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Block
|
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Super Meter
|
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
---|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
Close
|
HL
|
65
|
100
|
40
|
sp/su
|
4
|
2
|
9
|
+3
|
+6
|
|
|
Close
|
HL
|
90[80]
|
120[100]
|
60
|
sp/su
|
3
|
4
|
20
|
-6
|
-1
|
Force stand, [] refers to active frames 3~4
|
|
Close
|
HL
|
25
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Close
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
3
|
15
|
-4
|
-1
|
|
|
Close
|
HL
|
120[100]
|
200
|
60
|
su
|
6
|
3
|
21
|
-6
|
-1
|
Forces stand, [] refers to damage at foot
|
|
Far
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
75
|
100
|
40
|
su
|
7
|
3
|
12
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
3
|
17
|
-2
|
+2
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Far
|
HL
|
75
|
100
|
40
|
-
|
9
|
2
|
12
|
0
|
+3
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
10
|
3
|
15
|
0
|
+4
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
HL
|
65
|
80
|
40
|
sp/su
|
5
|
3
|
11
|
0
|
+3
|
|
|
crouch
|
HL
|
90[80]
|
120[100]
|
60
|
sp/su
|
4
|
5
|
23
|
-10
|
-5
|
Forces stand, [] refers to active frames 3~5
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
3
|
3
|
8
|
0
|
+3
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
4
|
13
|
-3
|
0
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
7
|
3
|
22
|
-7
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
3
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
30
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70
|
100
|
40
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
3
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
30
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Flower Kick
|
H
|
80
|
100
|
40
|
-
|
16
|
2
|
15
|
-3
|
+2
|
+0 on hit vs crouching opponents
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
130
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.90
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.90
|
135
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Hadoken (Lv1)
|
HL
|
60[40*60]
|
75
|
10/20
|
su
|
15
|
71
|
Total 48
|
-7
|
-3
|
Fireball 14f from button release, (something about canceling)
|
|
Hadoken (Lv2)
|
HL
|
80[50*70]
|
100
|
10/20
|
su
|
13+14
|
71
|
Total 56~
|
-3
|
+1
|
Fireball 14f from button release, (something about canceling), charge 13~21f
|
|
Hadoken (Lv3)
|
HL
|
120[60*80]
|
150
|
10/20
|
su
|
39
|
44
|
Total 64
|
+1
|
+5
|
Fireball 14f from button release, (something about canceling), charge 22f
|
|
Hadoken (Lv1)
|
HL
|
60*60
|
50*50
|
-250/0
|
su
|
15
|
-
|
Total 48
|
-4
|
-
|
Pursuit property, fireball 14f from button release, (something about canceling)
|
|
Hadoken (Lv2)
|
HL
|
60*70
|
60*60
|
-250/0
|
su
|
13+14
|
-
|
Total 60~
|
-4
|
-
|
Pursuit property, fireball 14f from button release, (something about canceling), charge 13~21f
|
|
Hadoken (Lv3)
|
HL
|
60*80
|
75*75
|
-250/0
|
su
|
39
|
-
|
Total 72
|
-4
|
-
|
