Garou: Mark of the Wolves/Hokutomaru

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Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air

Special Moves

Shuriken: QCF+P (A) Kuuha-dan (Sonic Split): QCF+K
Karakusa-giri (Wooden Sword Slash): QCB+P (Hold P to cancel)
Rakka-zan (Surprise Slash): QCB+K (A)

Super Moves

Chou Hissatsu Shuriken (Super Deadly Shurikens): QCFx2+A

  • This is an S. Power super.
  • Hokutomaru fires 4 small Shurikens and finishes with a big 5th Shuriken.
  • You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the big Shuriken. Doing this however, will cause VERY little damage.

Chou Hissatsu Tatsumaki (Super Deadly Tornado): QCFx2+B

  • This is an S. Power super.
  • This super is best used as an anti-air.
  • Combo-able from a DF+D at the corner.

Chou Baku-en Kunai (Super Explosive Kuanis): QCFx2+C

  • This is a P. Power super.
  • Hokutomaru fires 4 small blazing Kunais and finishes with a big 5th Kunai.
  • You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the last Kunai. Doing this however, will cause VERY little damage.

Chou Baku-en Tatsumaki (Super Flaming Tornado): QCFx2+D

  • This is a P. Power super.
  • This super is best used as an anti-air.
  • Combo-able from a DF+D at the corner.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Bread'n'Butter Combos

(Corner) j D, D, qf K (break), df D, qcb D (immediately) or qcf x2 K

(Anywhere) j D, B, D, qcb A or, qcf x2 P

More to come

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

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