Garou: Mark of the Wolves/Hokutomaru

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Hoku.PNG

Hokutomaru

Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.

Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.

Introduction

Introduction

To come.

Character Colors

Hokucolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Shuriken 10 15
Qcf.gif + Punch.gif (air) Shuriken 12 12
Qcf.gif + Kick.gif Kuuha-dan 11 18
Qcf.gif + Kick.gif (Break) Kuuha-dan 6 7
Qcb.gif + Kick.gif (air) Rakka-zan 0 20
Qcb.gif + Punch.gif Karakusa-Giri 20 28
Qcf.gif, Qcf.gif + Punch.gif Chou Hissatsu Shuriken 33 45
Qcf.gif, Qcf.gif + Kick.gif Hissatsu Tatsumaki 32 47

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B O O O
Far C X X X
Far D X X X
Close A O O O
Close B O O O
Close C O O O
Close D O O O
dA O O O
dB O O O
dC X X X
dD X X X
jump A O O NA
jump B O O NA
jump C O O NA
jump D O O NA
hop A X X NA
hop B X X NA
hop C X X NA
hop D X X NA
A+B X X NA
d+A+B O X O
df + B X X X
df + D X X NA
Close B, D O O O
Close A, C O O O

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P

Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.
Template:Garou: Mark of the Wolves