Base Moves
Normal Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Ends with a sweep, knocks opponent away. Doesn't seem very useful? |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
236J | - | - | - | - | - | ||
will teleport you directly behind the opponent | |||||||
214J | - | - | - | - | - | ||
will teleport you directly in front of the opponent | |||||||
623J | - | - | - | - | - | ||
will put you airborne in front of the opponent | |||||||
421J | - | - | - | - | - | ||
will teleport you slightly forward |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Works the same as Regular Freeza's | |||||||
H | - | - | - | - | - | ||
H version travels faster |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion. | |||||||
H | - | - | - | - | - | ||
Different length and speed between L and H versions. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically. |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos. |