Biography
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Cassie Cage, her best friend, Jacqui does not have her father's approval regarding her decision to join a secret Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge on those who hurt Jax.
Variationless
Basic
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Quick Jab
|
1
|
High
|
2.00%
|
0.40%
|
6
|
2
|
10
|
2
|
12
|
16
|
Light Kut
|
B+1
|
Mid
|
3.00%
|
0.60%
|
16
|
3
|
23
|
2
|
19
|
27
|
Sledge Fist
|
F+1
|
Mid
|
5.00%
|
1.0%
|
15
|
4
|
14
|
0
|
21
|
25
|
Low Metal
|
D+1
|
Mid
|
2.00%
|
0.40%
|
7
|
2
|
13
|
-4
|
13
|
17
|
Spec Hook
|
2
|
High
|
3.00%
|
0.60%
|
13
|
2
|
17
|
-1
|
26
|
19
|
Downward Hammer
|
B+2
|
Overhead
|
7.00%
|
1.40%
|
17
|
3
|
34
|
-5
|
33
|
30
|
Turnaround Punch
|
F+2
|
Mid
|
3.00%
|
0.60%
|
17
|
4
|
25
|
-1
|
16
|
26
|
Rising Steel
|
D+2
|
High
|
14.00%
|
2.80%
|
9
|
5
|
39
|
-18
|
26
|
0
|
Side Boot
|
3
|
High
|
5.00%
|
1.00%
|
14
|
2
|
21
|
-4
|
13
|
21
|
Steel Toe
|
B+3
|
Low
|
3.00%
|
0.60%
|
16
|
2
|
21
|
-2
|
13
|
25
|
Roundhouse
|
F+3
|
Mid
|
9.00%
|
1.80%
|
24
|
3
|
30
|
-5
|
45
|
0
|
*Downward Hammer
|
F+3~B+2
|
Overhead
|
7.00%
|
1.40%
|
17
|
3
|
34
|
-5
|
33
|
26
|
*Toe Stomp
|
F+3~B+4
|
Low
|
7.00%
|
1.40%
|
16
|
2
|
21
|
-2
|
13
|
25
|
Low Heel
|
D+3
|
Low
|
2.00%
|
0.40%
|
8
|
2
|
15
|
-4
|
11
|
15
|
Fast Knee
|
4
|
Mid
|
5.00%
|
1.00%
|
8
|
3
|
28
|
-13
|
9
|
15
|
Helicopter
|
B+4
|
Low
|
7.00%
|
1.40%
|
17
|
2
|
27
|
-6
|
22
|
0
|
Hop Kick
|
F+4
|
Mid
|
9.00%
|
1.80%
|
35
|
3
|
15
|
2
|
47
|
0
|
*Downward Hammer
|
F+4~B+2
|
Overhead
|
7.00%
|
1.40%
|
17
|
3
|
34
|
-5
|
33
|
30
|
*Toe Stomp
|
F+4~B+4
|
Low
|
7.00%
|
1.40%
|
16
|
2
|
21
|
-2
|
13
|
25
|
Deep Sweep
|
D+4
|
Low
|
3.00%
|
0.60%
|
13
|
2
|
22
|
-6
|
18
|
22
|
Stanky Leg
|
4~U+4
|
Mid
|
9.00%
|
1.80%
|
9
|
5
|
13
|
2
|
63
|
0
|
Jump Front Punch
|
J+1
|
Overhead
|
5.00%
|
1.00%
|
8
|
4
|
25
|
2
|
12
|
35
|
Jump Back Punch
|
J+2
|
Overhead
|
5.00%
|
1.00%
|
11
|
5
|
25
|
2
|
21
|
39
|
Jump Front Kick
|
J+3
|
Overhead
|
7.00%
|
1.40%
|
9
|
12
|
25
|
-4
|
49
|
37
|
Jump Back Kick
|
J+4
|
Overhead
|
7.00%
|
1.40%
|
7
|
10
|
25
|
-2
|
51
|
33
|
Jump Up Punch
|
NJP
|
Overhead
|
7.00%
|
1.40%
|
9
|
7
|
27
|
-8
|
51
|
0
|
Jump Up Kick
|
NJK
|
Overhead
|
7.00%
|
1.40%
|
11
|
3
|
27
|
-5
|
35
|
0
|
Throw (Towards)
|
F+TH/1+3
|
Throw
|
12.00%
|
2.00%
|
10
|
2
|
24
|
0
|
0
|
34
|
*Enhance
|
Throw~BL
|
Throw
|
0.00%
|
0.00%
|
1
|
0
|
0
|
0
|
0
|
0
|
Throw (Away)
|
TH/1+3
|
Throw
|
12.00%
|
2.00%
|
10
|
2
|
24
|
0
|
0
|
32
|
*Enhance
|
Throw~BL
|
Throw
|
0.00%
|
0.00%
|
1
|
0
|
0
|
0
|
0
|
0
|
Kombo
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Quick Steel
|
11
|
Mid
|
3.00%
|
0.60%
|
7
|
2
|
13
|
2
|
31
|
17
|
Trained Killer
|
114
|
Mid
|
5.00%
|
1.00%
|
9
|
3
|
23
|
2
|
47
|
20
|
Operative
|
12
|
Mid
|
3.00%
|
0.60%
|
9
|
4
|
15
|
2
|
27
|
17
|
Tank
|
121
|
Mid
|
2.00%
|
0.40%
|
15
|
3
|
24
|
1
|
22
|
25
|
Bouncing Betty
|
1212
|
Mid
|
5.00%
|
1.00%
|
16
|
2
|
22
|
2
|
9
|
28
|
Cranked
|
B+12
|
Mid
|
9.65%
|
0.60%
|
16
|
1
|
30
|
-3
|
23
|
0
|
Gunner
|
B+14
|
Low
|
2.00%
|
0.40%
|
17
|
2
|
21
|
2
|
29
|
22
|
Hawkeye
|
B+142
|
Mid
|
7.00%
|
1.40%
|
24
|
2
|
33
|
-7
|
17
|
0
|
Red Team
|
F+12
|
Mid
|
3.00%
|
0.60%
|
20
|
1
|
17
|
2
|
33
|
27
|
The Trenches
|
F+121
|
Overhead
|
5.00%
|
0.00%
|
18
|
2
|
20
|
0
|
6
|
0
|
Danger Zone
|
21
|
Mid
|
2.00%
|
0.40%
|
14
|
1
|
12
|
2
|
29
|
21
|
Fully United
|
212
|
Mid
|
7.00%
|
1.40%
|
20
|
2
|
23
|
-2
|
38
|
0
|
Snake Eater
|
23
|
Mid
|
2.00%
|
0.40%
|
12
|
2
|
21
|
-5
|
14
|
18
|
Artillery
|
233
|
Mid
|
3.00%
|
0.60%
|
14
|
2
|
25
|
-9
|
26
|
23
|
Buck Up
|
2334
|
Mid
|
7.00%
|
1.40%
|
24
|
2
|
19
|
2
|
51
|
0
|
VTOL
|
F+2~U+2
|
Mid
|
7.00%
|
1.40%
|
16
|
6
|
31
|
-9
|
41
|
25
|
War Ship
|
F+2~U+2~2+4
|
Overhead
|
7.00%
|
1.40%
|
22
|
1
|
28
|
2
|
35
|
0
|
Dog Tags
|
33
|
Mid
|
7.00%
|
1.40%
|
22
|
3
|
36
|
-11
|
0
|
31
|
Jacqui's Justice
|
B+33
|
Low
|
7.00%
|
1.40%
|
18
|
2
|
18
|
-7
|
32
|
23
|
Special
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Air Ground Smash
|
(Air) DD+4
|
Low
|
9.00%
|
2.13%
|
33
|
3
|
27
|
0
|
23
|
0
|
Air Ground Tremor
|
(Air) DD+4+BL
|
Low
|
12.00%
|
2.50%
|
33
|
3
|
27
|
0
|
63
|
0
|
Air Fake Out
|
(Air) DU+4
|
N/A
|
0.00%
|
0.00%
|
1
|
0
|
28
|
0
|
0
|
0
|
Forces Rush
|
BF+1
|
High
|
9.60%
|
1.25%
|
12
|
6
|
42
|
-27
|
21
|
0
|
Forces Charge
|
BF+1+BL
|
High
|
12.60%
|
1.63%
|
12
|
6
|
42
|
-27
|
21
|
0
|
Bionic Dash
|
BF+2
|
Mid
|
6.00%
|
1.75%
|
25
|
4
|
33
|
-9
|
41
|
0
|
Bionic Blast
|
BF+2+BL
|
Mid
|
16.00%
|
1.38%
|
22
|
3
|
35
|
0
|
20
|
0
|
Gauntlet Strike
|
BF+4
|
Mid
|
15.00%
|
1.38%
|
16
|
3
|
45
|
-31
|
10
|
0
|
Gauntlet Flurry
|
BF+4+BL
|
Mid
|
17.00%
|
1.38%
|
16
|
3
|
45
|
-31
|
-2
|
0
|
Tech Shield
|
DB+1
|
N/A
|
0.00%
|
0.00%
|
11
|
28
|
3
|
0
|
0
|
0
|
Advanced Tech
|
DB+1+BL
|
N/A
|
0.00%
|
0.00%
|
11
|
28
|
3
|
0
|
0
|
0
|
Chest Kavity
|
SS+BL
|
Mid
|
6.00%
|
3.50%
|
22
|
2
|
27
|
7
|
0
|
0
|
High Tech
Gains short range Plasma Blasts and Plasma Gauntlet attacks get enhanced.
Kombo
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Cranked
|
B+12
|
Mid
|
11.26-13.77-18.08%
|
0.60-0.96-1.32%
|
16
|
1
|
30
|
-3
|
23
|
0
|
War Ship
|
F+2~U+2~2+4
|
Overhead
|
13.69-16.46-19.24%
|
1.00-1.40-1.80%
|
22
|
1
|
28
|
2
|
35
|
0
|
Kombo
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Forces Rush
|
BF+1
|
High
|
7.70-9.84-12.89%
|
1.25-1.49-1.73%
|
12
|
6
|
42
|
-27
|
21
|
0
|
Forces Charge
|
BF+1+BL
|
High
|
10.70-13.20-16.65%
|
1.63-2.23-2.83%
|
12
|
6
|
42
|
-27
|
21
|
0
|
Gauntlet Spark
|
DB+2
|
N/A
|
0.00%
|
0.00%
|
1
|
0
|
60
|
0
|
0
|
0
|
Gauntlet Ignite
|
DB+2+BL
|
N/A
|
0.00%
|
0.00%
|
1
|
0
|
60
|
0
|
0
|
0
|
Quick Burst
|
DF+2
|
Mid
|
10.00%
|
2.25%
|
15
|
7
|
19
|
-1
|
14
|
0
|
*Charge Level 1
|
DF+Hold 2 (13f)
|
Mid
|
12.00%
|
2.50%
|
28
|
7
|
19
|
8
|
14
|
0
|
*Charge Level 2
|
DF+Hold 2 (39f)
|
Mid
|
14.00%
|
2.75%
|
54
|
7
|
19
|
7
|
14
|
0
|
**Cancel
|
Dash during Charge
|
N/A
|
0.00%
|
0.00%
|
0
|
0
|
0
|
0
|
0
|
0
|
Plasma Burst
|
DF+2+BL
|
Mid
|
14.30%
|
3.88%
|
16
|
27
|
27
|
2
|
31
|
0
|
Shotgun
Gains medium range Shotgun Blast and Low Shotgun Blast.
Kombo
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Back Shot
|
F+12~2+4
|
High
|
5.00%
|
0.00%
|
11
|
1
|
18
|
0
|
60
|
0
|
Special
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Single Barrel
|
DF+2
|
High
|
9.00%
|
2.13%
|
12
|
4
|
25
|
-1
|
17
|
0
|
Double Barrel
|
DF+2+BL
|
High
|
14.70%
|
4.26%
|
12
|
21
|
29
|
-1
|
39
|
0
|
Low Blow
|
DB+2
|
Low (Close)/Mid (Far)
|
5.00% (Close)/1.00% (Far)
|
1.63%
|
18
|
6
|
28
|
-11
|
17
|
0
|
Low Blast
|
DB+2+BL
|
Low (Close)/Mid (Far)
|
9.00% (Close)/1.00% (Far)
|
1.63%
|
13
|
6
|
28
|
-11
|
40
|
0
|
Full Auto
Gains Long range Machine Gun and Rocket attacks.
Special
Name
|
Sequence
|
Move Type
|
Damage
|
Block Damage
|
Start-Up
|
Active
|
Recover
|
Block Adv.
|
Hit Adv.
|
Cancel
|
Forces Rush
|
BF+1
|
High
|
8.65%
|
1.25%
|
12
|
6
|
42
|
-27
|
21
|
0
|
Forces Charge
|
BF+1+BL
|
High
|
11.65%
|
1.64%
|
12
|
6
|
42
|
-27
|
21
|
0
|
Hand Cannon
|
DF+2
|
High
|
7.41%
|
5.00%
|
14
|
224
|
-172
|
-10
|
8
|
58
|
*Enhance
|
DF+2~BL
|
Mid
|
7.00%
|
1.88%
|
9
|
71
|
-20
|
-15
|
22
|
0
|
Low Rocket
|
DB+3
|
Low
|
8.00%
|
2.00%
|
31
|
4
|
15
|
-1
|
57
|
0
|
Rocket Crater
|
DB+3+BL
|
Low
|
12.00%
|
2.50%
|
31
|
4
|
15
|
-1
|
57
|
0
|
*Delay
|
DB+3+BL~Hold 3
|
N/A
|
0.00%
|
0.00%
|
0
|
0
|
0
|
0
|
0
|
0
|
Up Rocket
|
DB+2
|
High
|
8.00%
|
2.00%
|
12
|
71
|
-45
|
-3
|
44
|
0
|
Rocket Power
|
DB+2+BL
|
High
|
11.70%
|
3.50%
|
32
|
15
|
-1
|
7
|
81
|
0
|
Finishing Moves
Name
|
Sequence
|
Easy Input
|
Available Variations
|
Move Type
|
Requirements
|
Blown Out (Close)
|
BFBF+2
|
BL+Hold 1
|
All
|
Fatality
|
Winning (Anywhere)
|
Fist Pump (Close)
|
FDB+4
|
BL+Hold 2
|
All
|
Fatality
|
Winning (Anywhere)
|
Stage Fatality (Close)
|
DFD+4
|
None
|
All
|
Fatality
|
Winning (depends on the stage)
|
Mind Blown
|
BF+2+BL
|
None
|
All
|
Brutality
|
Final hit must be: Bionic Blast (BF+2+BL). Must perform FFF (Foward, Foward, Foward) during final hit
|
Gun Show
|
BF+4+BL
|
None
|
All
|
Brutality
|
Final hit must be Gauntlet Flurry (BF+4+BL). Must Hold 4 during final hit
|
Shrapnel
|
DB+2
|
None
|
Shotgun
|
Brutality
|
Must use 3 stage interactions during the match. Final hit must be from either: Low Blow (DB+2) or Low Blast (DB+2+BL)
|
Heavy Artillery
|
DF+2
|
None
|
Full Auto
|
Brutality
|
Must land 3 Up-Rockets (DB+2) during the match. Final hit must be: Hand Cannon (DF+2)
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Aftershock
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(Air) DD+4
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None
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High Tech
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Brutality
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Gauntlet Spark (DB+3) or Gauntlet Ignite (DB+2+BL) must be active. Final hit must be either: Air Ground Smash (Air DD+4) or Air Ground Tremor (Air DD+4+BL)
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