Dhalsim (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
stand LP HL 30 50 20 sp/su 4 1 12 -2 +1
stand MP HL 60 80 40 - 10 3 14 -3 0
stand HP HL 85 140 60 - 10 6 16 -4 0
stand LK HL 30 50 20 - 7 4 8 -1 +2
stand MK HL 70 100 40 - 9 3 14 -3 0
stand HK HL 90 160 60 - 13 4 16 -2 +2
B+LP H 50 50 20 - 14 2(1)2 11 -2 +1
B+MP HL 70 100 40 sp/su 6 6 11 -3 0
B+HP HL 70*50 100*100 60*20 sp/su 7 3*3 17 -2 +2 1st hit cancellable
B+LK HL 40 50 20 sp/su 3 4 8 -1 +2
B+MK HL 70 100 40 sp/su 5 4 12 -2 +1
B+HK HL 110 200 60 - 6 5 15 -2 +2
D or DF+LP L 25 25 20 - 9 4 11 -4 -1
D or DF+MP L 60 60 40 - 12 3 16 -5 -2
D or DF+HP L 80 100 60 - 14 3 21 -6 -2
D or DF+LK L 30 50 20 sp/su 3 8 12 -9 -6
D or DF+MK L 70 100 40 - 6 11 11 -8 -3
D or DF+HK L 100 200 60 - 10 12 24 -18 - cannot fast recover
DB+LP HL 30 50 20 sp/su 4 3 8 0 +3
DB+MP HL 70 100 40 sp/su 6 4 8 +2 +5
DB+HP HL 100 150 60 - 7 5 10 +3 +7
DB+LK L 30 50 20 sp/su 5 6 7 -2 +1 Low attack
DB+MK L 60 100 40 sp/su 6 5 11 -2 +1
DB+HK L 100 200 60 - 12 3 20 -5 - cannot fast recover
jump LP H 40 25 20 - 7 9 - - -
jump MP H 70 140 40 - 8 4 - - -
jump HP H 85 140 60 - 9 4 - - -
jump LK H 40 25 20 - 10 5 - - -
jump MK H 70 120 40 - 12 3 - - -
jump HK H 90 160 60 - 10 6 - - -
jump B+LP H 20 25 20 - 6 7 - - -
jump B+MP H 80 50 40 - 6 8 - - -
jump B+HP H 100 100 60 - 6 6 - - -
jump B+LK H 40 25 20 - 6 9 - - -
jump B+MK H 80 50 40 - 8 7 - - -
jump B+HK H 100 150 60 - 7 6 - - -
D+K (air) HL 70 50 40 - 12 Until ground 6 - -
D+P (air) HL 90 100 60 - 13 Until ground 6 - - Pursuit property
Yoga Tower - - - - ??? - - 120 - -
Focus Attack LVL1 HL 50 100 20 - 20 3 34 -21 -21
Focus Attack LVL2 HL 70 150 40 - 17+11 3 34 -15 -
Focus Attack LVL3 - 100 200 60 - 58 2 28 - -
F+LP+LK 0.9 120 80 40 - 3 2 20 - -
B+LP+LK 0.9 120 80 40 - 3 2 20 - -
Yoga Fire LP HL 50 50 20/20 su 14 95 48 -8 -4
Yoga Fire MP HL 70 100 20/20 su 14 57 48 -8 -
Yoga Fire HP HL 80 100 20/20 su 14 43 48 -8 -
Yoga Fire EX HL 50*50 50*50 -250/0 su 14 - 42 +1 +4 Pursuit property
Yoga Flame LP HL 110 100 30/30 su 15 23 22 -6 - Armor break
Yoga Flame MP HL 140 100 30/30 su 17 27 16 -1 - Armor break
Yoga Flame HP HL 170 100 30/30 su 34 32 13 +2 - Armor break
Yoga Flame EX HL 90*90 100*100 -250/0 su 17 32 16 -1 - Pursuit property, Armor break
Yoga Blast LK HL 130 100 30/40 su 11 20 45 - -
Yoga Blast MK - 150 100 30/40 su 15 20 36 - -
Yoga Blast HK - 180 100 30/40 su 30 20 22 - -
Yoga Blast EX - 70*70 100*100 -250/0 su 5 17 30 - - 1~4f invincible, Pursuit property
Teleport PPP - - - - - - - 48 - -
Teleport KKK - - - - - - - 30 - - 1~24f invincible
Super Combo LP HL 70x5 0 -1000/0 - 1+4 14 21 -5 - 1~4f invincible, Pursuit property
Super Combo MP HL 70x5 0 -1000/0 - 1+4 23 21 -9 - 1~5f invincible, Pursuit property
Super Combo HP HL 70x5 0 -1000/0 - 1+4 47 21 -17 - 1~7f invincible, Pursuit property
Ultra Combo 1 HL 60x5 0 0/0 - 1+11 142 25 +44 - 1f invincible, Pursuit property
Ultra Combo 2 450 0 0/0 - 1+4 7 9 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes