Combo Theory
a brief explanation of how this character specifically likes to structure combos, how certain skills might be used to start or extend them, etc. i.e.
Trunks's combos focus on killing Goku
Example Combos
5LLH 236H | describe what the combo does, when/why you might want to use it, etc |
below are combos archived from the wiki pre-revamp, for reformatting later
(fullscreen) f+L, f+H, qcf+L+H 50
LLH:H xx L+G, launch xx L+G, homing cancel, unfly H, jump H, LLH:H xx L+G xx DP+HH 106
LLH:H xx L+G, launch xx L+G, homing cancel, unfly H, H xx Slash Break 108
HH xx Slash Break 84
Launch xx L+G, homing cancel, unfly H, dash H, LLH:H xx L+G xx DP+HH 110
Launch xx L+G, homing cancel, unfly H, dash H, LLH:H xx L+G, H xx Slash Break 127
All tested vs. Goku