|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
---|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
---|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
Close
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
2
|
11
|
+4
|
+7
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
8
|
2
|
16
|
0
|
+4
|
|
|
Close
|
HL
|
35
|
50
|
20
|
-
|
5
|
2
|
9
|
0
|
+3
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
3
|
2
|
13
|
-1
|
+2
|
|
|
Close
|
HL
|
40*70
|
125*75
|
60*20
|
su*-
|
4
|
5(1)3
|
15
|
0
|
+5
|
+4 Hit advantage on crouching opponents
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
5
|
2
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
80
|
100
|
40
|
sp/su
|
5
|
2
|
11
|
+1
|
+5
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
8
|
5
|
13
|
0
|
+4
|
|
|
Far
|
HL
|
40
|
50
|
20
|
ch
|
6
|
2
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
75
|
100
|
40
|
-
|
7
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
2
|
19
|
-3
|
0
|
|
|
Crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
Crouch
|
L
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
14
|
-2
|
+1
|
|
|
Crouch
|
HL
|
80
|
200
|
60
|
sp/su
|
6
|
4
|
22
|
-8
|
-3
|
|
|
Crouch
|
L
|
40
|
50
|
20
|
sp/su
|
5
|
4
|
9
|
-2
|
+1
|
|
|
Crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
4
|
3
|
16
|
-5
|
-2
|
|
|
Crouch
|
L
|
100
|
100
|
60
|
-
|
6
|
3
|
18
|
-3
|
-
|
Hard knockdown
|
|
Jump Up
|
H
|
50
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames
|
|
Jump Up
|
H
|
85
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames
|
|
Jump Up
|
H
|
105
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames, [Air hit] limited juggle knockdown, pursuit property
|
|
Jump Up
|
H
|
40
|
50
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames
|
|
Jump Up
|
H
|
80
|
100
|
40
|
-
|
6
|
3
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames
|
|
Jump Up
|
H
|
100
|
200
|
60
|
-
|
7
|
3
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames, [Air hit] limited juggle knockdown
|
|
Jump Forward
|
H
|
50
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames
|
|
Jump Forward
|
H
|
50*30
|
50*50
|
40*20
|
sp*-
|
4
|
2*2
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames, 1st hit floats on air hit, 2nd hit knockdown on air hit , can juggle
|
|
Jump Forward
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames
|
|
Jump Forward
|
H
|
40
|
50
|
20
|
-
|
7
|
8
|
-
|
-
|
-
|
Legs projectile invincible until end of startup frames
|
|
Jump Forward
|
H
|
70
|
100
|
40
|
-
|
7
|
4
|
-
|
-
|
-
|
Legs projectile invincible until end of startup frames
|
|
Jump Forward
|
H
|
100
|
200
|
60
|
-
|
8
|
3
|
-
|
-
|
-
|
Legs projectile invincible until end of active frames air to air forces slam effect, pursuit property
|
|
+
|
H
|
80
|
100
|
40
|
-
|
17
|
4
|
13
|
-3
|
+2
|
[Ground hit] Forces stand
|
|
Dive Kick
|
H
|
60
|
100
|
40
|
-
|
12
|
until ground
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
65
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
1~10f armored, [air hit] knocks down, dash or backdash cancellable from 5~11f or on hit or block, attack active 12f after button release
|
|
Focus Attack LVL 2
|
HL
|
85
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
1~10f or until button release armored, [Ground hit] crumples opponent, [air hit] floats opponent, dash or backdash cancellable from 5f~ or on hit or block, charge time 17~49f, attack active 12f after button release
|
|
Focus Attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
1~64f armored, armor break, [Ground hit] Crumples opponent, [air hit] floats opponent, dash and backdash cancellable 5~50f or on hit or block, charge 50f
|
|
Forward Throw
|
0.91
|
140
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Untechable knockdown
|
|
Back Throw
|
0.90
|
1
|
0
|
40
|
-
|
5
|
2
|
24
|
-
|
-
|
Float for 21f, untechable knockdown, throw damage is recoverable
|
|
Gohadoken
|
HL
|
55
|
50
|
10/20
|
su
|
17[8]
|
-
|
Total 41[32]
|
+2
|
+6
|
[Air hit] floats opponent, 20~21f [11~12f] focus cancellable, hold down the button to charge, [] refers to after button is released
|
|
Gohadoken charge
|
HL
|
55*55
|
50*50
|
10/10*10
|
su
|
68
|
-
|
Total 93
|
+9
|
+13
|
[Air hit] floats opponent, 71-72f focus cancellable
|
|
Gohadoken
|
HL
|
60*60
|
80*80
|
-250/0
|
su
|
17[8]
|
-
|
Total 55[46]
|
+4
|
-
|
[1st air hit] floats opponent, [2nd hit] floats opponent, 2nd fireball active on 33f [24f], 20-36f [11-27f] focus cancellable, hold down button to charge, [ ] refers to after button release
|
|
Gohadoken charge
|
HL
|
60x4
|
80x4
|
-250/0
|
su
|
68
|
-
|
Total 107
|
+13
|
-
|
[1st, 2nd air hit] floats opponent, [3rd, 4th hit] floats opponent, 2nd fireball active on 86f, 71-89f focus cancellable
|
|
Rush Punch
|
HL
|
90
|
150
|
10/20
|
su
|
9
|
4
|
21
|
-4
|
-
|
limited juggle knockdown, Armor Break
|
|
Rush Punch
|
HL
|
120
|
200
|
10/20
|
su
|
21[16]
|
4
|
23
|
-6
|
-
|
4~13f [8f] Invincible, limited juggle knockdown, Armor Break, startup is distant dependent, [] refers to fastest startup, startup is 14f when canceled from close MP
|
|
Rush Punch
|
HL
|
130
|
200
|
10/20
|
su
|
27[17]
|
4
|
23
|
-6
|
-
|
5~19f [9f] Invincible, limited juggle knockdown, Armor Break, startup is distant dependent, [] refers to fastest startup
|
|
Rush Punch
|
HL
|
90*60
|
100*50
|
-250/0
|
su
|
32[17]
|
4(11)4
|
22
|
-5
|
-
|
5~24f [9f] Invincible, [1st Grounded hit] forces stand, [air hit] limited juggle knockdown, [2nd hit] floats opponent, Armor break, can juggle (pursuit property), startup is distant dependent, [] refers to fastest startup
|
|
Hurricane Kick
|
HL
|
60*20*40
|
100*25*25
|
10/20*10*10
|
su*-*-
|
7
|
2(8)2(10)2
|
41 + After landing 26
|
-70
|
-
|
9f~ airborne, [1st hit] floats opponent, [2nd, 3rd hit] limited juggle knockdown, can juggle (pursuit property)
|
|
Hurricane Kick
|
HL
|
65*20x2*50
|
100*25x3
|
10/20*10x3
|
su*-(x3)
|
10
|
2(8)2(8)2(10)2
|
44 + After landing 26
|
-83
|
-
|
12f~ airborne, [1st hit] floats opponent, [2nd-4th hit] limited juggle knockdown, can juggle (pursuit property)
|
|
Hurricane Kick
|
HL
|
70*20x3*55
|
100*20x3*40
|
10/20*10x4
|
su*-(x4_
|
13
|
2(8)2(7)2(8)2(11)2
|
53 + After landing 26
|
-102
|
-
|
15f~ airborne, [1st hit] floats opponent, [2nd-5th hit] knocks down, can juggle (pursuit property)
|
|
Hurricane Kick
|
HL
|
80*10x6*60
|
100*10x6*40
|
-250/0
|
su*-(x7)
|
7
|
2(8)2(2)2(2)2(2)2(2)2(2)2(5)2
|
53 + After landing 26
|
-97
|
-
|
1~8f Invincible, 9f~ airborne, [1st hit] floats opponent, [2nd-8th hit] limited juggle knockdown, can juggle (pursuit property), 1st hit locks opponent
|
|
Hurricane Kick (air)
|
HL
|
100
|
200
|
10/30
|
-
|
6
|
2(4)2(3)2
|
After landing 20
|
-
|
-
|
limited juggle knockdown, jumping backwards will travel backwards
|
|
Hurricane Kick (air)
|
HL
|
110
|
200
|
10/30
|
-
|
6
|
2(4)2(3)2(4)2(3)2
|
After landing 20
|
-
|
-
|
limited juggle knockdown, jumping backwards will travel backwards
|
|
Hurricane Kick (air)
|
HL
|
120
|
200
|
10/30
|
-
|
6
|
2(4)2(3)2(4)2(3)2(4)2(3)2
|
After landing 20
|
-
|
-
|
limited juggle knockdown, jumping backwards will travel backwards
|
|
Hurricane Kick (air)
|
HL
|
140
|
200
|
-250/0
|
-
|
6
|
2(4)2(3)2(4)2(3)2(4)2(3)2
|
20
|
-
|
-
|
limited juggle knockdown, Can control movement left or right
|
|
Demon Flip
|
-
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
-
|
-
|
5~39f airborne, 27~37f can activate parry/kick/throw, Demon flip slide activates on frame 40.
|
|
Demon Flip
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
-
|
-
|
-
|
1~26f Invincible, tracks opponent, 5~39f, 27~37f can activate parry/kick/throw, Demon flip slide actives on 40f.
|
|
Demon Flip Slide
|
L
|
100
|
200
|
0/30
|
-
|
39+4
|
11
|
20
|
-13
|
-
|
Hard knockdown
|
|
Demon Flip Focus
|
-
|
-
|
-
|
-
|
-
|
4
|
Until ground
|
After landing 6
|
-
|
-
|
4f~until landing has armor
|
|
Demon Flip Kick
|
HL
|
80
|
100
|
0/20
|
-
|
12
|
Until ground
|
After landing 4
|
-
|
-
|
Forces stand on grounded opponent
|
|
Demon Flip Throw
|
1.17
|
150
|
200
|
0/30
|
-
|
3
|
2
|
After landing 12
|
-
|
-
|
Hard knockdown
|
|
Counter
|
-
|
-
|
-
|
10/-
|
-
|
1
|
14
|
18
|
-
|
-
|
Frames 1~14 counter is active / LP: low, MP: mid, HP: high, EX: whole body. Incurs grey damage on a successful counter.
|
|
Counter activated
|
-
|
150
|
200
|
0/25
|
su
|
12
|
10
|
43
|
-
|
-
|
7~21f Invincible, floats opponent, Armor Break, Unblockable
|
|
Super Combo
|
HL
|
85*40x5*60
|
0
|
-1000/0
|
-
|
1+2
|
3*2*3*3*2*3*3
|
30+31
|
-57
|
-
|
1~4f Invincible, 5f~ airborne, untechable limited juggle knockdown, armor break, [2nd-7th hit] can juggle, lock opponent upon first level hit, block disadvantage refers to 2nd hit
|
|
Ultra Combo 1
|
HL
|
135*48x6*90 [503]
|
0
|
0/0
|
-
|
0+11
|
2*3*3*2*3*3*2*4
|
42+51
|
-88
|
-
|
1~12f Invincible, 13f~ airborne, untechable limited juggle knockdown, armor break, [3rd-8th hit] can juggle, 1st hit goes into animation, block disadvantage refers to 2nd hit, [] refers to animation
|
|
Ultra Combo 2 (Lv1)
|
HL
|
60x3*120
|
100x4
|
0/0
|
-
|
0+13
|
-
|
Total 73
|
-9
|
-
|
1~12f strike and projectile invincible, [1st-3rd air hit] or [4th hit] floats opponent and untechable knockdown, does 50x4 stun on block, fireball active 14f after button release
|
|
Ultra Combo 2 (Lv2)
|
HL
|
60x4*120
|
100x5
|
0/0
|
-
|
3+14
|
-
|
Total 74
|
+1
|
-
|
1~3f Invincible, [1st-4th air hit] or [5th hit] floats opponent and untechable knockdown, does 50x5 stun on block, charge 3~22f, fireball active 14f after button release
|
|
Ultra Combo 2 (Lv3)
|
HL
|
60x5*120
|
100x6
|
0/0
|
-
|
18+14
|
-
|
Total 89
|
+11
|
-
|
1~3f Invincible, [1st-5th air hit] or [6th hit] floats opponent and untechable knockdown, does 50x6 stun on block, charge 23~42f, fireball active 14f after button release
|
|
Ultra Combo 2 (Lv4)
|
HL
|
60x6*120
|
100x7
|
0/0
|
-
|
33+14
|
-
|
Total 104
|
+21
|
-
|
1~3f Invincible, [1st-6th air hit] or [7th hit] floats opponent and untechable knockdown, does 50x7 stun on block, charge 43~62f, fireball active 14f after button release
|
|
Ultra Combo 2 (Lv5)
|
HL
|
60x7*120
|
100x8
|
0/0
|
-
|
0+65
|
-
|
Total 118
|
+31
|
-
|
1~3f Invincible, [1st-3rd air hit] or [4th hit] floats opponent and untechable knockdown, does 50x8 stun on block, charge 63f~
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
---|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
---|