Super Dragon Ball Z (SDBZ) is a 3D fighting game based on Akira Toriyama's immensely popular Dragon Ball Z series, developed jointly by Arika and Crafts & Meister, released for arcades on Namco's System 256 in 2005, and ported to the PlayStation 2 in 2006.
Compared to other DBZ games of the time (particularly the Budokai series), SDBZ combines a more traditional fighting game control scheme with decidedly less traditional gameplay, placing a huge emphasis on freeform movement with open-ended flight mechanics, diverse stage designs, complex and powerful space control options, and simple but often brutal close range pressure centred around a unique kind of left-right mixup afforded by the game's flight mechanics.
On top of this unique gameplay style, SDBZ also features an extensive character customization system with its Skill Trees, allowing a player to tailor their character's moves, statistics and abilities for their own playstyle. This combination of wholly unique gameplay and the ability to make a character truly your own makes for a fighting game with unprecedented levels of player freedom and creativity, and one that, as a result, still enjoys a fairly small, but very dedicated competitive following.
|In Progress / Completed||To-do|
|Super Dragon Ball Z|
Arika, Crafts & Meister
Bandai Namco Games (JP, EU), Atari (US)
Delay Based Netcode