Level: smm - 8,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - JG JG -19
Only combos on counter hit.
FC.3
Full Crouch.Tk 3.png / FC.3 - Hit Level: l - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - -3 -3 -14
FC.3,4
Double Impact
Full Crouch.Tk 3.pngTk 4.png / FC.3,4 - Hit Level: lm - 12,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
FC.4
Full Crouch.Tk 4.png / FC.4 - Hit Level: l - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +3 +3 -8
FC.4,3
Low Kick to Somersault
Full Crouch.Tk 4.pngTk 3.png / FC.4,3 - Hit Level: lm - 7,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
FC.df+3
Full Crouch.Tk df.png+Tk 3.png / FC.df+3 - Hit Level: l - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - -3 -3 -14
FC.(UF_U_UB)+4
Catapult Kick
(Tk ufp.pngORTk up.pngORTk ubp.png)+Tk 4.png / (UF_U_UB)+4 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - JG JG -30
FC.(UF_U_UB)+3+4
Rainbow Kick
(Tk ufp.pngORTk up.pngORTk ubp.png)+Tk 3+4.png / (UF_U_UB)+3+4 - Hit Level: mm - 30,20 DMG
Normal
Impact Recovery Total Hit Counter Block
i47,i9 - KND KND -4


FC.df,d,DF+3
Slide Kick
Full Crouch.Tk df.pngTk d.pngTk dfp.png+Tk 3.png / FC.df,d,DF+3 - Hit Level: l - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - KND KND -26
Can be floated on block for a full launch. Guarantees wakeup 3 on hit.


WS+1
While Standing+Tk 1.png / WS+1 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +7 -4
WS+2
While Standing+Tk 2.png / WS+2 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - JG JG -7
WS+3
Side Kick
While Standing+Tk 3.png / WS+3 - Hit Level: h - 28 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - KND KND -16
WS+3,4
Side Kick to Somersault
While Standing+Tk 3.pngTk 4.png / WS+3,4 - Hit Level: hm - 28,25 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - KND KND -19
WS+4
Front Kick
While Standing+Tk 4.png / WS+4 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - +8 +8 -3
WS+4,3
Front Kick Somersault Variation
While Standing+Tk 4.pngTk 3.png / WS+4,3 - Hit Level: mm - 12,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
WS+(ub_u_uf)
Somersault
While Standing+(Tk ub.pngORTk u.pngORTk uf.png) / WS+(ub_u_uf)
Normal
Impact Recovery Total Hit Counter Block
38f


WS+(ub_u_uf),N,4
Somersault Fake
While Standing+(Tk ub.pngORTk u.pngORTk uf.png)Tk n.pngTk 4.png / WS+(ub_u_uf),N,4 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i44 - JG JG -17

BT

BT.(1_2)
Dragon Back Blow
Backturned+(Tk 1.pngORTk 2.png) / BT.(1_2) - Hit Level: h - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - +21 +21 -6
Puts the opponent into BT on hit.

Fake Step

b+1+2
Fake Step
Tk b.png+Tk 1+2.png / b+1+2 - Hit Level: h/m
Fake Step
Impact Recovery Total Hit Counter Block
i3-i23 80f - - -
Law's punch parry. Total is when cancelled at it's fastest.


b+1+2,1
Fake Step Blow
Tk b.png+Tk 1+2.png, Tk 1.png / During Fake Step, 1 - Hit Level: m - 43 DMG
Fake Step
Impact Recovery Total Hit Counter Block
i16 - KND KND -14
Only accessible after Fake Step becomes cancellable.
After successful Fake Step, 1
Tricky Trap
After successful Fake Step, Tk 1.png / After successful Fake Step, 1 - Hit Level: h - 12 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - +7 +7 -
Puts the opponent into BT.
After successful Fake Step, 2
Tricky Fist
After successful Fake Step, Tk 2.png / After successful Fake Step, 2 - Hit Level: h - 12 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - +32 +32 -
Opponent put into inescapable stagger state.
After successful Fake Step, 3
Tricky Mid Kick
After successful Fake Step, Tk 3.png / After successful Fake Step, 3 - Hit Level: m - 22 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - KND KND -
After successful Fake Step, 4
Tricky Low Kick
After successful Fake Step, Tk 4.png / After successful Fake Step, 4 - Hit Level: l - 15 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - +19 +19 -

Strings

df+1,2,2,1,3,3,3,4,3,4
Tk df.png+Tk 1.pngTk 2.pngTk 2.pngTk 1.pngTk 3.pngTk 3.pngTk 3.pngTk 4.pngTk 3.pngTk 4.png / df+1,2,2,1,3,3,3,4,3,4 - Hit Level: mhmhhlhhhm (10 Hit) - 10,5,6,5,7,6,7,7,10,25 DMG
Strings
Impact Recovery Total Hit Counter Block
-
df+1,3,2,2,3,d+3,3,4,3,4
Tk df.png+Tk 1.pngTk 3.pngTk 2.pngTk 2.pngTk 3.pngTk d.pngTk 3.pngTk 3.pngTk 4.pngTk 3.pngTk 4.png / df+1,3,2,2,3,d+3,3,4,3,4 - Hit Level: mlmhmlhhhm (10 Hit) - 10,6,6,8,6,6,7,7,10,25 DMG
Strings
Impact Recovery Total Hit Counter Block
-
df+1,2,2,1,3,d+3,3,4,3,4
Tk df.png+Tk 1.pngTk 2.pngTk 2.pngTk 1.pngTk 3.pngTk d.pngTk 3.pngTk 3.pngTk 4.pngTk 3.pngTk 4.png / df+1,2,2,1,3,d+3,3,4,3,4 - Hit Level: mhmhhlhhhm (10 Hit) - 10,5,6,5,7,6,7,7,10,25 DMG
Strings
Impact Recovery Total Hit Counter Block
-
df+1,3,2,2,3,d+3,3,3,4,4
Tk df.png+Tk 1.pngTk 3.pngTk 2.pngTk 2.pngTk 3.pngTk d.pngTk 3.pngTk 3.pngTk 3.pngTk 4.pngTk 4.png / df+1,3,2,2,3,d+3,3,3,4,4 - Hit Level: mlmhmlmllm (10 Hit) - 10,6,6,8,6,6,6,7,7,36 DMG
Strings
Impact Recovery Total Hit Counter Block
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df+1,3,2,2,3,d+3,3,4,4,4
Tk df.png+Tk 1.pngTk 3.pngTk 2.pngTk 2.pngTk 3.pngTk d.pngTk 3.pngTk 3.pngTk 4.pngTk 4.pngTk 4.png / df+1,3,2,2,3,d+3,3,4,4,4 - Hit Level: mlmhmlmhlm (10 Hit) - 10,6,6,8,6,6,6,8,7,36 DMG
Strings
Impact Recovery Total Hit Counter Block
-

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin