Super Street Fighter IV AE/Yun

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 3 2 7 +3 +6
Close MP HL 60 100 40 sp/su 4 4 10 +2 +4
Close HP HL 70*50 80*120 30*30 sp/su 6 1*3 20 -5 0
Close LK HL 30 50 20 sp/su 4 3 7 +1 +4
Close MK HL 60 80 40 SJ 7 4 15 -5 -
Close HK HL 110 200 60 - 12 4 21 -7 -
Far LP HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far MP HL 50 80 40 sp/su 5 5 14 -5 -2
Far HP HL 120 200 60 - 9 3 20 -5 -1
Far LK HL 30 50 20 sp/su 4 3 7 +1 +4
Far MK HL 70 100 40 - 6 3 13 -2 +1
Far HK HL 110 200 60 - 12 4 16 -4 -
crouch LP HL 30 50 20 ch/sp/su 3 2 8 +2 +4
crouch MP HL 60 100 40 sp/su 5 4 6 +2 +6
crouch HP HL 50*60 100*80 30*30 - 6 2(4)4 17 -3 +1
crouch LK L 20 50 20 ch/sp/su 4 2 8 +1 +4
crouch MK L 60 100 40 sp/su 5 3 14 -3 0
crouch HK L 80 100 60 - 10 4 23 -12 -
Jump LP H 35 50 20 - 3 13 - - -
Jump MP H 80 100 40 - 4 6[8] - - -
Jump HP H 110 200 60 - 6 4 - - -
Jump LK H 40 50 20 - 4 10 - - -
Jump MK H 70 100 40 - 7 8 - - -
Jump HK H 100 200 60 - 5 4 - - -
Jump up HP H 110 200 60 - 5 5 - - -
Senpuukyaku (F+MK) H 70 100 40 - 20 4 13 -1 +2
Dakai (F+HP) HL 110 200 60 - 14 6 20 -8 -
Raigekishuu (DF+LK) HL 60 100 20 - 7 until ground ??4 -3 +3
Raigekishuu (DF+MK) HL 60 100 20 - 8 until ground ??4 -3 +3
Raigekishuu (DF+HK) HL 60 100 20 - 7 until ground ??4 -4 +2
far LP > LK HL 30 50 20 - 4 2 8 +1 +4
far LP > LK > MP HL 50 80 40 sp/su 5 5 14 -2 -1
MP > HP HL 50 50 30 - 9 3 18 -3 +1
MP > HP > B+HP HL 75 62 30 su 13 5 24 -8 -
crouch MP > crouch HP HL 40*50 50*100 30*30 su 5 2(4)4 18 -4 0
crouch LK > LK HL 70 100 40 - 7 4 24 -9 -
jump LP > f+HP H 90 150 60 - 3 5 - - -
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 110 150 40 - 3 2 20 - -
Back Throw 0.9 130 110 40 - 3 2 20 - -
Zesshou Hohou LP HL 90 150 30/30 su 9 7 10+12 -9 -
Zesshou Hohou MP HL 110 150 30/30 su 14 9 6+11 -7 -
Zesshou Hohou HP HL 130 150 30/30 su 17 11 8+6 -9 -
Zesshou Hohou EX HL 80*60 100*100 -250/0 su 17 7*2 4+11 +1 -
Tetsuzan Kou LP HL 100 200 30/60 su 16 6 14 -3 +2
Tetsuzan Kou MP HL 125 200 30/60 su 21 5 18 -6 -
Tetsuzan Kou HP HL 140 200 30/60 su 25 4 22 -7 -
Tetsuzan Kou EX HL 80*70 150*100 -250/0 su 13 1(1)4 20 -6 -
Kobokushi(???) - - - - - - - 23 - -
Kobokushi HL 160 250 30/60 su 23 15 5 +1 -
Kobokushi EX HL 160 300 30/60 su 23 13 21 -13 -
Nishou Kyaku LK HL 70*50 100*50 30/20*20 - 5 2(6)4 14+8 -5 -
Nishou Kyaku MK HL 70*60 100*50 30/30*20 - 6 2(6)4 18+14 -23 -
Nishou Kyaku HK HL 70*70 100*100 30/30*30 - 8 2(6)4 24+14 -29 -
Nishou Kyaku EX HL 60*40 100*100 -250/0 - 4 2(6)4 18+14 -23 -
Zenpou Tenshin 1.1 0 0 20/30 - 7 2 45 - +7
Zenpou Tenshin EX 1.3 0 0 -250/0 - 5 2 45 - +7
Super Combo - - - -1000/0 - 1+0 430 8 - -
Ultra Combo 1 HL 105*45x2*135[375] 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*255 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes

