Super Street Fighter IV AE/Sakura

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 25 50 20 ch/sp/su 3 2 5 +4 +7
Close MP HL 65 100 40 sp/su 4 2 9 +3 +6
Close HP HL 90[80] 120[100] 60 sp/su 3 4 20 -6 -1
Close LK HL 25 50 20 sp/su 3 2 8 +1 +4
Close MK HL 60 100 40 sp/su 4 3 15 -4 -1
Close HK HL 120[100] 200 60 su 6 3 21 -6 -1
Far LP HL 25 50 20 ch/sp/su 3 2 5 +4 +7
Far MP HL 75 100 40 su 7 3 12 -1 +2
Far HP HL 110 200 60 - 8 3 17 -2 +2
Far LK HL 30 50 20 sp/su 3 2 8 +1 +4
Far MK HL 75 100 40 - 9 2 12 0 +3
Far HK HL 110 200 60 - 10 3 15 0 +4
crouch LP HL 20 50 20 ch/sp/su 3 2 6 +3 +6
crouch MP HL 65 80 40 sp/su 5 3 11 0 +3
crouch HP HL 90[80] 120[100] 60 sp/su 4 5 23 -10 -5
crouch LK L 20 50 20 ch/sp/su 3 3 8 0 +3
crouch MK L 60 100 40 sp/su 5 4 13 -3 0
crouch HK L 90 150 60 - 7 3 22 -7 -
Jump up LP H 50 50 20 - 3 7 - - -
Jump up MP H 80 100 40 - 4 6 - - -
Jump up HP H 100 200 60 - 5 5 - - -
Jump up LK H 30 50 20 - 4 5 - - -
Jump up MK H 70 100 40 - 5 8 - - -
Jump up HK H 100 200 60 - 6 6 - - -
Jump forward LP H 50 50 20 - 3 7 - - -
Jump forward MP H 80 100 40 - 4 5 - - -
Jump forward HP H 100 200 60 - 5 5 - - -
Jump forward LK H 30 50 20 - 4 5 - - -
Jump forward MK H 70 100 40 - 5 4 - - -
Jump forward HK H 100 200 60 - 6 5 - - -
Flower Kick H 80 100 40 - 16 2 15 -3 +2
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 130 200 60 - 65 2 35 - -
Forward Throw 0.90 120 120 40 - 3 2 20 - -
Back throw 0.90 135 140 40 - 3 2 20 - -
Hadoken (Lv1) HL 60[40*60] 75 10/20 su 15 71 48 -7 -3
Hadoken (Lv2) HL 80[50*70] 100 10/20 su 13+14 71 56 -3 +1
Hadoken (Lv3) HL 120[60*80] 150 10/20 su 39 44 64 +1 +5
Hadoken EX (Lv1) HL 40*60 50*50 -250/0 su 15 - 48 -4 -
Hadoken EX (Lv2) HL 50*70 60*60 -250/0 su 13+14 - 60 -4 -
Hadoken EX (Lv3) HL 60*80 75*75 -250/0 su 39 - 72 -4 -
Shooken LP HL 90*15 50*50 30/10x2 su 6 2*4 18+11 -12 -
Shooken MP HL 90*15x3 50*35x3 30/10x4 su 7 2x3*8 22+11 -20 -
Shooken HP HL 80*15x5 50*30x5 30/10x6 su 12 2x5*10 20+11 -20 -
Shooken EX HL 45*15+45*15x5 40*20*40*20x5 -250/0 su 12 2*4(19)2x5*9 22+11 -20 -
Shunpukyaku LK HL 60 100 10/15 - 16 6 15 0 +4
Shunpukyaku MK HL 60*60 50*50 20/20*20 - 17 3(8)6 18 -3 +1
Shunpukyaku HK HL 60x3 50x3 20/15x3 - 12 3(6)3(7)2 21 -2 +2
Shunpukyaku EX HL 30x3*35 50*30x3 -250/0 su 12 3(6)3(7)2(12)3 14 +4 -
Shunpukyaku (air) HL 50 50 10/40 - 8 3(9)3 7 - -
Shunpukyaku EX (air) HL 70 50 -250/0 - 8 3{(9)3}xN 7 - -
Sakura Otoshi HL - - 20/- - - - 36 - -
Sakura Otoshi EX HL - - -250/- - - - 77 - -
Sakura Otoshi (???) HL 50*50*60[60x3] 70*70*100[100x3] 0/15x3[0] - 14+4 3 16 -
Super Combo Lx6*HL 45x6*80 0 -1000/0 - 1+6 {2(5)}x5*x(13)4 24 -7 -
Ultra Combo 1 Lx2*HL 75*75*68*233 0 0/0 - 0+11 2(7)2(11)2 47 -28 -
Ultra Combo 2 HL 56x4*105 0 0/0 - 0+12 - 96 -27 -
Ultra Combo 2 (high) HL 56x4*105 0 0/0 - 0+8 - 92 -27 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


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