Akuma (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 2 6 +3 +6
Close MP HL 70 100 40 sp/su 3 2 13 -1 +4
Close HP HL 100 200 60 sp/su 4 2 26 -10 -6
Close LK HL 40 50 20 - 5 2 7 +2 +5
Close MK HL 70 100 40 su 5 2 14 -2 +1
Close HK HL 40*70 125*75 60*20 su 6 2*4 17 -3 +2
Far LP HL 30 50 20 ch/sp/su 3 2 5 +2 +5
Far MP HL 80 100 40 su 4 2 13 -1 +2
Far HP HL 120 200 60 - 6 3 16 -1 +1
Far LK HL 40 50 20 - 3 2 8 +1 +4
Far MK HL 80 100 40 - 9 2 13 -1 +2
Far HK HL 60*40 125*75 60*20 - 8 2(8)2 16 0 +5 Forces stand
crouch LP HL 30 50 20 ch/sp/su 3 2 7 +2 +5
crouch MP HL 60 100 40 sp/su 4 3 9 +2 +5
crouch HP HL 100 200 60 sp/su 6 4 23 -9 -4 Forces stand
crouch LK L 20 50 20 ch/sp/su 4 2 9 0 +3 Low attack
crouch MK L 60 100 40 sp/su 5 3 13 -2 +1 Low attack
crouch HK L 90 100 60 - 6 3 24 -9 - cannot fast recover
Jump up LP H 50 50 20 - 4 7 - - -
Jump up MP H 80 100 40 - 5 3 - - -
Jump up HP H 100 200 60 - 6 3 - - -
Jump up LK H 40 50 20 - 5 6 - - -
Jump up MK H 80 100 40 - 6 4 - - -
Jump up HK H 100 200 60 - 5 3 - - -
Jump forward LP H 50 50 20 - 4 7 - - -
Jump forward MP H 80 100 40 - 5 3 - - -
Jump forward HP H 100 200 60 - 6 3 - - -
Jump forward LK H 40 50 20 - 4 6 - - -
Jump forward MK H 70 100 40 - 6 3 - - -
Jump forward HK H 100 200 60 - 7 3 - - -
F+MP overhead H 30*50 50*50 40*20 - 17 2*2 17 -5 0 Forces stand
D+MK (air) H 60 100 40 - 12 Until ground - - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 40 - -
Forward Throw 0.9 130 120 40 - 3 2 20 - -
Back throw 0.9 130 120 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 14 - 44 -4 0
Hadoken EX HL 60*60 100*100 -250/0 su 14 - 44 -1 - Pursuit property
Shakunetsu Hadoken LP HL 50 200 10/30 su 25 - 50 -4 - Pursuit property
Shakunetsu Hadoken MP HL 35*35 50*100 20/16*16 su 25 - 57 -3 - Pursuit property
Shakunetsu Hadoken HP HL 33x3 35x3 20/16x3 su 25 - 63 -1 - Pursuit property
Shakunetsu Hadoken EX HL 47x3 70x3 -250/0 su 25 - 50 +12 - Pursuit property
Hadoken (air) HL 40 50 5/20 - 14 - 16 - -
Hadoken EX (air) HL 40*40 50 -250/0 - 8 - 9 - -
Shoryuken LP HL 100[70] 100 30/40 su 3 14 17+18 -28 - 1~2f invincible, 3~16f lower body invincibility, 3~4f cannot be thrown
Shoryuken MP HL 70*60 80*50 30/30*16 su 3 2*12 25+18 -34 - 1~4f invincible, 5~16f lower body invincibility, 2nd hit pursuit property
Shoryuken HP HL 70*50*30 70*50*30 30/30*10*10 su*su 3 2*2*12 28+18 -37 - 1~6f invincible, 7~18f lower body invincibility, 2nd~3rd hit pursuit property
Shoryuken EX HL 80*60*50 100*50*50 -250/0 su*su 3 2*2*12 28+18 -37 - 1~18f invincible, 2nd~3rd hit pursuit property
Hurricane Kick LK HL 70 50 20/20 - 11 2(6)2 12+8 -9 -
Hurricane Kick MK HL 80*40*40 100*50*50 20/20*10*10 su 5 2(5)[2(5)2](5)1 16+12 -8 - 1st hit forces stand, 2nd~3rd hit pursuit property
Hurricane Kick HK HL 80*40x3 100*50x3 20/20*10x3 su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 -1 - 1st hit forces stand, 2nd~4th hit pursuit property
Hurricane Kick EX HL 40x5 50 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 - 1st~4th hit forces stand, pursuit property
Hurricane Kick LK (air) HL 60 50 10/30 - 9 [2(6)2](6)2 10 - -
Hurricane Kick MK (air) HL 70 50 10/30 - 9 [2(6)2](6)2 4 - -
Hurricane Kick HK (air) HL 80 50 10/30 - 9 [2(6)2](6)2 4 - -
Hurricane Kick EX (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - - Pursuit property
Demon Flip - - - 20/- - - - - - -
Demon Flip EX - - - 0/0 - - - - - - Flies toward opponent
Hyakki Gouzan L 100 200 0/40 - 39+7 15 14 -11 - cannot fast recover
Hyakki Gousho H 110 200 0/30 - 27+8 2 4 -
Hyakki Goujin HL 70 100 0/30 - 27+11 Until ground 4 - - Forces stand
Hyakki Gousai 0.9 150 150 0/60 - 27+3 2 4 - - Throw range Light 0.95, Medium 1.05, Hard 1.15, EX 1.3
Teleport PPP - - - - - - - 57 - - 1~48f invincible
Teleport KKK - - - - - - - 49 - - 1~40f invincible
Super Combo 0.8 330 0 -1000/0 - 1+0 36 13 - - 1f invincible
Ultra Combo 1 0.9 510 0 0/0 - 1+4 33 19 - - 1~6f invincible
Ultra Combo 2 HL 50*450 0 0/0 - 1+13 2 46 -27 - 1~16 invincible
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes