Vega (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30[20] 50 20 sp/su 4 2 10 -1 +2
Close MP HL 70[60] 100 40 sp/su 7 2 13 -1 +3
Close HP HL 50[40]x2 50*50 60*20 sp/su 9 3(7)3 14 +1 +5 1st hit cancellable, Forces stand
Close LK HL 30 50 20 - 4 2 10 -1 +2
Close MK HL 70 100 40 sp/su 6 2 13 -1 +2
Close HK HL 40*70 125*75 60*20 su 4 2*2 23 -7 -2 1st hit cancellable, Forces stand
Far LP HL 30[20] 50 20 sp/su 4 2 10 -1 +2
Far MP HL 90[80] 100 40 su 7 2 14 -2 +1
Far HP HL 120[110] 200 60 - 8 3 23 -8 -4
Far LK HL 40 50 20 - 5 2 7 +2 +5
Far MK HL 70 100 40 - 8 2 15 -3 0
Far HK HL 40*70 125*75 60*20 su 4 2*2 23 -7 -2 1st hit cancellable, Forces stand
crouch LP HL 30[20] 50 20 sp/su 4 2 8 +1 +4
crouch MP HL 70[60] 100 40 sp/su 4 2 16 -4 -1
crouch HP HL 110[100] 200 60 - 5 2 27 -11 -6 Forces stand on hit
crouch LK L 20 50 20 sp/su 4 2 9 0 +3
crouch MK L 70 100 40 sp/su 8 3 9 +2 +5
crouch HK L 110 200 60 - 8 13 17 -12 - cannot fast recover
Jump up LP H 50[40] 50 20 - 6 5 - - -
Jump up MP H 80[70] 100 40 - 5 3 - - -
Jump up HP H 100[90] 200 60 - 6 2 - - -
Jump up LK H 40 50 20 - 6 9 - - -
Jump up MK H 80 100 40 - 6 7 - - -
Jump up HK H 100 200 60 - 4 5 - - -
Jump forward LP H 50[40] 50 20 - 5 5 - - -
Jump forward MP H 80[70] 100 40 - 5 5 - - -
Jump forward HP H 100[90] 200 60 - 5 4 - - -
Jump forward LK H 40 50 20 - 6 7 - - -
Jump forward MK H 70 100 40 - 6 6 - - -
Jump forward HK H 100 200 60 - 6 6 - - -
DF+MK H 60 100 40 - 20 3 13 -4 0
DF+HK HL 80 100 60 - 14 5 10+4 -1 -
Triangle Jump - - - - - - - - - -
Backflip PPP - - - - - - - 65 - - 1~57f invincible
Backflip KKK - - - - - - - 42 - - 1~32f invincible
Focus Attack LVL 1 HL 60[50] 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80[70] 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140[130] 200 60 - 65 2 35 - -
Forward Throw 1.0 120 120 40 - 3 2 20 - -
Back Throw 1.0 120 120 40 - 3 2 20 - -
Air Throw 1.2 150 130 40 - 3 2 - - -
Rolling Crystal Flash LP HL 20*90[80] 20*100 20/10*30 su 9 9(7)4 22 -2 +2 charge 60f
Rolling Crystal Flash MP HL 20x3*90[80] 20x3*100 20/10x3*30 su 16 9(5)8(5)8(6)4 22 -2 +2 charge 60f
Rolling Crystal Flash HP HL 20x4*90[80] 20x4*100 20/10x4*30 su 20 9(5)8(5)9(5)8(6)4 22 -2 +2 charge 60f
Rolling Crystal Flash EX HL 20x4*90[80] 20x4*100 -250/0 su 20 9(5)8(5)9(5)8(6)4 22 -2 +2 charge 60f
Scarlet Terror LK HL 100 150 30/30 - 7 10 15+8 -12 - Armor break, charge 42f
Scarlet Terror MK HL 80*60 100 30/20 - 7 5*5 14+9 -12 - 2nd hit Pursuit property, Armor break, charge 42f
Scarlet Terror HK HL 100*60 100 30/20 - 4 8*5 14+9 -15 - 2nd hit Pursuit property, Armor break, charge 42f
Scarlet Terror EX HL 110*70 150*100 -250/0 - 4 8*5 14+9 -15 - 2nd hit Pursuit property, Armor break, charge 42f
Sky High Claw HL 110[100] 200 30/40 - ???15 ??? ???17 -20 -16 charge 42f
Sky High Claw EX HL 60[50]x2 100 -250/0 - ???10 ??? ???17 -18 - 2nd hit Pursuit property, Armor break, charge 42f
Flying Barcelona Attack - - - 20/- - - - 31 - -
Flying Barcelona Attack P H 90[80] 100 0/40 - 3 11 31 - -
Flying Barcelona Attack EX HL 70*60 50 -250/- - 9 until ground 31 - -
Flying Barcelona Attack EX P H 50*90[40*80] 50*100 0/0 - 2 1(1)11 31 - -
Izuna Drop 0.6*H 150 150*100 0/80*40 - 2 1(1)11 31 - -
Claw Throw - - - - - - - 40 - -
Mask Throw - - - -250/- - - - 40 - -
Flying Barcelona Special - - - -1000/0 - - - 31 - -
Flying Barcelona Special P H 60[50]x3*100[90] 0 0/0 - 2 11(2)10 31 - -
Rolling Izuna Drop 0.8*H 400*100[90] 0 0/0 - 2 11(2)10 31 - -
Ultra Combo 1 (1st hit) HL 30 0 0/0 - 8 until ground - - -
Ultra Combo 1 (2nd hit) HL 450[375] 0 0/0 - ???1 9 20+31 - -
Ultra Combo 2 L 150*300[285] 0 0/0 - 1+6 15 39 -36 - 1~13f invincible
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes