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Block
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Super Meter
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
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Recovery
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On Guard
|
On Hit
|
Notes
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Close LP
|
HL
|
25*15
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30*20
|
20*20
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ch/sp/su*su
|
4
|
3(8)3
|
11
|
-3
|
0
|
|
Close MP
|
HL
|
50*30
|
50*50
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40*20
|
sp/su*su
|
5
|
3(8)2
|
14
|
-2
|
+4
|
[Hit] Forces stand
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Close HP
|
HL
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80*30
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100*100
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60*20
|
sp/su*su
|
4
|
3(8)2
|
20
|
-4
|
0
|
[Hit] Forces stand
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Close LK
|
HL
|
30
|
50
|
20
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-
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5
|
2
|
9
|
0
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+3
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Close MK
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HL
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70
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100
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40
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sp/su
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7
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2
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16
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-4
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-1
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Close HK
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HL[H]
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100[30]
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150[50]
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60[20]
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-
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6
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6
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16
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-4
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0
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Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead)
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Far LP
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HL
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30
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50
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20
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sp/su
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5
|
3
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6
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+3
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+6
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|
Far MP
|
HL
|
80
|
100
|
40
|
su
|
5
|
6
|
11
|
-3
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+1
|
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Far HP
|
HL
|
130
|
200
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60
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-
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12
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3
|
17
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-2
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+2
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Far LK
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HL
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40
|
50
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20
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-
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5
|
3
|
8
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0
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+3
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Far MK
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HL
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80
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100
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40
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-
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8
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3
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15
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-4
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-1
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Whiff against crouchers
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Far HK
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HL
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100
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200
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60
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-
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14
|
2
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19
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-3
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+1
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crouch LP
|
HL
|
30
|
50
|
20
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ch/sp/su
|
5
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2
|
6
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+3
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+6
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crouch MP
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HL
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70
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100
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40
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sp/su
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7
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3
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10
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+1
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+4
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crouch HP
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HL
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70*40
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100*50
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60*20
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sp/su
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8
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2*2
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22
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-6
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-
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1st part [Ground Hit] Forces Stand, 2nd [Hit] juggles
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crouch LK
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L
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20
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50
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20
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ch/sp/su
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5
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3
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7
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+1
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+4
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Low attack
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crouch MK
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HL
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70
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100
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40
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sp/su
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8
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5
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13
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-4
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+1
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crouch HK
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L
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100
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200
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60
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sp/su
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11
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3
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25
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-10
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-
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[Hit] Hard Knockdown cannot fast recover
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Jump up LP
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H
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50
|
50
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20
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-
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5
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4
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump up MP
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H
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80
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100
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40
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-
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5
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6
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump up HP
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H
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100
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200
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60
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-
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5
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4
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump up LK
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H
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50
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50
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20
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-
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5
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8
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-
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-
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-
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[Projectile Invulnerability] Until just before startup (leg part only)
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Jump up MK
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H
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80
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100
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40
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-
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4
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6
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump up HK
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H
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100
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200
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60
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-
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5
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4
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump forward LP
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H
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50
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50
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20
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-
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5
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8
|
-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump forward MP
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H
|
80
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100
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40
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-
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5
|
10
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump forward HP
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H
|
100
|
200
|
60
|
-
|
5
|
8
|
-
|
-
|
-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump forward LK
|
H
|
50
|
50
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20
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-
|
4
|
5
|
-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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Jump forward MK
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H
|
70
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100
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40
|
-
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5
|
6
|
-
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-
|
-
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[Projectile Invulnerability] Until just before startup (leg part only)
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Jump forward HK
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H
|
110
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200
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60
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-
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5
|
5
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-
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-
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-
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[Projectile Invulnerability] Till end of active frames (leg part only)
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F+MK
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HL
|
80
|
100
|
40
|
dash
|
7
|
2
|
16
|
0
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+3
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Dash cancellable
|
Focus Attack LVL 1
|
HL
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60
|
100
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20
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-
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21
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2
|
35
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-21
|
-21
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1F-10F or 1F after release [Armor] / [Air Hit] Limited Juggle / 5F-11F or Hit or Blocked - can be dash/backdash cancelled / Startup 13F after button release during charging
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
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17+13
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2
|
35
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-15
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-
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1F - button release [Armor] / [Ground Hit] Crumple / [Air Hit] Full Juggle / 5F - end of charge or Hit or Blocked - can be dash/backdash cancelled / Charge time 17F-49F / Startup 13F after button release during charging
|
Focus attack LVL 3
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-
|
140
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200
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60
|
-
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65
|
2
|
35
|
-
|
-
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1F-64F [Armor] / Armor Break / [Ground Hit] Crumple / [Air Hit] Full Juggle / 5F-50F or Hit or Blocked - can be dash/backdash cancelled / Charge time 50F
|
Forward Throw
|
0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
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Hard Knockdown / Ground throw range 0.9
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Back throw
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0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
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Hard Knockdown / Ground throw range 0.9
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Change of Direction LP
|
HL
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30
|
50
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20/30
|
su
|
14
|
3
|
25
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-3
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+2
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[Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 25-26F can follow with second middle/low
|
Change of Direction MP
|
HL
|
35
|
50
|
20/30
|
su
|
16
|
3
|
25
|
-3
|
+2
|
[Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 27-28F can follow with second middle/low
|
Change of Direction HP
|
HL
|
40
|
50
|
20/30
|
su
|
17
|
3
|
25
|
-3
|
+2
|
[Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 28-29F can follow with second middle/low
|
Change of Direction EX
|
HL
|
40
|
50
|
-250/0
|
su
|
16
|
3
|
25
|
-3
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+2
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1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Limited Juggle / 27-28F can follow with second middle/low
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Second Mid
|
H
|
40
|
50
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10/20
|
-
|
15
|
4
|
28
|
-9
|
-4
|
[Crouch Hit] Frame Adv -5 / [Air Hit] Limited Juggle / 30-31F can follow with finish middle/low
|
Second Low
|
L
|
50
|
50
|
20/30
|
su
|
22
|
4
|
24
|
-5
|
-1
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[Air Hit] Limited Juggle / 36-37F can follow with finish middle/low
|
Finish Mid
|
H
|
100
|
100
|
10/30
|
-
|
10
|
2
|
44
|
-35
|
-
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[Hit] Hard Knockdown / Armor Break
|
Finish Low
|
L
|
150
|
100
|
30/30
|
-
|
22
|
2
|
53
|
-44
|
-
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[Hit] Hard Knockdown / Armor Break
|
Wheel Kick LK
|
H
|
120
|
200
|
30/40
|
-
|
20
|
7
|
2+19
|
-10
|
-5
|
1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
|
Wheel Kick MK
|
H
|
140
|
200
|
30/40
|
-
|
24
|
7
|
2+20
|
-11
|
-6
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1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
|
Wheel Kick HK
|
H
|
160
|
200
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30/40
|
-
|
27
|
7
|
1+22
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-12
|
-7
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1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
|
Wheel Kick EX
|
H
|
60*120
|
100*100
|
-250/0
|
--
|
17
|
7*3
|
2+19
|
-6
|
0
|
1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Limited Juggle / Armor Break / Double hit / Hit on crouching opp on the 23F (opp Ryu)
|
Marseilles Roll LK
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
27
|
-
|
-
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5-26 [Hit Invul.] / 5-23F can cross opponent
|
Marseilles Roll MK
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
30
|
-
|
-
|
5-29 [Hit Invul.] / 5-25F can cross opponent
|
Marseilles Roll HK
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
32
|
-
|
-
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5-31 [Hit Invul.] / 5-27F can cross opponent
|
Marseilles Roll EX
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
32
|
-
|
-
|
1-32 [Hit Invul.] / 5-27F can cross opponent
|
Sky Fall LP
|
-
|
0*140
|
100
|
30/0*100
|
-
|
5
|
2
|
31
|
-
|
-
|
1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp
|
Sky Fall MP
|
-
|
0*150
|
150
|
30/0*100
|
-
|
6
|
4
|
31
|
-
|
-
|
1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp
|
Sky Fall HP
|
-
|
0*160
|
200
|
30/0*100
|
-
|
9
|
6
|
31
|
-
|
-
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1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp
|
Sky Fall EX
|
-
|
0*160
|
150
|
-250/0
|
-
|
6
|
2
|
31
|
-
|
-
|
1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Limited Juggle / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp
|
Tornado Throw LP
|
1.3
|
160
|
100
|
30/80
|
-
|
5
|
2
|
51
|
-
|
-
|
1-6F [Throw Invul.] / Hard Knockdown
|
Tornado Throw MP
|
1.1
|
180
|
150
|
30/80
|
-
|
5
|
2
|
45
|
-
|
-
|
1-6F [Throw Invul.] / Hard Knockdown
|
Tornado Throw HP
|
0.9
|
200
|
200
|
30/80
|
-
|
5
|
2
|
39
|
-
|
-
|
1-6F [Throw Invul.] / Hard Knockdown
|
Tornado Throw EX
|
1.25
|
200
|
150
|
-250/0
|
-
|
5
|
2
|
54
|
-
|
-
|
1-6F [Hit Invul.] / Hard Knockdown
|
Super Combo
|
HL
|
0*335
|
0
|
-1000/0
|
-
|
1+5
|
2
|
41
|
-32
|
-
|
1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break
|
Ultra Combo 1
|
HL
|
45*455
|
0
|
0/0
|
-
|
1+13
|
2
|
46
|
-30
|
-
|
1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / Can combo from Limited Juggle
|
Ultra Combo 2
|
1.0
|
480
|
0
|
0/0
|
-
|
1+7
|
6
|
51
|
-
|
-
|
1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|