Super Street Fighter IV AE/Yang

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 4 2 6 +4 +8
Close MP HL 55 100 40 sp/su 5 2 12 +4 +6
Close HP HL 70*50 100*50 60*20 sp/su 6 1*3 17 -5 +2
Close LK HL 30 50 20 sp/su 3 2 8 +1 +4
Close MK HL 50 100 40 SJ 7 4 12 -2 -
Close HK HL 110 200 60 - 10 4 18 -8 -4
Far LP HL 20 50 20 ch/sp/su 4 2 6 +4 +8
Far MP HL 55 100 40 - 6 2 13 -1 +2
Far HP HL 100 200 60 - 9 4 19 -4 +1
Far LK HL 30 50 20 sp/su 3 2 8 +1 +4
Far MK HL 70 100 40 - 7 3 10 -1 +1
Far HK HL 110 200 60 - 10 4 18 -8 -4
crouch LP HL 20 50 20 ch/sp/su 4 2 6 +3 +6
crouch MP L 80 100 40 - 5 2 10 -2 +2
crouch HP HL 75*50 125*75 60*20 - 9 3(3)2 14 -2 +1
crouch LK L 30 50 20 sp/su 3 2 8 +1 +4
crouch MK L 60 100 40 sp/su 6 2 14 -1 +1
crouch HK L 90 150 60 - 8 2 23 -7 -
Jump LP H 50 50 20 - 4 11 - - -
Jump MP H 80 100 40 - 4 7 - - -
Jump HP H 100 200 60 - 7 6 - - -
Jump LK H 40 50 20 - 4 8 - - -
Jump MK H 70 100 40 - 6 5 - - -
Jump HK H 100 200 60 - 5 6 - - -
Jump up HP H 100 200 60 - 8 7 - - -
Senpuukyaku (F+MK) H 80 100 40 - 20 4 13 -2 0
Raigekishuu (DF+LK) HL 60 100 40 - 7 until ground ??4 - -
Raigekishuu (DF+MK) HL 60 100 40 - 7 until ground ??4 - -
Raigekishuu (DF+HK) HL 60 100 40 - 7 until ground ??4 - -
close LK > MK HL 40 60 40 J 7 4 19 -5 +1
close LP > MK > HK HL 87 100 40 - 5 3 17 -2 +2
MP > HP HL 50 50 20 - 10 4 19 -3 +1
MP > HP > B+HP HL 75 50 20 su 15 4 22 -8 -
jump forward MK > DF+MK HL 90 150 60 - 4 until ground ??4 - -
Focus Attack LVL1 HL 60 100 20 - 21 2 34 -20 -20
Focus Attack LVL2 HL 80 150 40 - 17+12 2 34 -14 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 120 100 40 - 3 2 20 - -
Back Throw 0.9 130 120 40 - 3 2 20 - -
Tourou Zan LP HL 30 50 10/20 su 8 2 22 -2 +1
Tourou Zan LP (2 hit) HL 40 50 10/20 su 8 2 25 -5 -1
Tourou Zan LP (3 hit) HL 75 80 10/20 su 8 2 29 -8 -
Tourou Zan MP HL 35 50 10/20 su 8 2 25 -4 -1
Tourou Zan MP (2 hit) HL 50 50 10/20 su 8 2 28 -8 -4
Tourou Zan MP (3 hit) HL 75 80 10/20 su 8 2 33 -12 -
Tourou Zan HP HL 40 50 10/20 su 8 2 30 -6 -3
Tourou Zan HP (2 hit) HL 55 50 10/20 su 8 2 35 -10 -6
Tourou Zan HP (3 hit) HL 80 80 10/20 su 8 2 35 -14 -
Tourou Zan EX HL 60 50 -250/0 su 7 1 18 -1 0
Tourou Zan EX (2 hit) HL 32 50 0 su 5 1 20 -3 -2
Tourou Zan EX (3 hit) HL 32 70 0 su 6 2 18 -8 -1
Tourou Zan EX (4 hit) HL 32 80 0 su 5 1 23 -11 -5
Tourou Zan EX (5 hit) HL 40 46 0 su 8 2 29 -13 -
Kaihou LK - - - 0 - - - ??27 - -
Kaihou MK - - - 0 - - - ??34 - -
Kaihou HK - - - 0 - - - ??42 - -
Kaihou EX - - - -250/0 - - - ??32 - -
Byakko Soushouda LP - - - - - - - ??24 - -
Byakko Soushouda MP HL 120 150 20/60 su 16 13 11 -5 +2
Byakko Soushouda HP HL 150 250 30/60 su 22 13 9 +2 -
Byakko Soushouda EX HL 150 250 0 su 25 13 13 -10 -
Senkyuutai LK HL 70*50 100*50 30/30*30 su 5 3*3 33+14 -29 -
Senkyuutai MK HL 70*50 100*50 30/30*30 su 6~24 3*3 27+14 -24 -
Senkyuutai HK HL 70*60 100*100 30/30*30 su 7~38 3*3 23+14 -21 -
Senkyuutai EX HL 45*45*65 50*100*100 -250/0 su 4~31 1*1*2 27+17 -25 -
Zenpou Tenshin 0.96 0 0 10/30 - 10 2 48 - +7
Zenpou Tenshin EX 1.19 0 0 -250/0 - 7 2 48 - +7
Super Combo - - - -1000/0 - 1+0 430 7 - -
Ultra Combo 1 HL 480 0 0/0 - 0+8 5 43 -28 -
Ultra Combo 2 HL 60*45x3*255[440] 0 0/0 - 0+4~32 2(2)5(7)3(7)3(9)3 37+20 -79 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: