Capcom vs SNK 2/Nakoruru

From SuperCombo Wiki

Introduction

Couldn't find a pic for Nako...

...That's alright though she's always stylin

Moves List

Normal Moves

Name State RPF SPC SUP Hit Blk Sta Act Rec Dmg
Jab Close y y y +8 +8 2 4 5 300
Far y y y +5 +5 2 4 8 200
Crouch y y y +6 +6 3 4 7 200
Jump - - - - - 2 22 - 400
Strong Close n y y +6 +6 4 4 14 800
Far n y y -1 -1 6 6 21 800
Crouch n y y +6 +6 4 4 19 800
Jump n - - - - 4 4 - 800
Fierce Close n/n y/n y/n +6 +6 4/2 9/4 22 600+700
Far n n n -8 -8 11 4 34 1200
Crouch n/n y/n y/n -4 -4 4 7 28 1000,700
Jump - - - - - 7 2 - 1100,1000
Short Close n y y +6 +6 3 6 8 400
Far n y y +3 +3 3 5 9 400
Crouch y y y +7 +7 3 4 7 200
Jump - - - - - 2 22 - 400
Forward Close n y y +5 +5 4 7 10 700
Far n n n -2 -2 9 5 18 700
Crouch n n y +6 +6 5 8 8 700
Jump - - - - - 5 10 - 700
Roundhouse Close n+n n+n y+n -2 -2 6/3 5/4 22 600+800
Far n n n +5 +5 10 8 11 1100
Crouch n n y DWN -6 6 8 24 1100
Jump - - - - - 6 8 - 1000
Command Normals
Spining Blade Dwn+Fwd n n n +6 +6 10 12 18 1100

Special Moves

Anna Mutsube - B, DB, D, P

LP 1100 Down/-27 11/19/23
MP 1200 Down/-32 11/24/23
HP 1300 Down/-37 11/29/23

Nakoruru's ground slide. The best use for this move is generally in combos. A groove CC's have a use for it when used following activation to blast through projectiles. While you could in theory use it randomly to punish pokes against even the most predictable opponents, being at -27 blocked for even the jab version almost always restricts it to combos only.

While all have apparently the same startup, value of the moves usage comes in the setups following the different strengths
Midscreen Following the Jab:
Deep crossup short
Corpse Hop
Can punish safe falls with another Anna Mutsube

Midscreen Following the Strong:
Crossup short
Corpse Hop
Crossup Roll
Can punish safe falls with another Anna Mutsube

Midscreen Following the Fierce:
Corpse Hop


Due to the nature and somewhat faster recovery of this move this is the prefered special of Nakoruru's to combo into. Lela Mutsube is just too dangerous whether done in the corner or midscreen, your opponent could recover earlier and take away what little life you have.


Lela Mutsube - D, DF, F, P

LP 1200 Down/-47 8/11/56
MP 1300 Down/-40 8/13/57
HP 1400 Down/-13 8/15/57

Aside from perhaps catching people off guard as a mediocre and not so safe anti-air, there's generally not much use for this move. Whereas the ground slide used randomly and blocked as a result will get Nakoruru killed, doing this move randomly, or even in combos will likely result in the same. If you do insist on using this move, do so with caution, and only as an anti-air.


Amube Yatoro HCB+P

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