Drilldown: SF6 FrameData

SF6 FrameData > moveType: special & chara : A.K.I. or Dhalsim or Guile or Luke or None

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moveId:
moveType: (Click arrow to add another value)
chara: (Click arrow to add another value)
input:
236KK (3) · 236PP (3) · 214LP (3) · 214HP (3) · 214MP (3) · 214PP (3) · 236LK (2) · 236HP (2) · 236LP (2) · 236MP (2)
images:
hitboxes:

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