Super Street Fighter IV AE/Sakura

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7
Close Strong.gif HL 65 100 40 sp/su 4 2 9 +3 +6
Close Fierce.gif HL 90[80] 120[100] 60 sp/su 3 4 20 -6 -1
Close Short.gif HL 25 50 20 sp/su 3 2 8 +1 +4
Close Forward.gif HL 60 100 40 sp/su 4 3 15 -4 -1
Close Roundhouse.gif HL 120[100] 200 60 su 6 3 21 -6 -1
Far Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7
Far Strong.gif HL 75 100 40 su 7 3 12 -1 +2
Far Fierce.gif HL 110 200 60 - 8 3 17 -2 +2
Far Short.gif HL 30 50 20 sp/su 3 2 8 +1 +4
Far Forward.gif HL 75 100 40 - 9 2 12 0 +3
Far Roundhouse.gif HL 110 200 60 - 10 3 15 0 +4
crouch Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6
crouch Strong.gif HL 65 80 40 sp/su 5 3 11 0 +3
crouch Fierce.gif HL 90[80] 120[100] 60 sp/su 4 5 23 -10 -5
crouch Short.gif L 20 50 20 ch/sp/su 3 3 8 0 +3
crouch Forward.gif L 60 100 40 sp/su 5 4 13 -3 0
crouch Roundhouse.gif L 90 150 60 - 7 3 22 -7 -
Jump up Jab.gif H 50 50 20 - 3 7 - - -
Jump up Strong.gif H 80 100 40 - 4 6 - - -
Jump up Fierce.gif H 100 200 60 - 5 5 - - -
Jump up Short.gif H 30 50 20 - 4 5 - - -
Jump up Forward.gif H 70 100 40 - 5 8 - - -
Jump up Roundhouse.gif H 100 200 60 - 6 6 - - -
Jump forward Jab.gif H 50 50 20 - 3 7 - - -
Jump forward Strong.gif H 80 100 40 - 4 5 - - -
Jump forward Fierce.gif H 100 200 60 - 5 5 - - -
Jump forward Short.gif H 30 50 20 - 4 5 - - -
Jump forward Forward.gif H 70 100 40 - 5 4 - - -
Jump forward Roundhouse.gif H 100 200 60 - 6 5 - - -
Flower Kick H 80 100 40 - 16 2 15 -3 +2
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 130 200 60 - 65 2 35 - -
Forward Throw 0.90 120 120 40 - 3 2 20 - -
Back throw 0.90 135 140 40 - 3 2 20 - -
Hadoken (Lv1) HL 60[40*60] 75 10/20 su 15 71 48 -7 -3
Hadoken (Lv2) HL 80[50*70] 100 10/20 su 13+14 71 56 -3 +1
Hadoken (Lv3) HL 120[60*80] 150 10/20 su 39 44 64 +1 +5
Hadoken EX.gif (Lv1) HL 40*60 50*50 -250/0 su 15 - 48 -4 -
Hadoken EX.gif (Lv2) HL 50*70 60*60 -250/0 su 13+14 - 60 -4 -
Hadoken EX.gif (Lv3) HL 60*80 75*75 -250/0 su 39 - 72 -4 -
Shooken Jab.gif HL 90*15 50*50 30/10x2 su 6 2*4 18+11 -12 -
Shooken Strong.gif HL 90*15x3 50*35x3 30/10x4 su 7 2x3*8 22+11 -20 -
Shooken Fierce.gif HL 80*15x5 50*30x5 30/10x6 su 12 2x5*10 20+11 -20 -
Shooken EX.gif HL 45*15+45*15x5 40*20*40*20x5 -250/0 su 12 2*4(19)2x5*9 22+11 -20 -
Shunpukyaku Short.gif HL 60 100 10/15 - 16 6 15 0 +4
Shunpukyaku Forward.gif HL 60*60 50*50 20/20*20 - 17 3(8)6 18 -3 +1
Shunpukyaku Roundhouse.gif HL 60x3 50x3 20/15x3 - 12 3(6)3(7)2 21 -2 +2
Shunpukyaku EX.gif HL 30x3*35 50*30x3 -250/0 su 12 3(6)3(7)2(12)3 14 +4 -
Shunpukyaku (air) HL 50 50 10/40 - 8 3(9)3 7 - -
Shunpukyaku EX.gif (air) HL 70 50 -250/0 - 8 3{(9)3}xN 7 - -
Sakura Otoshi HL - - 20/- - - - 36 - -
Sakura Otoshi EX.gif HL - - -250/- - - - 77 - -
Sakura Otoshi (???) HL 50*50*60[60x3] 70*70*100[100x3] 0/15x3[0] - 14+4 3 16 -
Super Combo Lx6*HL 45x6*80 0 -1000/0 - 1+6 {2(5)}x5*x(13)4 24 -7 -
Ultra Combo 1 Lx2*HL 75*75*68*233 0 0/0 - 0+11 2(7)2(11)2 47 -28 -
Ultra Combo 2 HL 56x4*105 0 0/0 - 0+12 - 96 -27 -
Ultra Combo 2 (high) HL 56x4*105 0 0/0 - 0+8 - 92 -27 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: