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  • ...a Arrange, Zero 3, Zero 3 Arrange and Super Gem Fighter's Mini Mix (Pocket Fighter). This only has to be done once. The fastest way to do this is to use the l Hold down "Select" and choose Street Fighter Zero in the game select screen.
    19 KB (2,783 words) - 15:49, 31 July 2023
  • ...ally for Player 2, for the most part. This wiki also primarily uses numpad notation for directional inputs: ...standard Numpad Notation, see Supercombo's [[Help:Notation#Numpad Notation|Notation]] page.
    55 KB (9,282 words) - 01:17, 24 December 2023
  • | Recipe = 5L+M > 2 > 5L+M > 2 > 5L+M > 2 > 5L+M > 2 > 5L+M, etc. ...y just "plinking", and was popularized with UMvC3's contemporary, ''Street Fighter 4''.
    51 KB (8,617 words) - 01:34, 21 December 2023
  • ...ition, SF2 Hyper Fighting, Super Street Fighter 2 and Super Street Fighter 2 Turbo. SSFIIT HD Remix comes packaged with Classic SSFIIT as well as the r ...is widely used as the tournament standard. The Xbox360 version has 1.5 - 2.5 frames of added input delay. The PS3 version of the game has 3.5 frames
    47 KB (6,965 words) - 23:12, 2 May 2021
  • ...ce Lee clone with great speed and combos; Dee Jay, a Jamaican musician and fighter; T. Hawk, an American indian versed in wrestling; and Cammy, a British spec ...inal SFII), C or D (for Champion Edition, or "Dash" in Japan), H or T (for Hyper Fighting, or "Turbo" in Japan), and X (for SSFIIX:GMC, aka ST "new").
    55 KB (9,085 words) - 17:50, 22 August 2023
  • | gamename = Super Street Fighter II Turbo ...k PC Ports'''<br>PC-DOS<br>NA: May 5, 1995<br>AU: June 1, 1995<br>EU: June 2, 1995<br>Amiga<br>EU: 1995
    9 KB (1,397 words) - 14:18, 16 May 2023
  • ...r Street Fighter 2] success in the arcades, Capcom released Street Fighter 2' Champion Edition in the following year. Featuring new graphics, new sprite ...or herself (a.k.a. mirror match) under a given time limit per round. Each fighter have a lifebar, and the player must deplete the opponent's one (using norma
    35 KB (5,568 words) - 14:46, 26 December 2022
  • ...g from a KOF XIII background should notice that the overall subsystems and Hyper Drive mode are based around KOF '02 and KOF '02 UM's systems. So to those ...utting a short hop. Note that hyper hops cannot be done neutrally upward. Hyper hops are even faster and travel further than normal "Short Hops."
    43 KB (7,605 words) - 12:03, 20 November 2023
  • *O.Balrog's Upper Rush requires 2 frames of additional charging to come out; {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCel
    117 KB (16,624 words) - 19:20, 5 January 2024
  • ...ing most of the mechanics present in the genre to this day, Street Fighter 2 brought a revolution to arcades back in the 90s and set a new level to the ...roster and must face all of them under a given time limit per round. Each fighter has a life bar, and the player must deplete the opponent's one (using norma
    28 KB (4,449 words) - 11:45, 22 March 2024
  • ==Notation== ===Joystick Notation===
    4 KB (668 words) - 23:17, 5 January 2021
  • == Notation == === Joystick Notation ===
    21 KB (3,778 words) - 01:01, 5 September 2009
  • ...console ports that contains every character from every iteration of Street Fighter II. Almost every character is identical to their original counterpart in ea ==Differences from other Street Fighter versions==
    2 KB (330 words) - 03:06, 7 January 2021
  • The notation for the movelists can be found under [[Move List Notation (EFZ)]]. | Throw || 2 || 1250 || Throw || No || No || No
    10 KB (1,160 words) - 00:21, 21 July 2020
  • ...lock (clash), and Guard Attack mechanics of XII were abandoned for the new Hyper Drive System, plus the addition of EX specials and Desperation Moves, inclu ...OF series and wanting to better understand how the game varies from Street Fighter, check out the Beginner's Incomplete Guide to KOF below and brush up on the
    15 KB (2,308 words) - 12:04, 20 November 2023