Capcom vs SNK 2/Sagat

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Introduction

Before I begin, I want to introduce some terms (we always should start off with this).

Forward = F/f, Backward = B/b, Up = U/u, Down = D/d

Light punch = LP (Jab Punch), Medium Punch = MP (Strong Punch), Hard punch = HP (Fierce Punch), Light kick = LK (Short Kick), Medium Kick = MK (Forward Kick), Hard kick = HK (Roundhouse Kick)

Any Punch = AP, Any Kick = AK

QCF - d,df,f (Hadoken/Tiger shot movement), QCB - d,db,b (Hurricane Kick movement), DP - f,df,f (Dragon punch/Tiger Uppercut movement)

Normal Moves Tiger Carry - b/f + Punch, Tiger Rage - b/f + Kick (Mashable)

Special Moves

Tiger Shot - QCF + Punch, Ground Tiger Shot - QCF + Kick, Tiger Uppercut - DP + Punch, Tiger Crush - DP + Kick

Super Combos

Tiger Cannon - QCF,QCF + P, Ground Tiger Cannon - QCB,QCB + P, Tiger Raid - QCB,QCB + K, Tiger Genocide - QCF,QCF + K

Bread and Butter Combos

C-Groove Combos

Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon

The Basics

Advanced Strategy


Edited By: Haaris Abbasi & Markudea