Pursuit property, fireball 14f from button release, (something about canceling), charge 22f~
|
|
Shooken
|
HL
|
90*15
|
50*50
|
30/10x2
|
su*-
|
6
|
2*4
|
18 + After landing 11
|
-12
|
-
|
8f~ airborne
|
|
Shooken
|
HL
|
90*15x3
|
50*35x3
|
30/10x4
|
su*su*su*-
|
7
|
2x3*8
|
22 + After landing 11
|
-20
|
-
|
13f~ airborne, 4th hit pursuit property
|
|
Shooken
|
HL
|
80*15x5
|
50*30x5
|
30/10x6
|
su(x3)*-(x3)
|
12
|
2x5*10
|
20 + After landing 11
|
-20
|
-
|
18f~ airborne, 4th-6th hit pursuit property
|
|
Shooken
|
HL
|
45*15+45*15x5
|
40*20*40*20x5
|
-250/0
|
su(x5)*-(x3)
|
12
|
2*4(19)2x5*9
|
22+11
|
-20
|
-
|
1~13f Invincible, 14~23f and 43f~ airborne, 6th-8th hit pursuit property
|
|
Shunpukyaku
|
HL
|
60
|
100
|
10/15
|
-
|
16
|
6
|
After landing 15
|
0
|
+4
|
10~21f legs projectile invincible, 10~21 airborne, armor break
|
|
Shunpukyaku
|
HL
|
60*60
|
50*50
|
20/20*20
|
-
|
17
|
3(8)6
|
After landing 18
|
-3
|
+1
|
11~33f legs projectile invincible, 11~33 airborne, armor break
|
|
Shunpukyaku
|
HL
|
60x3
|
50x3
|
20/15x3
|
-
|
12
|
3(6)3(7)2
|
After landing 21
|
-2
|
+2
|
7~32f legs projectile invincible, 7~32 airborne, armor break
|
|
Shunpukyaku
|
HL
|
30x3*35
|
50*30x3
|
-250/0
|
-*-*-*su
|
12
|
3(6)3(7)2(12)3
|
After landing 14
|
+4
|
-
|
7~32f legs projectile invincible, 7~41 airborne, armor break, 4th hit floats opponent
|
|
Shunpukyaku (air)
|
HL
|
50
|
50
|
10/40
|
-
|
8
|
3(9)3
|
After landing 7
|
-
|
-
|
|
|
Shunpukyaku (air)
|
HL
|
70
|
50
|
-250/0
|
-
|
8
|
3{(9)3}xN
|
After landing 7
|
-
|
-
|
Active frames repeat until grounded
|
|
Sakura Otoshi
|
HL
|
-
|
-
|
20/-
|
-
|
-
|
-
|
After landing 36
|
-
|
-
|
1f~until landing lower body projectile invincible, 7f~ airborne, 15f~until landing can cancel into follow up, Total duration LP: 74f, MP: 76f, HP: 78f
|
|
Sakura Otoshi
|
HL
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
Total 77
|
-
|
-
|
7f~ airborne, 15f~until landing can cancel into follow up, 36f landing recovery, tracks opponent
|
|
Sakura Otoshi (Attack)
|
HL
|
50*50*60
|
70*70*100
|
0/15x3
|
-
|
14+4
|
3
|
After landing 16
|
|
-
|
Untechable limited juggle knockdown, pursuit property, repeats up to 3x
|
Sakura Otoshi (Attack)
|
HL
|
60x3
|
100x3
|
0/0
|
-
|
14+4
|
3
|
After landing 16
|
|
-
|
Untechable limited juggle knockdown, pursuit property, repeats up to 3x
|
|
Super Combo
|
Lx6*HL
|
45x6*80
|
0
|
-1000/0
|
-
|
1+6
|
{2(5)}x5*x(13)4
|
24
|
-7
|
-
|
1~12f Invincible, 7th hit Untechable limited juggle knockdown
|
|
Ultra Combo 1
|
Lx2*HL
|
75*75*68*233
|
0
|
0/0
|
-
|
0+11
|
2(7)2(11)2
|
47
|
-28
|
-
|
1~11f Invincible, 1st-2nd hit forces stand, Hard knockdown, armor break, 3rd hit goes into animation
|
|
Ultra Combo 2
|
HL
|
56x4*105
|
0
|
0/0
|
-
|
0+12
|
-
|
Total 96
|
-27
|
-
|
1~10f Invincible, Untechable limited juggle knockdown, pursuit property
|
|
Ultra Combo 2 (high)
|
HL
|
56x4*105
|
0
|
0/0
|
-
|
0+8
|
-
|
Total 92
|
-27
|
-
|
1~7f Invincible, Untechable limited juggle knockdown, pursuit property
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
---|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
---|