Garou: Mark of the Wolves/Hokutomaru

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Hokutomaru

Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.

Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.

Introduction

Introduction

To come.

Character Colors

File:Garouhokutomaru.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air

Special Command Moves

Command Move Weak Damage Strong Damage
qcf + P (air) Shuriken 13 14
qcb + P Kuuha-dan 18 22
qcf + K Hien Shippu-Kyaku 16 17
qcb + K (air) Rakka-zan 10 10
dp + P (Break) Kohou 10 10
qcb + A/B Harai 15 NA
Ch. C/D lv1 Sen NA 15


Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P

Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.
Template:Garou: Mark of the Wolves