Soulcalibur VI/Astaroth/Combos

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< Soulcalibur VI‎ | Astaroth
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Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.

  • Note - All input notation is oriented from P1 side, remember to invert directional inputs if playing on P2.*
Natural Combos
Input Damage Notes
CH A,A 41 Combo starter on second-hit CH.
214A,A,A,A,A,A 70
SC 1A,A 65
SC 1A,B 70
B,A_6A 34
bK,A+G 66 RO / W! front, A_B_K break.
bK,4A+G 66 4A_B_K break.
B6,B 39
CH B6,B 42 RO / W! front Combo starter.
B,B6 36 Combo starter on second-hit CH.
CH SC 6B,A 91 Combo starter.
CH SC 6B,B 56 RO / W! front, Combo starter on W!.
CH 1K,A 62 RO / W! front or right Combo starter on W!.
CH WR K,[A] 51 Combo starter.
4B+K,B 44 Combo starter.
33_66_99A,B 58
22_88A,A 36
11_77B,K 51 Combo starter.
SC 33_66_99K,K 51 RO / W! front, Combo starter.
11_44_77A+G,[B]:Release B 71 4A_B_K break. Release [B] just as opponent hits the ground.
214A+G,2_8A 52 RO / W! right or left 4A_B_K break. Combo starter on W!.
214:A+G,2_8A 53 RO / W! right or left, 4A_B_K break. Combo starter on W!. Requires JF (fast) input.
SC 1A+G,A+G 80 4A_B_K break.
SC 236A+G,A+G 90 A_B_K break.
SC 236:A+G,A+G 95 A_B_K break. Requires JF (fast) input.
Standard Combos
Inputs Damage Notes CH A,A (Second Hit)
1A+G 79 4A_B_K break. Best damage without SC.
2A+G 69 RO / W! front, A_B_K break. Second-best damage without SC. No guaranteed followups on W! hit.
3K 44 FRC Best guaranteed damage.
SC 1A+G,A+G 106 4A_B_K break. Best damage.
SC 2A+G 86 RO / W! front, A_B_K break. Second-best damage. No guaranteed followups on W! hit.
CH A, B (Second Hit)
22_88K, 22_88B 72 Best damage without SC.
22_88K, 11_77B,K 69 Better wakeup than 22_88B.
22_88B 68 Alternate followup if opponent is out of range for 22_88K.
2B+K,A+G 64 RO front, Best followup for RO front without SC.
2B+K,6A+G 64 W! front, Best followup for W! front.
2B+K,4A+G 64 RO / W! behind, Best followup for RO / W! behind.
11_77B,K 61 Alternate followup if opponent is out of range for 22_88K. Better wakeup than 22_88B.
22_88K, SC 22_88B, SC 236A 91 Best damage.
22_88K, SC 22_88B, 28A+G 86 RO front, Better wakeup than SC 236A.
SC 22_88B, SC 236A 86 Alternate followup if opponent is out of range for 22_88K.
SC 22_88B, 28A+G 81 RO front, Alternate followup if opponent is out of range for 22_88K. Better wakeup than SC 236A.
CH 6A
1A+G 76 4A_B_K break. Best damage without SC.
2A+G 66 RO / W! front, A_B_K break. Second-best damage without SC. No guaranteed followups on W! hit.
3K 42 FRC, Best guaranteed damage. Misses Inferno and Voldo. Can miss Asta if CH 6A interrupts most attacks.
SC 1A+G,A+G 103 4A_B_K break. Best damage.
SC 2A+G 83 RO / W! front, A_B_K break. Second-best damage. No guaranteed followups on W! hit.
4A,A_[A] (Second hit)
1A+G 69 // 79 4A_B_K break. Best damage without SC.
2A+G 59 // 78 RO / W! front A_B_K break. Second-best damage without SC. No guaranteed followups on W! hit.
3K 34 // 44 FRC, Best guaranteed damage. Misses Ivy and Voldo. Can miss Geralt if 4A,A_[A] interrupts many attacks, including most 8WR moves.
SC 1A+G,A+G 95 // 106 4A_B_K break. Best damage.
SC 2A+G 75 // 86 RO / W! front, A_B_K break. Second-best damage. No guaranteed followups on W! hit.
4A,B (Second hit)
a+g2 65 Best damage without SC.
A+G 52 RO front, Best followup for RO front.
6A+G 52 W! front, Best followup for W! front.
4A+G 52 RO / W! behind, Best followup for RO / W! behind.
SC 66K, a+g2 80 Best damage.
CH B6,B
1A+G 77 4A_B_K break. Best damage without SC.
2A+G 70 RO / W! front, A_B_K break. Second-best damage without SC. No guaranteed followups on W! hit.
3K 54 FRC, Best guaranteed damage. Misses 2B, Asta, Azwel, Cervy, Geralt, Inferno, Raph, and Voldo.
SC 1A+G,A+G 95 4A_B_K break. Best damage.
SC 2A+G 80 RO / W!, front A_B_K break. Second-best damage. No guaranteed followups on W! hit.
CH B,B6 (Second hit)
22_88K, 22_88B 60 Best damage without SC.
22_88K, 11_77B,K 57 Better wakeup than 22_88B.
2B+K,A+G 53 RO front Best followup for RO front without SC.
2B+K,6A+G 53 W! front Best followup for W! front.
2B+K,4A+G 53 RO / W! behind Best followup for RO / W! behind.
22_88K, SC 22_88B, SC 236A 75 Best damage.
22_88K, SC 22_88B, 28A+G 71 RO front Best followup for RO front. Better wakeup than SC 236A.
CH 6B
22_88K, 22_88B 72 Best damage without SC.
22_88K, 11_77B,K 70 Better wakeup than 22_88B.
22_88B 68 Alternate followup if opponent is out of range for 22_88K.
2B+K,A+G 64 RO front, Best followup for RO front without SC.
2B+K,6A+G 64 W! front, Best followup for W! front.
2B+K,4A+G 64 RO / W! behind, Best followup for RO / W! behind.
11_77B,K 61 Alternate followup if opponent is out of range for 22_88K.
22_88K, SC 22_88B, SC 236A 91 Best damage, but requires a lot of meter.
22_88K, SC 22_88B, 28A+G 86 RO front Best followup for RO front. Better wakeup than SC 236A.
SC 22_88B, SC 236A 86 Alternate followup if opponent is out of range for 22_88K.
SC 22_88B, 28A+G 81 RO front Alternate followup if opponent is out of range for 22_88K.