Frame Data Genei Jin

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 0 0 ch/sp/J 3 2 5 +7 +7
Close MP HL 40 0 0 ch/sp/J 4 2 7 +5 +8
Close HP HL 40*30 0 0 ch/sp/J 6 1*3 7 +8 +13
Close LK HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Close MK HL 50 0 0 ch/sp/J 5 4 15 -5 -
Close HK HL 65 0 0 ch/sp/J 8 4 21 -7 -
Far LP HL 20 0 0 ch/sp/J 4 2 6 +6 +6
Far MP HL 40 0 0 ch/sp/J 5 4 7 +3 +6
Far HP HL 60 0 0 ch/sp/J 6 3 7 +8 +13
Far LK HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Far MK HL 50 0 0 ch/sp/J 6 3 15 -4 +1
Far HK HL 60 0 0 ch/sp/J 8 4 21 -7 -
crouch LP HL 20 0 0 ch/sp/J 4 2 8 +4 +4
crouch MP HL 40 0 0 ch/sp/J 4 3 6 +5 +8
crouch HP HL 30*30 0 0 ch/sp/J 3 2(3)3 7 +4 +8
crouch LK L 20 0 0 ch/sp/J 3 2 8 +4 +4
crouch MK L 50 0 0 ch/sp/J 4 3 14 -3 0
crouch HK L 80 0 0 ch/sp/J 8 3 21 -6 -
Jump LP H 30 0 0 - 3 13 - - -
Jump MP H 60 0 0 - 4 6[8] - - -
Jump HP H 90 0 0 - 6 4 - - -
Jump LK H 40 0 0 - 4 10 - - -
Jump MK H 70 0 0 - 7 8 - - -
Jump HK H 100 0 0 - 5 4 - - -
Jump up HP H 90 0 0 - 7 5 - - -
Senpuukyaku (F+MK) H 85 0 0 - 13 6 9 +1 +2
Dakai (F+HP) HL 65 0 0 - 10 3 12 +3 -
Raigekishuu (DF+LK) HL 50 0 0 - 7 until ground ??4 -1 +3
Raigekishuu (DF+MK) HL 50 0 0 - 7 until ground ??4 -1 +3
Raigekishuu (DF+HK) HL 50 0 0 - 7 until ground ??4 -2 +2
far LP > LK HL 30 0 0 - 4 2 8 +1 +4
far LP > LK > MP HL 40 0 0 sp/su 5 5 10 0 +3
crouch MP > crouch HP HL 30*30 0 0 su 3 2(3)3 9 +2 +6
jump LP > f+HP H 70 0 0 - 3 5 - - -
Focus Attack LVL1 HL 60 0 0 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 0 0 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 0 0 - 65 2 34 - -
Forward Throw 0.9 110 150 0 - 3 2 20 - -
Back Throw 0.9 130 110 0 - 3 2 20 - -
Zesshou Hohou LP HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou MP HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou HP HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Tetsuzan Kou LP HL 40*30 0 0 - 9 2(1)4 13 +2 +1
Tetsuzan Kou MP HL 40*30 0 0 - 11 2(1)5 14 0 -
Tetsuzan Kou HP HL 40*30 0 0 - 13 2(1)6 16 -3 -
Kobokushi(???) - - 0 0 - - - 23 - -
Kobokushi HL 100 0 0 su 11 1- 5 +6 -
Nishou Kyaku LK HL 40*40 0 0 - 6 2(4)4 14+11 -14 -
Nishou Kyaku MK HL 40*60 0 0 - 6 2(4)4 19+10 -18 -
Nishou Kyaku HK HL 40*80 0 0 - 6 2(4)4 24+12 -25 -
Zenpou Tenshin 1.1 0 0 0 - 5 2 45 - +7
Ultra Combo 1 HL 75*45x2*135 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*75*45*45 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: