Fighting Layer/Glossary

From SuperCombo Wiki

Barrage Blow

(aka super move) Barrage blows require one stock to perform. They are all different for every characters. They can be cancelled into each other as well.

Barrage Gauge

(aka super meter) A meter that is used to preform barrage blows, and hard reversals. The meter can hold up to 3 stocks. At the start of every match, you are automatically given 1 stock. Its built up by various factors. These factors include attacking, successful blocks, landing counterattacks, throw breaking, and taking damage.

Clash

If both characters attacks hit at the same time, both characters will flash blue and the 2 attacks won't hit. It acts as a quick reset where the first person to attack after the flash gets the hit.

Evade

By pressing forward HP you will dodge into the screen, and your character will step forward while dodging. By pressing forward HK your character will do the same thing except will dodge away from the screen. This dodge has has invincibility at the beginning of it.

Hard Attack

By pressing 2 buttons of the same strength. Your character will do a universal overhead. This overhead is unique for every character, but still has the same damage. Holding the 2 buttons down longer will charge the hard attack for increased damage. If the attack hits an opponent blocking low, then the opponent will be stunned for a small amount of time. Letting you combo from it.

Hard Reversal

Hard Reversal takes one stock to perform. When your character is on the ground, press 2 buttons of the same strength. You're character will get up and do an invincible attack with seemingly high priority. This move is unique for every character.

Super Cancel

The act of cancelling a super into another super. This can be done at the end of a super, or during.

Super Elusion

By pressing all 3 kick buttons your character performs an invincible roll away from your opponent. At the same time you instantly get a full barrage gauge with 3 stocks. This move can be done in the middle of being hit with combo or move, and can also be done while getting hit in the air. WARNING, this can only be done once per match.

Side Switch

While forward dashing forward, press any punch button. Your character will grab your opponent and switch sides with them. This does no damage, but leaves the opponent open for a combo. George can only do this by pressing LP.

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Allen Snider
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Cappricio
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Exodus
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Hong Gillson
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