Mortal Kombat X/Defense

From SuperCombo Wiki

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Blocking

Blocking is performed by holding {{#motion: bl}}, or {{#motion: d + bl}} to block while crouching.

Throw Escapes

Throw escapes are performed by pressing the throw motion ({{#motion: fp + fk}}) at the same time the opponent does.

Breakers

Breakers cost a bar of stamina and 2 meter stocks. A breaker can be performed while getting hit by a combo with {{#motion: f + bl}}, or while blocking a combo with {{#motion: b + bk + fk}}.

Roll Recovery

Hitting any button when hitting the ground will perform a tech roll.

Delayed Wakeup

Holding {{#motion: d}} while on the ground will delay your character getting up until you release the stick or the maximum delay time is reached.

Stage Moves/Interactables

Certain stage moves, also known as interactables, allows characters to escape corners that exist on a stage. These are executed by hitting the Interact Shortcut or executing {{#motion: fp + bp}}. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute.


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List