Super Dragon Ball Z/Android 18/Skill Tree

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Sdbz tree 18.png

Skill Overview

brief intro to the kinds of skills that can be found on the character's skill tree and how they augment the character's gameplan, i.e.

Android 18's skill tree contains skills geared towards killing Goku

Obtainable Skills

Battle Skills

Skill Icon Skill Name Input Description
Sdbz bs surround attack.png Surround Attack 28J~X
82J~X
Dashes in a semi-circular motion around the opponent. Has two optional follow-up attacks.
Direction of dash depends on input.
Sdbz bs infinity break.png Infinity Break 46X Slow unblockable strike.
Sdbz bs rising sun.png Rising Sun 214214X Somersault kick super that launches for a juggle combo.

Passive Skills

Skill Icon Skill Name Description
Sdbz ps atk up.png ATK Up Causes most attacks to deal more damage.
Sdbz ps ultimate gauge upgrade (rnd).png Ultimate Gauge Up (RND) Allows Android 18 to start the match with one bar of super meter available.
Sdbz ps ground speed up.png Ground Speed Up Increases Android 18's grounded movement speed. Does not affect dashes.
Sdbz ps weight increase.png Weight Increase Increases Android 18's weight class to Heavyweight.
Sdbz ps impact up.png Impact Up Increases the launch height on Android 18's launching attacks.

System Skills

Skill Icon Skill Name Description
Sdbz ss armor strike.png Armor Strike Grants Android 18's dashing attacks one hit of super armor.
Sdbz ss shield sprint.png Shield Sprint Allows Android 18's Homing Attacks to absorb one projectile hit.
Sdbz ss assault style.png Assault Style When life is below 35%, Android 18 gains 20% ATK, but loses 10% DEF.

Skill Recommendations

Skill Tree

Sdbz ps atk up.png ATK Up > Sdbz bs surround attack.png Surround Attack > Sdbz bs rising sun.png Rising Sun > Sdbz ps ground speed up.png Ground Speed Up > Sdbz ss armor strike.png Armor Strike

  • Sdbz ps atk up.png ATK Up is recommended here because 18's aggressive playstyle means she builds a lot of meter, giving her space to opt for more damage.
  • Sdbz bs surround attack.png Surround Attack is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to Sdbz bs rising sun.png Rising Sun, which can turn any ground confirm into a juggle.
  • Sdbz ps impact up.png Impact Up and Sdbz ps ground speed up.png Ground Speed Up are both equally viable, as the former improves her juggle combos from Sdbz bs rising sun.png Rising Sun, while the latter improves her general ground game.
  • Sdbz ss armor strike.png Armor Strike and Sdbz ss shield sprint.png Shield Sprint are both great for 18, as they grant some extra utility to her offensive approach tools. Sdbz ss assault style.png Assault Style is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor. Pick what you like the most.

Inherited Skills

Battle Skill: Sdbz bs flex laser.png Flex Laser / Sdbz bs g slicer.png G. Slicer
It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.

System Skill: Sdbz ss armor strike.png Armor Strike / Sdbz ss shield sprint.png Shield Sprint
Take whichever of the two you didn't take on your skill tree. If you took Sdbz ss assault style.png Assault Style, pick one based on preference.

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