Super Street Fighter IV AE/Gouken

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 2 9 0 +3
Close Strong.gif HL 65 100 40 sp/su 5 2 11 +4 +7
Close Fierce.gif HL 100 200 60 sp/su 8 2 16 0 +4
Close Short.gif HL 35 50 20 - 5 2 9 0 +3
Close Forward.gif HL 70 100 40 sp/su 3 2 13 -1 +2
Close Roundhouse.gif HL 40*70 125*75 60*20 su 4 2(4)3 15 0 +5
Far Jab.gif HL 30 50 20 ch/sp/su 5 2 9 0 +3
Far Strong.gif HL 80 100 40 su 5 2 11 +1 +4
Far Fierce.gif HL 120 200 60 - 8 3 15 0 +4
Far Short.gif HL 40 50 20 ch 6 2 9 0 +3
Far Forward.gif HL 75 100 40 - 7 2 13 -1 +2
Far Roundhouse.gif HL 110 200 60 - 8 2 19 -3 0
crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 9 0 +3
crouch Strong.gif L 70 100 40 sp/su 5 2 14 -2 +1
crouch Fierce.gif HL 80 200 60 sp/su 6 4 22 -8 -4
crouch Short.gif L 40 50 20 sp/su 5 4 9 -2 +1
crouch Forward.gif HL 70 100 40 sp/su 4 3 16 -5 -2
crouch Roundhouse.gif L 100 100 60 - 6 3 18 -3 -
Jump up Jab.gif H 50 50 20 - 5 6 - - -
Jump up Strong.gif H 85 100 40 - 5 4 - - -
Jump up Fierce.gif H 105 200 60 - 6 4 - - -
Jump up Short.gif H 40 50 20 - 6 7 - - -
Jump up Forward.gif H 80 100 40 - 6 3 - - -
Jump up Roundhouse.gif H 100 200 60 - 7 3 - - -
Jump forward Jab.gif H 50 50 20 - 5 5 - - -
Jump forward Strong.gif H 50*30 50*50 40*20 - 4 2*2 - - -
Jump forward Fierce.gif H 100 200 60 - 5 3 - - -
Jump forward Short.gif H 40 50 20 - 7 8 - - -
Jump forward Forward.gif H 70 100 40 - 7 4 - - -
Jump forward Roundhouse.gif H 100 200 60 - 8 3 - - -
Right.gif+Strong.gif Overhead H 80 100 40 - 17 2 15 -3 +2
Dive Kick H 60 100 40 - 12 until ground - - -
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - -
Forward Throw 0.91 140 150 40 - 3 2 20 - -
Back throw 0.90 1 0 40 - 5 2 24 - -
Gohadoken HL 55 50 10/20 su 17[8] - 41[32] +2 +6
Gohadoken charge HL 55*55 50*50 10/10*10 su 68 - 93 +9 +13
Gohadoken EX.gif HL 60*60 80*80 -250/0 su 17[8] - 55[46] +4 -
Gohadoken EX.gif charge HL 60x4 80x4 -250/0 su 68 - 107 +13 -
Rush Punch Jab.gif HL 90 150 10/20 su 9 4 21 -4 -
Rush Punch Strong.gif HL 130 200 10/20 su 27[17] 4 23 -6 -
Rush Punch Fierce.gif HL 140 200 10/20 su 35[20] 4 23 -6 -
Rush Punch EX.gif HL 90*60 100*50 -250/0 su 32[17] 4(11)4 22 -5 -
Hurricane Kick Short.gif HL 60*20*40 100*25*25 10/20*10*10 su 7 2(8)2(10)2 41+26 -70 -
Hurricane Kick Forward.gif HL 65*20x2*50 100*25x3 10/20*10x3 su 10 2(8)2(8)2(10)2 44+26 -83 -
Hurricane Kick Roundhouse.gif HL 70*20x3*55 100*20x3*40 10/20*10x4 su 13 2(8)2(7)2(8)2(11)2 53+26 -102 -
Hurricane Kick EX.gif HL 80*10x6*60 100*10x6*40 -250/0 su 7 ??? 53+26 -97 -
Hurricane Kick Short.gif (air) HL 100 200 10/30 - 6 2(4)2(3)2 20 - -
Hurricane Kick Forward.gif (air) HL 110 200 10/30 - 6 ??? 20 - -
Hurricane Kick Roundhouse.gif (air) HL 120 200 10/30 - 6 ??? 20 - -
Hurricane Kick EX.gif (air) HL 140 200 -250/0 - 6 ??? 20 - -
Demon Flip - - - 30/- - - - - - -
Demon Flip EX.gif - - - 0/0 - - - - - -
Demon Flip Slide L 100 200 0/30 - 39+4 11 20 -13 -
Demon Flip Focus - - - - - 4 Until ground ???6 - -
Demon Flip Kick HL 80 100 0/20 - 12 Until ground 4 - -
Demon Flip Throw 1.17 150 200 0/30 - 3 2 12 - -
Counter - - - 10/- su 1 14 18 - -
Counter ??? - 150 150 0/25 su 12 10 43 - -
Super Combo HL 85*40x5*60 0 -1000/0 - 1+10 3*2*3*3*2*3*3 30+31 -57 -
Ultra Combo 1 HL 135*40x5*90 [503] 0 0/0 - 0+11 2*3*3*2*3*3*2*4 42+51 -88 -
Ultra Combo 2 (Lv1) HL 60x3*75 100x4 0/0 - 0+13 - 73 -9 -
Ultra Combo 2 (Lv2) HL 60x4*75 100x5 0/0 - 3+14 - 74 +1 -
Ultra Combo 2 (Lv3) HL 60x5*75 100x6 0/0 - 18+14 - 89 +11 -
Ultra Combo 2 (Lv4) HL 60x6*75 100x7 0/0 - 33+14 - 104 +21 -
Ultra Combo 2 (Lv5) HL 60x7*75 100x8 0/0 - 0+65 - 118 +31 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: